• No results found

Tomo - Materializing the implications of data gathering in a domestic setting

N/A
N/A
Protected

Academic year: 2021

Share "Tomo - Materializing the implications of data gathering in a domestic setting"

Copied!
42
0
0

Loading.... (view fulltext now)

Full text

(1)

Tomo

Materializing the implications of data gathering in a

domestic setting

Nina Cecilie Højholdt

Interaction Design

Master’s Programme (120 credits) 15 credits

(2)

 

 

 

Tomo 

Materializing​ ​the 

implications​ ​of​ ​data 

gathering​ ​in​ ​a​ ​domestic 

setting 

 

by 

Nina​ ​Cecilie​ ​Højholdt   

Thesis​ ​project​ ​1​ ​-​ ​2017 

Interaction​ ​Design​ ​Master’s​ ​Programme  Malmö​ ​University 

 

(3)

Contents 

 

Abstract 4 

Acknowledgements 4 

1.0​ ​Introduction 5 

1.1​ ​Research​ ​area​ ​and​ ​scope 5 

1.2​ ​Introducing​ ​Tomo 6 

1.3​ ​Research​ ​approach​ ​and​ ​method 7 

2.0​ ​Background 8 

2.1​ ​Smart,​ ​connected,​ ​everything 8 

2.2​ ​Early​ ​explorations:​ ​Creating​ ​a​ ​critical​ ​smart​ ​artefact​ ​for​ ​the​ ​home 10 

2.3​ ​Inspirational​ ​projects 13 

3.0​ ​Theory 15 

3.1​ ​Speculative​ ​design 16 

3.2​ ​Data​ ​collection​ ​and​ ​privacy​ ​in​ ​the​ ​age​ ​of​ ​pervasive​ ​computing 18 

3.3​ ​Big​ ​data​ ​and​ ​AI 19 

3.4​ ​Expressing​ ​data​ ​through​ ​manifestation​ ​in​ ​the​ ​physical​ ​world 21 

3.5​ ​Facilitating​ ​attachment 22 

4.0​ ​Design​ ​experiments 24 

4.1​ ​The​ ​Data​ ​Counter 24 

4.2​ ​The​ ​Data​ ​Mission 30 

5.0​ ​A​ ​creature​ ​that​ ​feeds​ ​on​ ​data 32 

5.1​ ​Breathing​ ​as​ ​the​ ​output 32 

5.2​ ​Physical​ ​form​ ​and​ ​materiality 36 

6.0​ ​Reflection​ ​and​ ​discussion 36 

6.1​ ​The​ ​design​ ​process 36 

6.2​ ​Design​ ​outcome​ ​-​ ​a​ ​more​ ​nuanced​ ​problem 37  6.3​ ​Reflections​ ​on​ ​the​ ​craft​ ​of​ ​the​ ​design 38 

7.0​ ​Conclusion​ ​and​ ​ending​ ​remarks 39 

References 40 

 

 

 

(4)

Abstract 

This​ ​project​ ​investigates​ ​the​ ​implications​ ​surrounding​ ​increased​ ​data​ ​collection​ ​in​ ​a  domestic​ ​setting.​ ​Applying​ ​a​ ​​research​ ​through​ ​design​​ ​approach,​ ​the​ ​project​ ​uses  sketching​ ​and​ ​prototyping​ ​as​ ​a​ ​way​ ​to​ ​materialize​ ​and​ ​explore​ ​the​ ​field.​ ​Topics​ ​such​ ​as  privacy​ ​and​ ​Big​ ​Data​ ​are​ ​explored,​ ​and​ ​the​ ​complex​ ​relationship​ ​between​ ​people​ ​and​ ​data  gathering​ ​is​ ​investigated.​ ​This​ ​relationship​ ​is​ ​embodied​ ​in​ ​the​ ​final​ ​prototype,​ ​an 

interactive​ ​creature​ ​named​ ​Tomo,​ ​which​ ​feeds​ ​on​ ​the​ ​data​ ​people​ ​produce​ ​in​ ​their​ ​homes.  The​ ​design​ ​of​ ​Tomo​ ​seeks​ ​to​ ​communicate​ ​these​ ​issues​ ​applying​ ​theory​ ​on​ ​information  visualization,​ ​facilitating​ ​attachment​ ​between​ ​humans​ ​and​ ​computational​ ​artefacts​ ​and  expression​ ​of​ ​emotion​ ​in​ ​robotics. 

   

 

Acknowledgements

 

I​ ​would​ ​like​ ​to​ ​thank​ ​my​ ​supervisor​ ​Clint​ ​Heyer​ ​for​ ​supporting​ ​me​ ​throughout​ ​this​ ​project,  for​ ​being​ ​available​ ​when​ ​he​ ​had​ ​no​ ​obligation​ ​to​ ​do​ ​so,​ ​and​ ​for​ ​not​ ​losing​ ​patience​ ​or  optimism​ ​when​ ​everything​ ​took​ ​longer​ ​than​ ​expected. 

I​ ​would​ ​also​ ​like​ ​to​ ​thank​ ​Jesper​ ​&​ ​Linn​ ​for​ ​participating​ ​in​ ​my​ ​research,​ ​and​ ​Thomas​ ​&  Victor​ ​for​ ​the​ ​great​ ​input,​ ​discussions​ ​and​ ​designerly​ ​advice​ ​throughout​ ​this​ ​project.  And​ ​finally,​ ​I​ ​would​ ​like​ ​to​ ​express​ ​gratitude​ ​to​ ​my​ ​roommates​ ​for​ ​not​ ​minding​ ​that​ ​I  researched​ ​and​ ​set​ ​up​ ​a​ ​“man​ ​in​ ​the​ ​middle”​ ​device​ ​in​ ​order​ ​to​ ​sniff​ ​all​ ​activity​ ​on​ ​our  shared​ ​home​ ​network.​ ​I​ ​promise​ ​I​ ​did​ ​not​ ​look​ ​at​ ​what​ ​you​ ​were​ ​doing​ ​online!   

 

(5)

1.0​ ​Introduction   

Computers​ ​are​ ​rapidly​ ​moving​ ​from​ ​being​ ​screen-based​ ​tools​ ​for​ ​productivity​ ​into​ ​the  realm​ ​of​ ​everyday​ ​life.​ ​From​ ​using​ ​biometrics​ ​to​ ​unlock​ ​our​ ​phones​ ​to​ ​having​ ​intelligent  thermostats​ ​that​ ​regulate​ ​the​ ​heat​ ​in​ ​our​ ​houses​ ​and​ ​asking​ ​our​ ​digital​ ​home​ ​assistants​ ​to  note​ ​down​ ​our​ ​grocery​ ​list,​ ​we​ ​invite​ ​computers​ ​to​ ​enter​ ​the​ ​more​ ​private​ ​and​ ​intimate  parts​ ​of​ ​our​ ​lives,​ ​which​ ​were​ ​previously​ ​reserved​ ​for​ ​a​ ​select​ ​few.​ ​Networked​ ​sensors​ ​and  artificial​ ​intelligence​ ​is​ ​put​ ​in​ ​everything​ ​from​ ​pillows,​ ​juice​ ​machines​ ​and​ ​ovens,​ ​to 

menstrual​ ​cups​ ​and​ ​toothbrushes.​ ​Astonishing​ ​amounts​ ​of​ ​data​ ​is​ ​collected​ ​and​ ​this​ ​data​ ​is  becoming​ ​more​ ​detailed,​ ​more​ ​sensitive​ ​and​ ​more​ ​valuable.​ ​The​ ​trade-off​ ​between 

services,​ ​conveniences​ ​and​ ​benefits​ ​in​ ​exchange​ ​for​ ​data​ ​becomes​ ​increasingly​ ​complex,  and​ ​as​ ​more​ ​personal​ ​data​ ​is​ ​at​ ​stake,​ ​privacy​ ​concerns​ ​become​ ​more​ ​severe.​ ​However,  while​ ​people​ ​are​ ​increasingly​ ​worried​ ​about​ ​their​ ​privacy,​ ​opinion​ ​and​ ​behavior​ ​does​ ​not  necessarily​ ​go​ ​hand​ ​in​ ​hand.​ ​We​ ​gladly​ ​invite​ ​data-collecting​ ​devices​ ​into​ ​our​ ​lives​ ​and  enjoy​ ​their​ ​services,​ ​while​ ​at​ ​the​ ​same​ ​time​ ​fearing​ ​what​ ​consequences​ ​they​ ​might​ ​have  on​ ​our​ ​lives.​ ​At​ ​the​ ​same​ ​time,​ ​the​ ​rise​ ​in​ ​Big​ ​Data​ ​has​ ​provided​ ​us​ ​with​ ​increasingly  sophisticated​ ​methods​ ​of​ ​analyzing​ ​and​ ​extracting​ ​information​ ​from​ ​these​ ​growing  datasets.​ ​Artificial​ ​Intelligence​ ​driven​ ​by​ ​these​ ​data​ ​sets​ ​give​ ​rise​ ​to​ ​new​ ​discoveries,  improved​ ​services,​ ​greater​ ​efficiency.​ ​As​ ​this​ ​paper​ ​will​ ​show,​ ​some​ ​argue​ ​that​ ​these​ ​new  data-driven​ ​technologies​ ​will​ ​be​ ​what​ ​solves​ ​food​ ​security​ ​and​ ​climate​ ​change.​ ​And​ ​others  argue​ ​that​ ​the​ ​surveillance​ ​society​ ​has​ ​effectively​ ​materialized​ ​and​ ​that​ ​it​ ​will​ ​bring 

discrimination​ ​and​ ​abuse​ ​of​ ​power.    

This​ ​project​ ​takes​ ​a​ ​​research​ ​through​ ​design​​ ​approach​ ​to​ ​exploring​ ​the​ ​above​ ​mentioned  problem​ ​space,​ ​and​ ​results​ ​in​ ​a​ ​final​ ​prototype,​ ​Tomo. 

   

1.1​ ​Research​ ​area​ ​and​ ​scope 

This​ ​project​ ​seeks​ ​to​ ​explore​ ​some​ ​of​ ​the​ ​implications​ ​that​ ​arise​ ​when​ ​the​ ​objects​ ​we  surround​ ​ourselves​ ​with​ ​start​ ​gathering​ ​data​ ​about​ ​us.​ ​The​ ​project​ ​seeks​ ​to​ ​illuminate​ ​the  topic​ ​from​ ​multiple​ ​angles​ ​and​ ​discourses,​ ​covering​ ​issues​ ​such​ ​as​ ​privacy​ ​and​ ​Big​ ​Data.  The​ ​project​ ​focuses​ ​on​ ​data​ ​submission​ ​from​ ​everyday​ ​objects​ ​in​ ​a​ ​domestic​ ​setting,​ ​in  order​ ​to​ ​focus​ ​on​ ​a​ ​novel​ ​problem,​ ​but​ ​also​ ​limit​ ​the​ ​scope.​ ​The​ ​problem​ ​sought​ ​to​ ​explore  then​ ​becomes: 

 

What​ ​are​ ​the​ ​implications​ ​surrounding​ ​data​ ​collection​ ​in​ ​a​ ​domestic​ ​setting​ ​and​ ​how​ ​can 

these​ ​be​ ​embodied​ ​in​ ​an​ ​interactive​ ​artefact?   

(6)

Being​ ​placed​ ​within​ ​interaction​ ​design,​ ​the​ ​project​ ​seeks​ ​to​ ​employ​ ​a​ ​​research​ ​through 

design​​ ​approach,​ ​using​ ​prototypes​ ​as​ ​a​ ​way​ ​to​ ​materialize​ ​ideas​ ​and​ ​the​ ​knowledge  gained.​ ​The​ ​project​ ​does​ ​not​ ​seek​ ​to​ ​find​ ​solutions​ ​to​ ​problems​ ​or​ ​answers​ ​to​ ​questions,  but​ ​rather​ ​to​ ​ask​ ​questions​ ​and​ ​challenge​ ​values. 

The​ ​project’s​ ​aim​ ​is​ ​to​ ​result​ ​in​ ​an​ ​artefact​ ​designed​ ​for​ ​a​ ​possible​ ​future,​ ​seeking​ ​to  illustrate​ ​the​ ​problem​ ​of​ ​data​ ​collection​ ​in​ ​a​ ​domestic​ ​setting​ ​from​ ​multiple​ ​dimensions.  However,​ ​the​ ​goal​ ​is​ ​not​ ​to​ ​create​ ​a​ ​fully-functional​ ​final​ ​product​ ​or​ ​prototype.​ ​The  prototypes​ ​created​ ​are​ ​intended​ ​as​ ​design​ ​tools​ ​and​ ​as​ ​means​ ​of​ ​inquiry​ ​and​ ​exploration.   

 

1.2​ ​Introducing​ ​Tomo 

In​ ​order​ ​to​ ​illuminate​ ​the​ ​implications​ ​regarding​ ​data​ ​gathering​ ​in​ ​a​ ​domestic​ ​setting,​ ​I​ ​have  created​ ​a​ ​series​ ​of​ ​conceptual​ ​design​ ​experiments​ ​and​ ​prototypes.​ ​These​ ​have​ ​resulted​ ​in  a​ ​final​ ​prototype,​ ​a​ ​critical​ ​design​ ​artefact,​ ​named​ ​Tomo.​ ​Tomo​ ​is​ ​a​ ​creature​ ​that​ ​lives​ ​in  one’s​ ​home​ ​and​ ​feeds​ ​on​ ​data.​ ​The​ ​more​ ​data​ ​there​ ​is​ ​produced​ ​and​ ​captured​ ​in​ ​the  home,​ ​the​ ​happier​ ​and​ ​healthier​ ​Tomo​ ​is,​ ​illustrated​ ​through​ ​calm,​ ​rhythmic​ ​breathing​ ​(the  artefact​ ​moving​ ​up​ ​and​ ​down).​ ​If​ ​undernourished,​ ​Tomo​ ​will​ ​start​ ​gasping,​ ​and​ ​eventually  decrease​ ​in​ ​size​ ​and​ ​die.  

 

  Figure​ ​1,​ ​Tomo 

(7)

 

Tomo​ ​is​ ​designed​ ​to​ ​facilitate​ ​a​ ​relationship​ ​between​ ​the​ ​human​ ​user​ ​and​ ​itself,​ ​in​ ​order​ ​to  illustrate​ ​the​ ​complex​ ​relationship​ ​we​ ​have​ ​with​ ​data​ ​submission.​ ​By​ ​giving​ ​away​ ​our​ ​data,  we​ ​are​ ​in​ ​return​ ​given​ ​better​ ​services,​ ​personalized​ ​experiences​ ​and​ ​convenience.  Furthermore,​ ​we​ ​are​ ​contributing​ ​to​ ​the​ ​Big​ ​Data​ ​pool​ ​and​ ​Artificial​ ​Intelligence​ ​systems,  promised​ ​by​ ​some​ ​to​ ​solve​ ​the​ ​world’s​ ​problems.​ ​This​ ​is​ ​illustrated​ ​by​ ​the​ ​happy,​ ​cute  creature​ ​living​ ​with​ ​you,​ ​which​ ​depends​ ​​ ​on​ ​you​ ​for​ ​its​ ​survival.​ ​At​ ​the​ ​same​ ​time,​ ​it​ ​feels  forced;​ ​data​ ​is​ ​largely​ ​collected​ ​without​ ​our​ ​informed​ ​consent​ ​and​ ​knowledge,​ ​and​ ​though  most​ ​of​ ​us​ ​feel​ ​invaded​ ​on​ ​our​ ​privacy,​ ​it​ ​is​ ​too​ ​complicated,​ ​inconvenient​ ​or​ ​downright  impossible​ ​to​ ​opt-out.​ ​This​ ​is​ ​illustrated​ ​by​ ​the​ ​pressure​ ​Tomo​ ​puts​ ​on​ ​you​ ​to​ ​keep​ ​it​ ​alive,  keep​ ​it​ ​happy​ ​-​ ​because​ ​who​ ​would​ ​want​ ​to​ ​kill​ ​such​ ​a​ ​cute​ ​little​ ​thing? 

   

1.3​ ​Research​ ​approach​ ​and​ ​method 

My​ ​methodological​ ​approach​ ​has​ ​relied​ ​mainly​ ​on​ ​applying​ ​​research​ ​through​ ​design​ ​​(RtD),  a​ ​method​ ​which​ ​draws​ ​on​ ​design​ ​practice​ ​and​ ​processes​ ​as​ ​a​ ​way​ ​to​ ​conduct​ ​research.  RtD​ ​seems​ ​appropriate​ ​for​ ​the​ ​research​ ​problem,​ ​as​ ​it​ ​“​allows​ ​researchers​ ​to​ ​rely​ ​on 

designerly​ ​activities​ ​as​ ​a​ ​way​ ​of​ ​approaching​ ​messy​ ​situations​ ​with​ ​unclear​ ​or​ ​even 

conflicting​ ​agendas​”​ ​(Zimmerman,​ ​Stolterman,​ ​&​ ​Forlizzi,​ ​2010,​ ​p.​ ​310).​ ​When​ ​applying​ ​RtD,  the​ ​focus​ ​lies​ ​not​ ​on​ ​designing​ ​for​ ​the​ ​present​ ​or​ ​past,​ ​but​ ​using​ ​prototypes​ ​and 

materialized​ ​ideas​ ​to​ ​reflect​ ​on​ ​potential​ ​and/or​ ​desirable​ ​futures.​ ​Zimmerman​ ​et​ ​al.​ ​(2010)  describes​ ​RtD​ ​as​ ​a​ ​non-formalized​ ​approach​ ​without​ ​a​ ​specific​ ​way​ ​of​ ​documenting​ ​the  knowledge​ ​gained.​ ​Rather,​ ​it​ ​revolves​ ​around​ ​applying​ ​an​ ​iterative​ ​approach​ ​to​ ​make​ ​a  concrete​ ​design​ ​artefact,​ ​which​ ​then​ ​becomes​ ​the​ ​carrier​ ​of​ ​the​ ​knowledge​ ​gained;​ ​an  implicit​ ​theoretical​ ​contribution.​ ​Additionally,​ ​RtD​ ​can​ ​lead​ ​to​ ​​theory​ ​for​ ​design​,​ ​theory​ ​that  is​ ​developed​ ​in​ ​order​ ​to​ ​improve​ ​design​ ​practice.​ ​This​ ​can​ ​take​ ​the​ ​form​ ​of​ ​conceptual  frameworks,​ ​guiding​ ​philosophies,​ ​implications​ ​for​ ​design​ ​or​ ​design​ ​implications  (Zimmerman​ ​et​ ​al.,​ ​2010). 

 

In​ ​order​ ​to​ ​apply​ ​research​ ​through​ ​design,​ ​my​ ​project​ ​has​ ​taken​ ​an​ ​iterative​ ​approach,  using​ ​design​ ​experiments​ ​and​ ​prototypes​ ​as​ ​a​ ​way​ ​to​ ​reframe​ ​and​ ​reflect​ ​on​ ​the​ ​problem  at​ ​hand.​ ​Using​ ​practices​ ​and​ ​processes​ ​from​ ​the​ ​field​ ​of​ ​design,​ ​I​ ​have​ ​used​ ​sketching​ ​and  various​ ​levels​ ​of​ ​prototyping​ ​in​ ​order​ ​to​ ​drive​ ​my​ ​project​ ​forward​ ​and​ ​gain​ ​new​ ​insights.  

(8)

 

2.0​ ​Background  

This​ ​chapter​ ​seeks​ ​to​ ​uncover​ ​some​ ​of​ ​the​ ​underlying​ ​motivations​ ​for​ ​this​ ​project.​ ​The​ ​first  section​ ​is​ ​a​ ​review​ ​of​ ​the​ ​current​ ​state​ ​of​ ​smart​ ​home​ ​products​ ​-​ ​that​ ​is,​ ​data​ ​collecting  artefacts​ ​designed​ ​for​ ​a​ ​domestic​ ​settings. 

Following​ ​that,​ ​a​ ​short​ ​overview​ ​of​ ​some​ ​of​ ​the​ ​explorations,​ ​inquiries​ ​and​ ​ideas​ ​which  formed​ ​the​ ​beginning​ ​of​ ​this​ ​project​ ​is​ ​presented.​ ​While​ ​these​ ​are​ ​not​ ​directly​ ​relevant​ ​to  the​ ​final​ ​problem​ ​space​ ​and​ ​resulting​ ​design,​ ​they​ ​laid​ ​the​ ​foundation​ ​for​ ​my​ ​further​ ​work,  and​ ​I​ ​have​ ​therefore​ ​chosen​ ​to​ ​include​ ​them. 

Finally,​ ​I​ ​will​ ​present​ ​two​ ​inspirational​ ​interaction​ ​design​ ​projects,​ ​which​​ ​​have​ ​made​ ​an  impression​ ​and​ ​inspired​ ​my​ ​project. 

   

2.1​ ​Smart,​ ​connected,​ ​everything 

Throughout​ ​the​ ​project​ ​I​ ​continuously​ ​explored​ ​existing​ ​data​ ​collecting​ ​products​ ​for​ ​the  home.​ ​A​ ​deep​ ​understanding​ ​of​ ​the​ ​context​ ​and​ ​current​ ​state​ ​of​ ​your​ ​design​ ​field​ ​is  important;​ ​knowing​ ​the​ ​newest​ ​developments​ ​and​ ​the​ ​extend​ ​of​ ​the​ ​situation,​ ​enables​ ​a  designer​ ​to​ ​create​ ​something​ ​meaningful​ ​and​ ​insightful. 

 

While​ ​most​ ​products​ ​mentioned​ ​in​ ​this​ ​section​ ​are​ ​re-designs​ ​of​ ​existing​ ​products,​ ​“home  assistants”​ ​(smart​ ​speakers​ ​embedded​ ​with​ ​microphones​ ​and​ ​intelligent​ ​virtual​ ​assistants)  on​ ​the​ ​other​ ​hand​ ​is​ ​a​ ​new​ ​category​ ​of​ ​connected​ ​devices.​ ​These​ ​include​ ​the​ ​Google  Home1​ ​and​ ​the​ ​Amazon​ ​Echo .​ ​While​ ​these​ ​device’s​ ​always-listening​ ​microphones​ ​have 2

caused​ ​debate,​ ​the​ ​announcement​ ​of​ ​the​ ​Amazon​ ​Echo​ ​Look​ ​was​ ​even​ ​more 

controversial.​ ​The​ ​Echo​ ​Look​ ​is​ ​described​ ​by​ ​Amazon​ ​as​ ​a​ ​“Hands-Free​ ​Camera​ ​and​ ​Style  Assistant” ,3​ ​but​ ​has​ ​received​ ​much​ ​criticism​ ​for​ ​being​ ​a​ ​way​ ​for​ ​Amazon​ ​to​ ​embed​ ​a  camera​ ​in​ ​your​ ​most​ ​private​ ​sphere,​ ​gathering​ ​very​ ​vulnerable​ ​data,​ ​on​ ​a​ ​doubtful  foundation​ ​(Barrett,​ ​2017;​ ​Vincent,​ ​2017).  

From​ ​intelligent​ ​home​ ​assistants,​ ​let​ ​us​ ​move​ ​into​ ​the​ ​realm​ ​of​ ​pre-existing​ ​products,  redesigned​ ​to​ ​be​ ​connected​ ​and​ ​smart​ ​or​ ​intelligent.​ ​While​ ​I​ ​had​ ​the​ ​impression​ ​that​ ​a  large​ ​number​ ​of​ ​smart​ ​home​ ​products​ ​were​ ​already​ ​in​ ​development​ ​or​ ​on​ ​the​ ​market,​ ​I  was​ ​surprised​ ​to​ ​learn​ ​just​ ​how​ ​many​ ​things​ ​has​ ​been​ ​re-invented​ ​into​ ​a​ ​smart​ ​version.  Surveying​ ​technology​ ​news​ ​sites,​ ​such​ ​as​ ​Wired,​ ​The​ ​Verge​ ​and​ ​Forbes,​ ​as​ ​well​ ​as  crowd-funding​ ​pages​ ​like​ ​Kickstarter​ ​and​ ​Indiegogo,​ ​numerous​ ​examples​ ​of​ ​relevant  1​ ​​Google​ ​Home​ ​website 

2​ ​​Amazon​ ​Echo​ ​on​ ​amazon.com  3​ ​​Echo​ ​Look​ ​on​ ​amazon.com 

(9)

products​ ​were​ ​found,​ ​all​ ​placed​ ​in​ ​the​ ​home,​ ​and​ ​all​ ​gathering​ ​huge​ ​amounts​ ​of​ ​data​ ​about  their​ ​users.  

Starting​ ​in​ ​the​ ​bedroom,​ ​along​ ​with​ ​the​ ​Echo​ ​Look,​ ​several​ ​smart​ ​pillows​ ​are​ ​in 

development​ ​and​ ​production,​ ​such​ ​as​ ​the​ ​Zeeq​ ​Smart​ ​Pillow ​ ​and​ ​Sunrise​ ​Smart​ ​Pillow .​ ​In 4 5

addition​ ​to​ ​playing​ ​music​ ​and​ ​waking​ ​you​ ​up,​ ​these​ ​pillows​ ​are​ ​able​ ​to​ ​monitor​ ​your​ ​sleep  patterns,​ ​using​ ​technology​ ​such​ ​as​ ​microphones,​ ​gyroscopes​ ​and​ ​accelerometers.  

​ ​  

Figure​ ​2,​ ​the​ ​Zeeq​ ​Smart​ ​Pillow​ ​&​ ​the​ ​Toasteroid   

Moving​ ​on​ ​to​ ​the​ ​bathroom,​ ​after​ ​being​ ​woken​ ​by​ ​a​ ​smart​ ​pillow,​ ​one​ ​could​ ​clean​ ​their  teeth​ ​using​ ​the​ ​Ara​ ​toothbrush,​ ​which​ ​is​ ​claimed​ ​to​ ​be​ ​“the​ ​first​ ​toothbrush​ ​with​ ​Artificial  Intelligence” ,6​ ​using​ ​deep​ ​learning​ ​algorithms​ ​to​ ​analyze​ ​your​ ​brushing​ ​data.​ ​Or​ ​if​ ​that’s​ ​not  sufficient,​ ​there​ ​is​ ​the​ ​Prophix ​ ​which,​ ​in​ ​addition​ ​to​ ​tracking​ ​your​ ​dental​ ​care​ ​like​ ​the​ ​Ara, 7

also​ ​live​ ​streams​ ​video​ ​of​ ​your​ ​brushing​ ​to​ ​your​ ​phone.​ ​Furthermore,​ ​the​ ​Nokia​ ​Hair​ ​Coach ​ ​smart​ ​hairbrush​ ​will​ ​use​ ​various​ ​sensors​ ​to​ ​analyse​ ​your​ ​hair​ ​and​ ​send​ ​you​ ​the​ ​results​ ​via 

8

Bluetooth​ ​or​ ​Wi-Fi. 

Continuing​ ​to​ ​the​ ​kitchen,​ ​most​ ​appliances​ ​seem​ ​to​ ​exist​ ​in​ ​a​ ​smart​ ​version.​ ​Examples  includes​ ​SMALT ,​ ​a​ ​smart​ ​salt​ ​shaker,​ ​Samsung’s​ ​range​ ​of​ ​Wi-Fi​ ​connected​ ​stoves ​ ​which 9 10

enables​ ​the​ ​user​ ​to​ ​monitor​ ​their​ ​stoves​ ​remotely​ ​as​ ​well​ ​as​ ​turn​ ​the​ ​oven​ ​on.​ ​And​ ​the  Toasteroid ,11​ ​a​ ​toaster​ ​that​ ​will​ ​remind​ ​you​ ​to​ ​pay​ ​bills​ ​or​ ​have​ ​loved​ ​ones​ ​remotely​ ​send  you​ ​messages,​ ​burned​ ​into​ ​your​ ​morning​ ​toast.​ ​And​ ​last​ ​in​ ​the​ ​kitchen:​ ​The​ ​often​ ​ridiculed  Juicero,​ ​a​ ​$400​ ​juice​ ​presser,​ ​which​ ​only​ ​works​ ​when​ ​connected​ ​to​ ​Wi-Fi​ ​(see​ ​figure​ ​3).   

4​ ​​Zeeq​ ​Smart​ ​Pillow​ ​on​ ​kickstarter   5​ ​​Sunrise​ ​Smart​ ​Pillow​ ​on​ ​kickstarter  6​ ​​Ara​ ​website  

7​ ​​Prophix​ ​website   8​ ​​Hair​ ​Coach​ ​website   9​ ​​SMALT​ ​website  

10​ ​​Samsung​ ​smart​ ​stove​ ​announcement   11​ ​​Toasteroid​ ​website  

(10)

 

Figure​ ​3.​ ​Retrieved​ ​from​ ​​Twitter​​ ​on​ ​August​ ​17​ ​2017   

Furthermore,​ ​one​ ​might​ ​use​ ​one​ ​of​ ​several​ ​smart​ ​water​ ​bottles​ ​and​ ​cups ​ ​ ​ ​ ​ ​to​ ​track​ ​fluid 12 13 14

consumption,​ ​or​ ​keep​ ​an​ ​eye​ ​on​ ​ones​ ​pets​ ​with​ ​Furbo ,​ ​a​ ​digital​ ​“dog​ ​sitter”,​ ​featuring​ ​a 15

HD​ ​camera​ ​and​ ​microphone,​ ​able​ ​to​ ​notify​ ​you​ ​when​ ​your​ ​dog​ ​is​ ​barking,​ ​as​ ​well​ ​as​ ​a​ ​treat  dispenser.​ ​And​ ​then​ ​there’s​ ​LOONCUP ,​ ​a​ ​bluetooth​ ​enabled​ ​menstrual​ ​cup,​ ​which​ ​comes 16

with​ ​an​ ​app​ ​for​ ​tracking​ ​one’s​ ​cycle,​ ​as​ ​well​ ​as​ ​color​ ​and​ ​volume​ ​of​ ​the​ ​blood.  While​ ​some​ ​of​ ​these​ ​products​ ​might​ ​seem​ ​silly​ ​or​ ​harmless,​ ​we​ ​can​ ​not​ ​deny​ ​that 

introducing​ ​them​ ​to​ ​your​ ​home​ ​will​ ​result​ ​in​ ​massive​ ​amounts​ ​of​ ​data​ ​gathering​ ​about​ ​your  daily​ ​activities. 

And​ ​while​ ​having​ ​these​ ​artefacts​ ​in​ ​your​ ​possession​ ​might​ ​not​ ​be​ ​a​ ​commonplace​ ​thing  (and​ ​some​ ​of​ ​them​ ​are​ ​not​ ​even​ ​available​ ​on​ ​the​ ​market​ ​yet),​ ​their​ ​existence​ ​is​ ​a​ ​reality,  which​ ​invites​ ​for​ ​a​ ​discussion​ ​on​ ​the​ ​implications​ ​of​ ​such​ ​artefacts. 

   

2.2​ ​Early​ ​explorations:​ ​Creating​ ​a​ ​critical​ ​smart​ ​artefact  for​ ​the​ ​home 

This​ ​section​ ​will​ ​cover​ ​some​ ​of​ ​this​ ​project’s​ ​early​ ​research​ ​and​ ​ideas.​ ​While​ ​the​ ​research  was​ ​eventually​ ​largely​ ​irrelevant​ ​and​ ​the​ ​ideas​ ​abandoned,​ ​they​ ​laid​ ​the​ ​foundation​ ​for​ ​the  further​ ​work,​ ​and​ ​I​ ​have​ ​therefore​ ​chosen​ ​to​ ​include​ ​them. 

12​ ​​Hidrate​ ​Spark​ ​on​ ​kickstarter    13​ ​​Vessyl​ ​website  

14​ ​​Ozmo​ ​Smart​ ​Bottle​ ​website   15​ ​​Furbo​ ​on​ ​Indiegogo   16​ ​​LOONCUP​ ​on​ ​kickstarter  

(11)

 

For​ ​quite​ ​some​ ​time,​ ​the​ ​project​ ​was​ ​focused​ ​on​ ​redesigning​ ​everyday​ ​objects​ ​in​ ​the  home,​ ​making​ ​them​ ​smart,​ ​but​ ​from​ ​a​ ​critical​ ​design​ ​(see​ ​section​ ​3.1)​ ​point​ ​of​ ​view.​ ​I​ ​sought  to​ ​create​ ​artefacts​ ​so​ ​obscure​ ​that​ ​they​ ​would​ ​surely​ ​provoke​ ​reflection​ ​on​ ​the​ ​need​ ​for  embodying​ ​the​ ​objects​ ​surrounding​ ​us​ ​with​ ​technology.  

 

2.2.1​ ​Field​ ​Research​ ​DONE 

In​ ​order​ ​to​ ​find​ ​design​ ​openings​ ​for​ ​designing​ ​an​ ​obscure​ ​smart​ ​artefact​ ​for​ ​the​ ​home,​ ​I  conducted​ ​two​ ​types​ ​of​ ​field​ ​studies;​ ​a​ ​personal​ ​inquiry​ ​into​ ​my​ ​own​ ​home,​ ​as​ ​well​ ​as​ ​two  field​ ​inquiries​ ​in​ ​the​ ​homes​ ​of​ ​friends.  

The​ ​first​ ​study​ ​into​ ​possible​ ​objects​ ​of​ ​interest,​ ​was​ ​done​ ​from​ ​a​ ​very​ ​personal​ ​point​ ​of  view,​ ​by​ ​exploring​ ​and​ ​pondering​ ​about​ ​which​ ​objects​ ​I​ ​myself​ ​surround​ ​myself​ ​with,​ ​and  which​ ​would​ ​be​ ​interesting​ ​design​ ​openings.​ ​For​ ​three​ ​days,​ ​I​ ​went​ ​through​ ​my​ ​daily  routines,​ ​noting​ ​which​ ​objects​ ​I​ ​interacted​ ​with​ ​and​ ​my​ ​experience​ ​with​ ​them,​ ​e.g.​ ​how  useful,​ ​interesting​ ​and​ ​pleasant​ ​the​ ​object​ ​felt.​ ​These​ ​observations​ ​were​ ​then​ ​collected,  and​ ​the​ ​ones​ ​that​ ​stood​ ​out​ ​as​ ​notable​ ​were​ ​chosen​ ​for​ ​further​ ​considerations. 

 

The​ ​objects​ ​that​ ​people​ ​chose​ ​to​ ​surround​ ​themselves​ ​with​ ​and​ ​interact​ ​with​ ​daily  undoubtedly​ ​varies​ ​greatly,​ ​so​ ​in​ ​order​ ​to​ ​gain​ ​more​ ​perspectives​ ​and​ ​insights,​ ​I​ ​chose​ ​to  conduct​ ​field​ ​studies.​ ​Due​ ​to​ ​time​ ​restrictions,​ ​I​ ​ended​ ​up​ ​doing​ ​two​ ​inquiries,​ ​in​ ​the​ ​homes  of​ ​friends.​ ​The​ ​two​ ​friends,​ ​however,​ ​were​ ​chosen​ ​because​ ​of​ ​their​ ​very​ ​contrasting  relationships​ ​to​ ​technology;​ ​one​ ​is​ ​an​ ​avid​ ​user​ ​and​ ​developer,​ ​the​ ​other​ ​just​ ​recently  acquired​ ​a​ ​smartphone. 

From​ ​this​ ​research,​ ​I​ ​gained​ ​several​ ​interesting​ ​insights.​ ​Firstly,​ ​I​ ​found​ ​that​ ​although​ ​the  market​ ​for​ ​everyday​ ​objects​ ​embedded​ ​with​ ​technology​ ​is​ ​huge​ ​and​ ​growing,​ ​neither  myself​ ​nor​ ​my​ ​friends​ ​had​ ​many​ ​online​ ​objects​ ​in​ ​the​ ​home.​ ​One​ ​respondent​ ​and​ ​myself  have​ ​a​ ​“smart​ ​TV”,​ ​but​ ​besides​ ​that,​ ​computers​ ​and​ ​smartphones​ ​were​ ​the​ ​only​ ​connected  objects​ ​to​ ​be​ ​found.​ ​This​ ​suggest​ ​that​ ​the​ ​prevalence​ ​of​ ​smart,​ ​connected​ ​objects​ ​might  not​ ​be​ ​as​ ​common​ ​as​ ​I​ ​had​ ​anticipated.  

Furthermore,​ ​I​ ​learned​ ​that​ ​the​ ​scope​ ​of​ ​objects​ ​in​ ​the​ ​home​ ​one​ ​might​ ​interact​ ​with​ ​on​ ​a  daily​ ​basis​ ​is​ ​lower​ ​than​ ​expected.​ ​When​ ​asked​ ​about​ ​what​ ​objects​ ​my​ ​respondents​ ​would  use​ ​throughout​ ​their​ ​day,​ ​the​ ​number​ ​was​ ​small;​ ​mostly​ ​objects​ ​residing​ ​in​ ​the​ ​kitchen​ ​and  bathroom​ ​were​ ​mentioned.​ ​However,​ ​to​ ​both​ ​of​ ​my​ ​respondents,​ ​the​ ​usefulness​ ​of​ ​an  object​ ​did​ ​not​ ​correlate​ ​with​ ​its​ ​value.​ ​Sentimental​ ​value,​ ​aesthetics​ ​and​ ​politics​​ ​​(e.g.​ ​being  environmentally​ ​friendly)​ ​counted​ ​much​ ​beyond​ ​usefulness​ ​and​ ​often​ ​of​ ​use,​ ​in​ ​regards​ ​to  what​ ​objects​ ​they​ ​cherished​ ​the​ ​most.​ ​While​ ​not​ ​inherently​ ​groundbreaking,​ ​this​ ​insight  pointed​ ​me​ ​towards​ ​designing​ ​an​ ​object​ ​that​ ​is​ ​not​ ​necessarily​ ​useful,​ ​but​ ​can​ ​be  appreciated​ ​(or​ ​resented)​ ​for​ ​its​ ​embedded​ ​values​ ​or​ ​story. 

(12)

 

These​ ​insights,​ ​of​ ​course,​ ​cannot​ ​be​ ​generalized,​ ​as​ ​they​ ​are​ ​drawn​ ​from​ ​a​ ​very​ ​narrow​ ​set  of​ ​data.​ ​Both​ ​in​ ​quantity​ ​as​ ​well​ ​as​ ​diversity​ ​(everyone​ ​belonging​ ​to​ ​the​ ​same​ ​social​ ​group)  the​ ​scope​ ​of​ ​the​ ​research​ ​is​ ​very​ ​limited.​ ​The​ ​intentions​ ​behind​ ​the​ ​inquiries​ ​however,​ ​was  not​ ​to​ ​gain​ ​representative​ ​insights​ ​and​ ​knowledge,​ ​but​ ​rather​ ​to​ ​get​ ​a​ ​more​ ​personal  perspective​ ​on​ ​the​ ​state​ ​of​ ​smart​ ​homes,​ ​than​ ​what​ ​is​ ​presented​ ​by​ ​the​ ​media​ ​and  especially​ ​the​ ​manufacturers​ ​of​ ​smart​ ​home​ ​products. 

 

2.2.2​ ​Conceptual​ ​ideas 

Following​ ​this​ ​research,​ ​concepts​ ​for​ ​a​ ​number​ ​of​ ​obscure,​ ​critical​ ​smart-home​ ​products,  were​ ​sketched​ ​and​ ​explored.​ ​The​ ​electric​ ​kettle​ ​was​ ​chosen​ ​as​ ​the​ ​object​ ​of​ ​interest,​ ​as​ ​it  was​ ​mentioned​ ​by​ ​both​ ​field​ ​study​ ​subjects​ ​as​ ​a​ ​part​ ​of​ ​their​ ​daily​ ​routine;​ ​redesigning​ ​an  object​ ​which​ ​everyone​ ​can​ ​expected​ ​to​ ​be​ ​familiar​ ​with​ ​and​ ​have​ ​a​ ​conceptual​ ​model​ ​for  was​ ​intriguing).​ ​Furthermore​ ​it​ ​was​ ​interesting​ ​to​ ​me​ ​because​ ​of​ ​its​ ​single-purposeness​ ​(to  boil​ ​water). 

The​ ​idea​ ​of​ ​​The​ ​Vitamin​ ​Kettle​ ​​was​ ​conceptualized​ ​in​ ​order​ ​to​ ​play​ ​on​ ​a​ ​prevalent​ ​societal  trend;​ ​the​ ​pursuit​ ​to​ ​stay​ ​extremely​ ​healthy.​ ​Juice​ ​detoxes,​ ​speciality​ ​diets​ ​and,​ ​on​ ​a  technological​ ​level,​ ​fitness​ ​tracking​ ​as​ ​a​ ​part​ ​of​ ​the​ ​quantified​ ​self​ ​movement,​ ​all​ ​play​ ​into  this.​ ​The​ ​Vitamin​ ​Kettle​ ​was​ ​thought​ ​as​ ​a​ ​critical​ ​design​ ​piece,​ ​appropriating​ ​such​ ​trends​ ​in  order​ ​to​ ​become​ ​an​ ​object​ ​of​ ​desire,​ ​while​ ​collecting​ ​some​ ​of​ ​the​ ​most​ ​intimate​ ​and  vulnerable​ ​personal​ ​data​ ​-​ ​blood​ ​samples. 

 

  Figure​ ​4,​ ​Mapping​ ​of​ ​the​ ​features​ ​of​ ​a​ ​kettle   

With​ ​The​ ​Vitamin​ ​Kettle,​ ​the​ ​user​ ​would​ ​experience​ ​a​ ​small​ ​needle​ ​prick​ ​on​ ​the​ ​finger​ ​as  they​ ​turn​ ​on​ ​the​ ​kettle.​ ​From​ ​the​ ​resulting​ ​blood​ ​sample,​ ​the​ ​user’s​ ​nutrition​ ​levels​ ​would  be​ ​analysed​ ​and​ ​appropriate​ ​vitamins​ ​and​ ​minerals​ ​would​ ​be​ ​added​ ​to​ ​the​ ​boiling​ ​water.  Thus,​ ​making​ ​sure​ ​the​ ​user​ ​would​ ​always​ ​be​ ​the​ ​healthiest​ ​version​ ​of​ ​themselves,​ ​while  simply​ ​consuming​ ​their​ ​morning​ ​coffee​ ​or​ ​tea.  

(13)

After​ ​conceptualizing​ ​The​ ​Vitamin​ ​Kettle,​ ​however,​ ​the​ ​survey​ ​of​ ​the​ ​existent​ ​smart-home  market​ ​covered​ ​in​ ​section​ ​2.1​ ​was​ ​conducted,​ ​which​ ​eventually​ ​led​ ​to​ ​the​ ​abandonment​ ​of  the​ ​concept. 

 

2.2.1​ ​A​ ​fresh​ ​focus 

While​ ​this​ ​project​ ​should​ ​not​ ​deal​ ​with​ ​my​ ​personal​ ​experiences,​ ​it​ ​would​ ​be​ ​neglectant  not​ ​to​ ​mention​ ​the​ ​eerie​ ​feeling​ ​that​ ​crept​ ​over​ ​me,​ ​as​ ​I​ ​wrote​ ​section​ ​2.1.​ ​Up​ ​until​ ​that  point,​ ​this​ ​project​ ​sought​ ​to​ ​create​ ​a​ ​critical,​ ​satirical​ ​artefact,​ ​which​ ​would​ ​surely​ ​question  the​ ​need​ ​and​ ​usefulness​ ​of​ ​data-collecting,​ ​connected,​ ​smart​ ​artefacts.​ ​However,​ ​after  researching​ ​the​ ​current​ ​state​ ​of​ ​these​ ​products​ ​and​ ​continuously​ ​sketching​ ​on​ ​The​ ​Vitamin  Kettle​ ​and​ ​similar​ ​concepts,​ ​I​ ​came​ ​to​ ​a​ ​realization:​ ​I​ ​would​ ​not​ ​be​ ​able​ ​to​ ​create 

something​ ​adequately​ ​extreme​ ​for​ ​a​ ​critical​ ​design​ ​piece​ ​on​ ​the​ ​topic.​ ​While​ ​the 

shock-factor​ ​greatly​ ​resides​ ​in​ ​the​ ​sum​ ​of​ ​the​ ​connected​ ​products,​ ​some​ ​of​ ​them​ ​stand​ ​out  individually​ ​as​ ​very​ ​provoking​ ​to​ ​me,​ ​not​ ​far​ ​from​ ​the​ ​reality​ ​of​ ​The​ ​Vitamin​ ​Kettle.​ ​The  pillows​ ​collecting​ ​data​ ​in​ ​your​ ​bed,​ ​undoubtedly​ ​making​ ​the​ ​receivers​ ​able​ ​to​ ​interpret​ ​the  users’​ ​sexual​ ​lives.​ ​The​ ​menstrual​ ​cup,​ ​residing​ ​in​ ​one​ ​of​ ​the​ ​most​ ​private​ ​of​ ​all​ ​places,  collecting​ ​data​ ​which​ ​will​ ​inform​ ​the​ ​analyst​ ​of​ ​not​ ​only​ ​the​ ​user’s​ ​reproductive​ ​health,​ ​but  her​ ​whole​ ​body.  

 

While​ ​these​ ​devices​ ​might​ ​not​ ​be​ ​extreme​ ​on​ ​their​ ​own,​ ​or​ ​as​ ​merely​ ​collectors​ ​of​ ​data,​ ​it  is​ ​the​ ​opportunities​ ​they​ ​foster​ ​that​ ​can​ ​seem​ ​eerie,​ ​both​ ​in​ ​the​ ​wake​ ​of​ ​the​ ​data​ ​being  analysed,​ ​and​ ​especially​ ​when​ ​they​ ​exist​ ​in​ ​unison.​ ​As​ ​I​ ​will​ ​cover​ ​in​ ​subsequent​ ​section,  the​ ​large​ ​amounts​ ​of​ ​data​ ​we​ ​submit​ ​about​ ​our​ ​online​ ​activities​ ​have​ ​great​ ​value​ ​for​ ​a  number​ ​of​ ​parties.​ ​And​ ​as​ ​this​ ​data​ ​collection​ ​is​ ​literally​ ​moving​ ​into​ ​our​ ​homes,​ ​and​ ​the  data​ ​becomes​ ​increasingly​ ​personal,​ ​how​ ​will​ ​that​ ​challenge​ ​our​ ​values​ ​and​ ​ideas​ ​about  privacy?  

 

I​ ​therefore​ ​made​ ​the​ ​decision​ ​to​ ​shift​ ​focus​ ​and​ ​abandon​ ​the​ ​Vitamin​ ​Kettle.​ ​Undoubtedly,  there​ ​is​ ​room​ ​for​ ​making​ ​critical​ ​smart​ ​home​ ​design​ ​pieces,​ ​however,​ ​for​ ​me​ ​personally,  the​ ​data​ ​resulting​ ​from​ ​these​ ​artefact​ ​and​ ​the​ ​implications​ ​surrounding​ ​this,​ ​became​ ​more  interesting​ ​than​ ​the​ ​objects​ ​themselves.  

   

2.3​ ​Inspirational​ ​projects 

Throughout​ ​the​ ​process,​ ​I​ ​have​ ​looked​ ​to​ ​existing​ ​interaction​ ​design​ ​projects​ ​for 

inspiration,​ ​teachings​ ​on​ ​method​ ​and​ ​fresh​ ​perspectives.​ ​In​ ​the​ ​following,​ ​I​ ​will​ ​go​ ​over​ ​a  selected​ ​few​ ​of​ ​those​ ​who​ ​have​ ​made​ ​an​ ​impression​ ​and​ ​inspired​ ​my​ ​design. 

(14)

 

2.3.1​ ​Erratic​ ​Appliances 

Erratic​ ​Appliances​ ​is​ ​a​ ​series​ ​of​ ​critical​ ​interaction​ ​design​ ​objects​ ​by​ ​Anders​ ​Ernevi,​ ​Samuel  Palm​ ​&​ ​Johan​ ​Redström​ ​(2005),​ ​addressing​ ​issues​ ​related​ ​to​ ​energy​ ​consumption.​ ​By  re-designing​ ​everyday​ ​objects,​ ​the​ ​designers​ ​sought​ ​to​ ​explore​ ​energy​ ​as​ ​a​ ​design  material,​ ​as​ ​well​ ​as​ ​making​ ​the​ ​users​ ​aware​ ​of​ ​their​ ​energy​ ​consumption​ ​when​ ​using​ ​the  objects. 

While​ ​the​ ​issues​ ​at​ ​hand​ ​differs​ ​(energy​ ​consumption​ ​rather​ ​than​ ​data​ ​collection),​ ​the  approach​ ​taken​ ​by​ ​the​ ​designers​ ​is​ ​very​ ​similar​ ​to​ ​the​ ​one​ ​adapted​ ​in​ ​this​ ​project.​ ​The  following​ ​quote​ ​from​ ​their​ ​paper​ ​“Erratic​ ​Appliances​ ​and​ ​Energy​ ​Awareness”​ ​(2005)​ ​could  apply​ ​to​ ​this​ ​project​ ​just​ ​as​ ​well:​ ​​“If​ ​we​ ​consider​ ​a​ ​lack​ ​of​ ​energy​ ​awareness​ ​to​ ​be,​ ​at​ ​least 

in​ ​part,​ ​related​ ​to​ ​the​ ​design​ ​of​ ​our​ ​electronic​ ​appliances​ ​then​ ​the​ ​obvious​ ​question​ ​is​ ​to 

what​ ​extent​ ​we​ ​could​ ​use​ ​design​ ​to​ ​promote​ ​reflection​ ​and​ ​critical​ ​questioning​”​ ​(Enervi​ ​et  al.,​ ​2005,​ ​Energy​ ​Awareness​ ​and​ ​Interaction​ ​Design​ ​section,​ ​para.​ ​1).​ ​While​ ​some​ ​products  make​ ​attempts​ ​to​ ​inform​ ​their​ ​users​ ​of​ ​the​ ​data​ ​collection​ ​happening​ ​(e.g.​ ​Android​ ​users  being​ ​asked​ ​for​ ​permission​ ​the​ ​first​ ​time​ ​an​ ​app​ ​will​ ​try​ ​to​ ​access​ ​some​ ​information),  claiming​ ​that​ ​most​ ​data​ ​collection​ ​exists​ ​hidden​ ​in​ ​the​ ​background​ ​of​ ​the​ ​design​ ​is​ ​surely  not​ ​controversial.​ ​Enervi​ ​et​ ​al.​ ​​ ​(2005)​ ​make​ ​the​ ​same​ ​claim​ ​for​ ​energy​ ​use,​ ​and​ ​their  response​ ​is​ ​to​ ​make​ ​designs​ ​where​ ​energy​ ​is​ ​taken​ ​from​ ​being​ ​some​ ​abstract​ ​concept  “​hidden​ ​under​ ​increasing​ ​technical​ ​perfection​”​ ​(Enervi​ ​et​ ​al.,​ ​2005,​ ​Discussion​ ​section,  para.​ ​1)​ ​to​ ​making​ ​it​ ​a​ ​central​ ​part​ ​of​ ​the​ ​design.​ ​Furthermore,​ ​by​ ​making​ ​it​ ​more 

immediate,​ ​embedded​ ​in​ ​everyday​ ​objects,​ ​and​ ​less​ ​user​ ​friendly,​ ​the​ ​user​ ​is​ ​prompted​ ​to  reflect​ ​on​ ​something​ ​that​ ​is​ ​usually​ ​hard​ ​to​ ​comprehend.​ ​As​ ​the​ ​authors​ ​write,​ ​energy  systems,​ ​just​ ​like​ ​big​ ​data,​ ​are​ ​“e​normous,​ ​intangible​ ​structures​ ​that​ ​are​ ​hard​ ​to​ ​grasp,​ ​and 

although​ ​aware​ ​that​ ​our​ ​actions​ ​might​ ​have​ ​effects​ ​also​ ​at​ ​a​ ​global​ ​scale​ ​such​ ​issues​ ​are 

often​ ​remote​ ​from​ ​our​ ​local​ ​experiences.​ ​To​ ​close​ ​this​ ​distance,​ ​or​ ​at​ ​least​ ​remind​ ​us​ ​of​ ​it, 

we​ ​have​ ​created​ ​things​ ​that​ ​respond​ ​more​ ​directly​ ​to​ ​local​ ​conditions​”​ ​(Ernevi​ ​et​ ​al.,​ ​2005,  Concluding​ ​remarks​ ​section,​ ​para.​ ​1). 

 

2.3.2​ ​FeltRadio 

The​ ​FeltRadio​ ​by​ ​Erik​ ​Grönvall,​ ​Jonas​ ​Fritsch​ ​and​ ​Anna​ ​Vallgårda​ ​(2016)​ ​is​ ​a​ ​project​ ​that  seeks​ ​to​ ​explore​ ​and​ ​make​ ​people​ ​reflect​ ​upon​ ​what​ ​it​ ​would​ ​be​ ​like​ ​to​ ​sense​ ​and​ ​feel  wireless​ ​traffic.​ ​The​ ​project​ ​seeks​ ​to​ ​explore​ ​the​ ​hidden​ ​world​ ​of​ ​the​ ​wireless​ ​technology  we​ ​are​ ​surrounded​ ​by,​ ​the​ ​Hertzian​ ​Space,​ ​as​ ​named​ ​by​ ​Anthony​ ​Dunne.​ ​As​ ​such, 

Grönvall,​ ​Fritsch​ ​and​ ​Vallgårda’s​ ​(2016)​ ​project​ ​bears​ ​much​ ​resemblance​ ​to​ ​mine,​ ​as​ ​I,​ ​too,  seek​ ​to​ ​work​ ​with​ ​the​ ​invisible​ ​signals​ ​continuously​ ​flowing​ ​through​ ​the​ ​air​ ​and​ ​render  them​ ​perceivable.  

(15)

  Figure​ ​5,​ ​the​ ​FeltRadio 

 

In​ ​order​ ​to​ ​explore​ ​this​ ​topic,​ ​the​ ​authors​ ​created​ ​the​ ​FeltRadio​ ​(see​ ​Figure​ ​5),​ ​a​ ​portable  device​ ​that​ ​“​renders​ ​Wi-Fi​ ​perceivable​ ​to​ ​the​ ​human​ ​senses​”​ ​(Grönvall,​ ​Fritsch,​ ​& 

Vallgårda,​ ​2016,​ ​Perceiving​ ​and​ ​exploring​ ​radio​ ​and​ ​Wi-Fi​ ​sectio,​ ​para.​ ​5).​ ​The​ ​device  detects​ ​signals​ ​on​ ​the​ ​2.4GHz​ ​band,​ ​which​ ​is​ ​often​ ​used​ ​for​ ​Wi-Fi​ ​traffic.​ ​This​ ​signal​ ​is​ ​then  translated​ ​into​ ​visualisations​ ​on​ ​an​ ​LED​ ​display,​ ​as​ ​well​ ​as​ ​a​ ​wearable​ ​electronic​ ​muscle  stimuli​ ​(EMS)​ ​device.​ ​With​ ​the​ ​EMS​ ​device,​ ​the​ ​user’s​ ​sensorial​ ​apparatus​ ​is​ ​augmented,  allowing​ ​them​ ​to​ ​feel​ ​the​ ​invisible​ ​signals​ ​surrounding​ ​them.​ ​The​ ​device​ ​is​ ​calibrated​ ​in  such​ ​a​ ​way,​ ​that​ ​only​ ​strong​ ​signal​ ​presence​ ​is​ ​expressed.  

 

 

3.0​ ​Theory​ ​DONE 

In​ ​this​ ​section,​ ​I​ ​seek​ ​to​ ​outline​ ​the​ ​theory​ ​and​ ​knowledge​ ​which​ ​lies​ ​as​ ​a​ ​foundation​ ​for  the​ ​project. 

The​ ​first​ ​section​ ​covers​ ​Speculative​ ​Design​ ​and​ ​Critical​ ​Design,​ ​which​ ​builds​ ​upon​ ​my 

research​ ​through​ ​design​​ ​approach​ ​to​ ​this​ ​project. 

The​ ​second​ ​section​ ​seeks​ ​to​ ​uncover​ ​some​ ​of​ ​the​ ​privacy​ ​implications​ ​of​ ​data​ ​gathering​ ​in  a​ ​pervasive​ ​computing​ ​society,​ ​while​ ​the​ ​third​ ​section​ ​will​ ​look​ ​at​ ​the​ ​consequences​ ​of  this,​ ​namely​ ​Big​ ​Data​ ​and​ ​Artificial​ ​Intelligence.  

The​ ​fourth​ ​and​ ​fifth​ ​sections​ ​cover​ ​some​ ​of​ ​the​ ​theory​ ​used​ ​to​ ​motivate​ ​and​ ​support​ ​my  design​ ​decisions,​ ​covering​ ​respectively​ ​data​ ​visualization​ ​and​ ​ways​ ​of​ ​facilitating  attachment​ ​between​ ​humans​ ​and​ ​computational​ ​artefacts. 

(16)

 

3.1​ ​Speculative​ ​design 

Seeking​ ​to​ ​question​ ​and​ ​challenge​ ​the​ ​consequences​ ​surrounding​ ​smart​ ​artefacts​ ​in​ ​a  domestic​ ​setting​ ​and​ ​the​ ​data​ ​emerging​ ​from​ ​these,​ ​this​ ​project​ ​positions​ ​itself​ ​within​ ​the  broad​ ​term​ ​of​ ​​critical​ ​design​.​ ​First​ ​introduced​ ​in​ ​1999​ ​by​ ​Anthony​ ​Dunne​ ​(and​ ​later  expanded​ ​upon​ ​by​ ​Dunne​ ​and​ ​Fiona​ ​Raby),​ ​“​Critical​ ​Design​ ​uses​ ​speculative​ ​design 

proposals​ ​to​ ​challenge​ ​narrow​ ​assumptions,​ ​preconceptions​ ​and​ ​givens​ ​about​ ​the​ ​role 

products​ ​play​ ​in​ ​everyday​ ​life​”​ ​(Dunne​ ​&​ ​Raby,​ ​2007).​ ​Rather​ ​than​ ​being​ ​affirmative​ ​and  problem-solving,​ ​critical​ ​design​ ​is​ ​questioning​ ​and​ ​dissenting,​ ​striving​ ​to​ ​provoke​ ​reflection  and​ ​debate. 

 

Within​ ​the​ ​large​ ​and​ ​rather​ ​fuzzy​ ​field​ ​of​ ​critical​ ​design,​ ​we​ ​find​ ​​speculative​ ​design​,​ ​also  pioneered​ ​by​ ​Dunne​ ​and​ ​Raby.​ ​As​ ​suggested​ ​by​ ​the​ ​name,​ ​speculative​ ​design​ ​uses  design​ ​to​ ​speculate​ ​about​ ​how​ ​things​ ​could​ ​be​ ​in​ ​order​ ​to​ ​“​create​ ​spaces​ ​for​ ​discussion 

and​ ​debate​ ​about​ ​alternative​ ​ways​ ​of​ ​being,​ ​and​ ​to​ ​inspire​ ​and​ ​encourage​ ​people’s 

imaginations​ ​to​ ​flow​ ​freely​”​ ​(Dunne​ ​&​ ​Raby,​ ​2013,​ ​p.​ ​2).​ ​Rather​ ​than​ ​enforcing​ ​status​ ​quo,​ ​it  asks​ ​“what​ ​if”​ ​questions,​ ​which​ ​are​ ​used​ ​to​ ​open​ ​up​ ​for​ ​discussion​ ​about​ ​desirable​ ​and  less-desirable​ ​futures.​ ​As​ ​such,​ ​it​ ​is​ ​like​ ​RtD,​ ​which​ ​according​ ​to​ ​Zimmerman​ ​et​ ​al.​ ​(2010)  forces​ ​researchers​ ​to​ ​focus​ ​on​ ​the​ ​future.​ ​The​ ​core​ ​of​ ​speculative​ ​design,​ ​however,​ ​lies​ ​on  creating​ ​an​ ​experience​ ​of​ ​a​ ​plausible​ ​future,​ ​rather​ ​than​ ​designing​ ​for​ ​the​ ​probable​ ​future.   

  Figure​ ​6.​ ​Adopted​ ​from​ ​Dunne​ ​&​ ​Raby​ ​(2013) 

(17)

Figure​ ​6​ ​illustrates​ ​the​ ​scope​ ​of​ ​different​ ​kinds​ ​of​ ​potential​ ​futures​ ​that​ ​Dunne​ ​&​ ​Raby  (2013)​ ​cover.​​ ​Possible​ ​futures​​ ​refers​ ​to​ ​things​ ​that​ ​could​ ​happen,​ ​but​ ​probably​ ​won’t.​ ​This  is​ ​a​ ​space​ ​of​ ​wild​ ​imagination,​ ​where​ ​everything​ ​that​ ​does​ ​not​ ​break​ ​the​ ​fundamental​ ​laws  of​ ​physics​ ​is​ ​possible.​ ​The​ ​next​ ​cone​ ​is​ ​the​ ​space​ ​of​​ ​plausible​ ​futures​;​ ​a​ ​space​ ​for 

exploring​ ​what​ ​could​ ​actually​ ​happen.​ ​It​ ​is​ ​not​ ​about​ ​prediction,​ ​but​ ​rather​ ​preparing​ ​for  plausible​ ​shifts​ ​in​ ​society.​ ​The​ ​innermost​ ​cone​ ​is​ ​the​ ​space​ ​of​ ​​probable​ ​futures​.​ ​This​ ​is​ ​the  prevalent​ ​space​ ​for​ ​designers​ ​to​ ​operate​ ​within,​ ​refering​ ​to​ ​the​ ​future​ ​we​ ​expect​ ​to  happen.​ ​Finally,​ ​the​ ​last​ ​cone,​ ​the​ ​​preferable​ ​future​,​ ​is​ ​what​ ​Dunne​ ​&​ ​Raby​ ​(2013)​ ​is  interested​ ​in;​ ​the​ ​intersection​ ​between​ ​the​ ​probable​ ​and​ ​the​ ​plausible.​ ​It​ ​is​ ​“​not​ ​in​ ​trying​ ​to 

predict​ ​the​ ​future​ ​but​ ​in​ ​using​ ​design​ ​to​ ​open​ ​up​ ​all​ ​sorts​ ​of​ ​possibilities​ ​that​ ​can​ ​be 

discussed,​ ​debated,​ ​and​ ​used​ ​to​ ​collectively​ ​define​ ​a​ ​preferable​ ​future​ ​for​ ​a​ ​given​ ​group 

of​ ​people:​ ​from​ ​companies,​ ​to​ ​cities,​ ​to​ ​societies​”​ ​(Dunne​ ​&​ ​Raby,​ ​2013,​ ​p.6).​ ​It​ ​is​ ​a​ ​room  for​ ​speculation​ ​and​ ​exploring​ ​scenarios​ ​alternative​ ​to​ ​the​​ ​probable​,​ ​as​ ​a​ ​way​ ​to​ ​make​ ​them  tangible​ ​and​ ​debatable​ ​before​ ​they​ ​occur.​ ​And​ ​while​ ​it​ ​is​ ​referred​ ​to​ ​as​ ​preferable​ ​futures,  it​ ​is​ ​also​ ​a​ ​space​ ​for​ ​exploring​ ​less-preferable​ ​futures,​ ​that​ ​lie​ ​within​ ​the​ ​probable​ ​and  plausible,​ ​before​ ​they​ ​happen. 

 

As​ ​mentioned​ ​above,​ ​speculative​ ​design​ ​is​ ​not​ ​about​ ​prediction,​ ​but​ ​about​ ​possibilities.​ ​As  a​ ​result,​ ​it​ ​relies​ ​on​ ​fiction,​ ​which​ ​“​requires​ ​viewers​ ​to​ ​suspend​ ​their​ ​disbelief​ ​and​ ​allow 

their​ ​imaginations​ ​to​ ​wander,​ ​to​ ​momentarily​ ​forget​ ​how​ ​things​ ​are​ ​now,​ ​and​ ​wonder 

about​ ​how​ ​things​ ​could​ ​be​”​ ​(Dunne​ ​&​ ​Raby,​ ​2013,​ ​p.​ ​3).​ ​By​ ​creating​ ​a​ ​fictional​ ​narrative  about​ ​the​ ​future,​ ​the​ ​designer​ ​can​ ​free​ ​themselves​ ​of​ ​current​ ​trends,​ ​predictions​ ​and  norms,​ ​and​ ​use​ ​design​ ​as​ ​a​ ​mean​ ​to​ ​explore​ ​ethical​ ​and​ ​social​ ​issues.  

Furthermore,​ ​when​ ​designing​ ​for​ ​questions,​ ​reflection​ ​and​ ​debate,​ ​we​ ​step​ ​into​ ​the​ ​realm  of​ ​​conceptual​ ​design​.​ ​Conceptual​ ​design​ ​is​ ​design​ ​about​ ​ideas,​ ​but​ ​also​ ​ideals.​ ​Dunne​ ​&  Raby​ ​come​ ​from​ ​an​ ​industrial​ ​design​ ​background,​ ​and​ ​as​ ​so,​ ​stepping​ ​away​ ​from​ ​the  marketplace​ ​and​ ​into​ ​the​ ​world​ ​of​ ​conceptual​ ​exploration​ ​is​ ​less​ ​normative​ ​than​ ​in​ ​other  fields,​ ​however,​ ​the​ ​concept​ ​can​ ​be​ ​applied​ ​to​ ​interaction​ ​design​ ​as​ ​well.​ ​Creating​ ​design  that​ ​is​ ​conceptual,​ ​rather​ ​than​ ​being​ ​inherently​ ​useful​ ​and​ ​feasible,​ ​is​ ​beneficial​ ​for​ ​all  fields​ ​of​ ​design.​ ​With​ ​conceptual​ ​design,​ ​one​ ​can​ ​speculate​ ​using​ ​“​hypothetical​ ​or,​ ​more 

accurately,​ ​fictional​ ​products​ ​to​ ​explore​ ​possible​ ​technological​ ​futures​”​ ​(Dunne​ ​&​ ​Raby,  2013,​ ​p.​ ​14).​ ​By​ ​creating​ ​fictional​ ​products,​ ​designers​ ​are​ ​able​ ​to​ ​stimulate​ ​their​ ​imagination  and​ ​open​ ​up​ ​for​ ​new​ ​possibilities​ ​in​ ​both​ ​technology,​ ​materials​ ​and​ ​manufacturing.​ ​And​ ​by  presenting​ ​consumers​ ​with​ ​these​ ​products,​ ​they​ ​can​ ​engage​ ​critically​ ​with​ ​them​ ​and  explore​ ​ethical​ ​and​ ​social​ ​issues​ ​in​ ​the​ ​context​ ​of​ ​everyday​ ​life. 

(18)

3.2​ ​Data​ ​collection​ ​and​ ​privacy​ ​in​ ​the​ ​age​ ​of​ ​pervasive  computing 

In​ ​the​ ​2005​ ​article,​ ​“Privacy​ ​in​ ​Pervasive​ ​Computing​ ​Environments​ ​–A​ ​Contradiction​ ​in  Terms?”,​ ​Johann​ ​Čas​ ​predicted​ ​that​ ​the​ ​future​ ​of​ ​computing​ ​would​ ​significantly​ ​increase  the​ ​amount​ ​of​ ​data​ ​generated​ ​and​ ​collected​ ​about​ ​people.​ ​“​Keyboards​ ​or​ ​other​ ​artificial 

input​ ​devices​ ​will​ ​be​ ​replaced​ ​by​ ​natural-language​ ​interfaces​ ​that​ ​observe​ ​spoken​ ​words, 

gestures,​ ​or​ ​mimics​ ​and​ ​interpret​ ​them​ ​as​ ​potential​ ​commands.​ ​Biometric​ ​procedures 

render​ ​it​ ​unnecessary​ ​to​ ​remember​ ​passwords​ ​or​ ​to​ ​actively​ ​prove​ ​any​ ​authorization​”  (Čas,​ ​2005,​ ​p.​ ​25).​ ​Such​ ​a​ ​rise​ ​in​ ​ubiquitous​ ​computing​ ​would​ ​have​ ​huge​ ​implications​ ​for  privacy,​ ​shaking​ ​the​ ​very​ ​pillars​ ​upon​ ​which​ ​our​ ​privacy​ ​protection​ ​stands.​ ​And​ ​merely​ ​12  years​ ​later,​ ​Čas’​ ​predictions​ ​are​ ​becoming​ ​reality.​ ​Talking​ ​to​ ​our​ ​phones​ ​and​ ​using​ ​our  fingerprints​ ​to​ ​unlock​ ​them​ ​is​ ​only​ ​a​ ​small​ ​part​ ​of​ ​our​ ​daily​ ​interactions​ ​with​ ​the 

increasingly​ ​pervasive​ ​computers,​ ​which,​ ​as​ ​shown​ ​in​ ​section​ ​2.1​ ​can​ ​reside​ ​in​ ​almost​ ​any  domestic​ ​object.​ ​Čas​ ​wrote​ ​that​ ​pervasive​ ​computing​ ​conflicts​ ​with​ ​the​ ​principles​ ​on​ ​which  our​ ​privacy​ ​protection​ ​is​ ​based,​ ​and​ ​as​ ​we​ ​venture​ ​into​ ​a​ ​society​ ​where​ ​every​ ​activity​ ​(or  inactivity)​ ​is​ ​monitored,​ ​a​ ​panoptic​ ​society​ ​is​ ​created.​ ​In​ ​their​ ​2016​ ​book,​ ​Networks​ ​of  Control,​ ​Christl​ ​&​ ​Spiekermann​ ​(2016)​ ​argue​ ​that​ ​the​ ​surveillance​ ​society​ ​has​ ​effectively  materialized,​ ​and​ ​Acquisti,​ ​Brandimarte​ ​&​ ​Lowenstein​ ​(2015)​ ​states​ ​that​ ​privacy​ ​certainly​ ​is  the​ ​issue​ ​of​ ​our​ ​time.​ ​As​ ​information​ ​technology​ ​has​ ​encroached​ ​upon​ ​increasingly​ ​every  aspect​ ​of​ ​our​ ​personal​ ​and​ ​professional​ ​lives,​ ​the​ ​issue​ ​of​ ​informational​ ​privacy​ ​(privacy  related​ ​to​ ​personal​ ​data)​ ​is​ ​becoming​ ​increasingly​ ​complex​ ​and​ ​difficult​ ​to​ ​navigate​ ​for  individuals.​ ​With​ ​every​ ​action​ ​we​ ​do​ ​whilst​ ​online​ ​there​ ​is​ ​a​ ​trade-off;​ ​privacy​ ​in​ ​exchange  of​ ​services,​ ​conveniences​ ​and​ ​benefits.​ ​And​ ​while​ ​more​ ​and​ ​more​ ​data​ ​is​ ​being​ ​collected,  the​ ​ability​ ​to​ ​aggregate,​ ​analyze,​ ​and​ ​draw​ ​sensitive​ ​inferences​ ​from​ ​individuals’​ ​data​ ​is  advancing​ ​too​ ​(Acquisti​ ​et​ ​al.,​ ​2015;​ ​Čas,​ ​2005).​ ​Christl​ ​&​ ​Spiekermann​ ​(2016)​ ​write​ ​that  people​ ​feel​ ​a​ ​sense​ ​of​ ​powerlessness​ ​in​ ​modern​ ​data​ ​collection,​ ​which​ ​leads​ ​to​ ​frustration.   

Through​ ​an​ ​extensive​ ​review​ ​of​ ​informational​ ​privacy,​ ​Acquisti​ ​et​ ​al.​ ​(2015)​ ​uncover​ ​three  themes​ ​that​ ​relates​ ​to​ ​how​ ​we,​ ​as​ ​individuals,​ ​handle​ ​our​ ​privacy​ ​whilst​ ​online;​​ ​uncertainty​, 

context-dependence,​​ ​and​ ​​malleability​ ​and​ ​influence​.  

Individuals​ ​experience​ ​considerable​ ​​uncertainty​​ ​regarding​ ​their​ ​stance​ ​on​ ​privacy.​ ​For​ ​one  thing,​ ​this​ ​arises​ ​from​ ​the​ ​fact​ ​that​ ​people​ ​are​ ​not​ ​clear​ ​on​ ​the​ ​extent​ ​of​ ​the​ ​information  other​ ​entities​ ​may​ ​possess​ ​about​ ​them,​ ​how​ ​that​ ​information​ ​is​ ​used,​ ​how​ ​it​ ​is​ ​shared​ ​and  sold,​ ​as​ ​well​ ​as​ ​the​ ​consequences​ ​of​ ​this​ ​(Acquisti​ ​et​ ​al.,​ ​2015;​ ​Christl​ ​and​ ​Spiekermann,  2016).​ ​Collection​ ​and​ ​usage​ ​of​ ​personal​ ​data​ ​is​ ​becoming​ ​more​ ​hidden,​ ​and​ ​this 

intangibility​ ​makes​ ​it​ ​more​ ​difficult​ ​to​ ​grasp​ ​possible​ ​consequences​ ​and​ ​thus​ ​make  informed​ ​decisions​ ​about​ ​one’s​ ​informational​ ​privacy.​ ​Acquisti​ ​et​ ​al.’s​ ​(2015)​ ​main​ ​focus​ ​is 

(19)

on​ ​the​ ​web,​ ​but​ ​it​ ​can​ ​be​ ​argued​ ​that​ ​this​ ​problem​ ​of​ ​uncertainty​ ​following​ ​invisibility,​ ​is  only​ ​enhanced​ ​by​ ​the​ ​rise​ ​in​ ​pervasive​ ​computing.​ ​“​As​ ​more​ ​and​ ​more​ ​devices​ ​and 

objects​ ​include​ ​sensors​ ​and​ ​network​ ​connections,​ ​data​ ​collection​ ​is​ ​happening​ ​invisibly​“  (Christl​ ​and​ ​Spiekermann,​ ​2016,​ ​p.​ ​119).​ ​Another​ ​important​ ​aspect​ ​about​ ​uncertainty​ ​is​ ​that  thought​ ​and​ ​action​ ​does​ ​not​ ​necessarily​ ​go​ ​hand-in-hand,​ ​when​ ​it​ ​comes​ ​to​ ​protection​ ​of  one’s​ ​privacy.​ ​Even​ ​when​ ​people​ ​know​ ​their​ ​privacy​ ​preferences​ ​(which​ ​people​ ​are  unlikely​ ​to,​ ​despite​ ​being​ ​aware​ ​of​ ​the​ ​consequences​ ​of​ ​their​ ​decisions),​ ​there​ ​is​ ​often​ ​a  discrepancy​ ​between​ ​attitude​ ​and​ ​behaviour.​ ​Even​ ​people​ ​who​ ​claimed​ ​to​ ​be​ ​highly  concerned​ ​with​ ​privacy,​ ​were​ ​proved​ ​to​ ​show​ ​little​ ​concern​ ​with​ ​it​ ​in​ ​their​ ​daily​ ​behavior  (Acquisti​ ​et​ ​al.,​ ​2015). 

Related​ ​to​ ​uncertainty,​ ​is​ ​the​ ​theme​ ​of​ ​​context-dependence​.​ ​“​Applied​ ​to​ ​privacy, 

context-dependence​ ​means​ ​that​ ​individuals​ ​can,​ ​depending​ ​on​ ​the​ ​situation,​ ​exhibit 

anything​ ​ranging​ ​from​ ​extreme​ ​concern​ ​to​ ​apathy​ ​about​ ​privacy​”​ ​(Acquisti​ ​et​ ​al.,​ ​2015,​ ​p.  511).​ ​Privacy​ ​attitude​ ​and​ ​behaviour​ ​can​ ​depend​ ​on​ ​a​ ​number​ ​of​ ​cues,​ ​amongst​ ​others,​ ​but  not​ ​limited​ ​to,​ ​other​ ​people’s​ ​behavior,​ ​government​ ​regulation,​ ​physical​ ​environment,​ ​as  well​ ​as​ ​one’s​ ​own​ ​culture.  

Lastly,​ ​privacy​ ​preferences​ ​seem​ ​to​ ​be​ ​​malleable​ ​and​ ​influenceable​;​ ​“​various,​ ​sometimes 

subtle,​ ​factors​ ​can​ ​be​ ​used​ ​to​ ​activate​ ​or​ ​suppress​ ​privacy​ ​concerns,​ ​which​ ​in​ ​turn​ ​affect 

behavior​”​ ​(Acquisti,​ ​et​ ​al.,​ ​2015,​ ​p.​ ​512).​ ​Many​ ​entities​ ​are​ ​interested​ ​in​ ​acquiring​ ​personal  and​ ​behavioral​ ​information,​ ​and​ ​will​ ​therefore​ ​seek​ ​to​ ​apply​ ​behavioral​ ​and​ ​psychological  processes​ ​to​ ​promote​ ​disclosure.​ ​This​ ​can​ ​be​ ​done​ ​in​ ​a​ ​number​ ​of​ ​ways,​ ​including​ ​using  carefully​ ​selected​ ​default​ ​settings,​ ​strategic​ ​design​ ​choices,​ ​and​ ​taking​ ​steps​ ​to​ ​appear  trustworthy​ ​and​ ​transparent.​ ​By​ ​granting​ ​the​ ​users​ ​a​ ​greater​ ​sense​ ​of​ ​control,​ ​or​ ​by  providing​ ​a​ ​privacy​ ​policy,​ ​people’s​ ​privacy​ ​concerns​ ​can​ ​be​ ​reduced.​ ​Acquisti​ ​et​ ​al.​ ​(2015)  quote​ ​a​ ​survey​ ​in​ ​which​ ​62%​ ​of​ ​respondents​ ​falsely​ ​believed​ ​that​ ​the​ ​existence​ ​of​ ​a  privacy​ ​policy​ ​on​ ​a​ ​website​ ​implied​ ​that​ ​their​ ​data​ ​could​ ​not​ ​be​ ​shared​ ​without​ ​their  permission.​ ​And​ ​yet​ ​another​ ​study​ ​showed​ ​that​ ​even​ ​if​ ​people​ ​try​ ​to​ ​read​ ​privacy​ ​policies  of​ ​the​ ​services​ ​they​ ​use,​ ​they​ ​are​ ​unlikely​ ​to​ ​understand​ ​the​ ​contents.​ ​​ ​“​Ambiguous 

business​ ​practices​ ​are​ ​still​ ​the​ ​norm​ ​and​ ​even​ ​misleading​ ​rhetoric​ ​is​ ​used​ ​to​ ​trick​ ​people 

into​ ​one-sided​ ​and​ ​disadvantageous​ ​data​ ​contracts​”​ ​write​ ​Christl​ ​&​ ​Spiekermann​ ​(2016,​ ​p.  119).​ ​Furthermore,​ ​opting​ ​out​ ​of​ ​data​ ​collection​ ​is​ ​becoming​ ​nearly​ ​impossible​ ​as​ ​many  common​ ​things​ ​now​ ​requires​ ​users​ ​to​ ​sign​ ​privacy​ ​contacts​ ​(Christl​ ​&​ ​Spiekermann,​ ​2016)   

 

3.3​ ​Big​ ​data​ ​and​ ​AI 

However,​ ​privacy​ ​concerns​ ​are​ ​not​ ​the​ ​only​ ​outcome​ ​of​ ​the​ ​increased​ ​data​ ​collection  resulting​ ​from​ ​increasingly​ ​pervasive​ ​computing.​ ​As​ ​Acquist,​ ​et​ ​al.​ ​(2015)​ ​point​ ​out,​ ​that 

(20)

there​ ​are​ ​many​ ​benefits​ ​of​ ​the​ ​increasing​ ​interferences​ ​drawn​ ​from​ ​informational​ ​data  collected​ ​online.​ ​“​Both​ ​firms​ ​and​ ​individuals​ ​can​ ​benefit​ ​from​ ​the​ ​sharing​ ​of​ ​once​ ​hidden 

data​ ​and​ ​from​ ​the​ ​application​ ​of​ ​increasingly​ ​sophisticated​ ​analytics​ ​to​ ​larger​ ​and​ ​more 

interconnected​ ​databases​”​ ​(Acquisti​ ​et​ ​al.,​ ​2015,​ ​p.​ ​509).  

These​ ​large​ ​datasets​ ​are​ ​referred​ ​to​ ​as​ ​Big​ ​Data,​ ​a​ ​phenomenon​ ​that​ ​is​ ​rapidly​ ​spreading  across​ ​fields​ ​and​ ​industries,​ ​enabled​ ​by​ ​the​ ​exponential​ ​growth​ ​in​ ​computing​ ​power  (Crawford,​ ​Miltner​ ​&​ ​Gray,​ ​2014;​ ​Christl​ ​&​ ​Spiekermann,​ ​2016). 

A​ ​common​ ​definition​ ​of​ ​Big​ ​Data​ ​by​ ​Gartner​ ​(formerly​ ​META​ ​Institute,​ ​cited​ ​in​ ​Christl​ ​&  Spiekermann,​ ​2016)​ ​cite​ ​three​ ​V’s:​ ​​Volume​​ ​(the​ ​size​ ​of​ ​the​ ​data),​ ​​velocity​​ ​(the​ ​data​ ​is​ ​being  produced​ ​and​ ​handled​ ​and​ ​high​ ​speed)​ ​and​ ​​variety​​ ​(the​ ​types​ ​and​ ​formats​ ​of​ ​the​ ​data​ ​are  highly​ ​diverse).​ ​However,​ ​an​ ​abundance​ ​of​ ​definitions​ ​exists,​ ​and​ ​according​ ​to​ ​Jennifer  Dutcher​ ​(2014)​ ​on​ ​Berkeley’s​ ​data​ ​science​ ​blog,​ ​it​ ​can​ ​be​ ​argued​ ​that​ ​“​it’s​ ​not​ ​the​ ​size​ ​of 

data​ ​that​ ​counts,​ ​but​ ​the​ ​tools​ ​being​ ​used​ ​or​ ​the​ ​insights​ ​that​ ​can​ ​be​ ​drawn​ ​from​ ​a 

dataset​”​ ​(Dutcher,​ ​2014).​ ​Dutcher​ ​then​ ​further​ ​lists​ ​40​ ​definitions​ ​from​ ​thought​ ​leaders​ ​in  different​ ​industries,​ ​illustrating​ ​the​ ​​ambiguity​​ ​of​ ​the​ ​term.​ ​Similarly,​ ​Christl​ ​&​ ​Spiekermann  (2016)​ ​write​ ​that​ ​Big​ ​Data​ ​can​ ​refer​ ​to​ ​the​ ​processing,​ ​analysis,​ ​prediction,​ ​and​ ​even  application​ ​of​ ​these​ ​large​ ​data​ ​sets.  

   

3.3.1​ ​Applications​ ​of​ ​Big​ ​Data 

Processing​ ​of​ ​Big​ ​Data​ ​sets​ ​can​ ​find​ ​correlations,​ ​which​ ​leads​ ​to​ ​new​ ​discoveries,​ ​business  practices​ ​and​ ​policies.​ ​As​ ​an​ ​example​ ​Acquisti​ ​et​ ​al.​ ​(2015)​ ​points​ ​to​ ​the​ ​discovery​ ​of​ ​novel  drug​ ​interactions​ ​when​ ​medical​ ​records​ ​were​ ​combined.​ ​Another​ ​example,​ ​also​ ​from​ ​the  medical​ ​industry,​ ​is​ ​an​ ​Artificial​ ​Intelligence​ ​(AI)​ ​currently​ ​helping​ ​radiologists​ ​work​ ​more  efficiently​ ​towards​ ​diagnosing​ ​cancer​ ​and​ ​other​ ​diseases.​ ​In​ ​order​ ​to​ ​train​ ​the​ ​AI,​ ​founder  Chen​ ​Kuan​ ​says​ ​that​ ​what​ ​they​ ​need​ ​“​is​ ​a​ ​lot​ ​of​ ​data​”​ ​(Kuan​ ​in​ ​Marr,​ ​2017a).​ ​Hence,  Artificial​ ​Intelligence​ ​is​ ​one​ ​field​ ​in​ ​which​ ​Big​ ​Data​ ​is​ ​being​ ​applied​ ​vigorously.​ ​“​Even 

though​ ​AI​ ​technologies​ ​have​ ​existed​ ​for​ ​several​ ​decades,​ ​it’s​ ​the​ ​explosion​ ​of​ ​data—the 

raw​ ​material​ ​of​ ​AI—that​ ​has​ ​allowed​ ​it​ ​to​ ​advance​ ​at​ ​incredible​ ​speeds​”​ ​writes​ ​Bernard  Marr​ ​(2017b)​ ​in​ ​an​ ​article​ ​on​ ​Artificial​ ​Intelligence’s​ ​reliance​ ​on​ ​Big​ ​Data.​ ​While​ ​Chen​ ​Kuan’s  AI​ ​needs​ ​radiology​ ​scans​ ​to​ ​train,​ ​other​ ​systems​ ​rely​ ​on​ ​more​ ​human​ ​data​ ​in​ ​order​ ​to​ ​grow  their​ ​intelligence​ ​and​ ​thus​ ​provide​ ​new​ ​problem-solving​ ​solutions.​ ​Marr​ ​(2017b)​ ​points​ ​to  the​ ​billions​ ​of​ ​networked​ ​sensors​ ​which​ ​are​ ​used​ ​to​ ​teach​ ​AI​ ​how​ ​humans​ ​think​ ​and​ ​feel.  As​ ​artificial​ ​intelligence​ ​is​ ​being​ ​increasingly​ ​embedded​ ​in​ ​our​ ​daily​ ​lives​ ​this​ ​data​ ​is  extremely​ ​valuable.​ ​As​ ​an​ ​example,​ ​all​ ​the​ ​products​ ​mentioned​ ​in​ ​section​ ​2.1​ ​gather​ ​data  about​ ​their​ ​users​ ​which​ ​help​ ​them​ ​incorporate​ ​various​ ​degrees​ ​of​ ​artificial​ ​intelligence​ ​into  their​ ​services.  

References

Related documents

[r]

Several researchers have described the post-mortem changes taking place dur- ing the process of decomposition [e.g., Rodriguez and Bass 1985, Galloway et al. However, the division

At the outset, the Octatrack is designed for musical genres such as techno, house and other types of beat-based dance music, which means that all sounds are trigged from a

Hypotesen bygger på framtagna premisser för framgång. Premisserna tas fram utifrån problemformuleringen, arbetshypotesen på framgång, strategiteori, gerilla- och

1990/91:18, s. 19) beskrivs som «spännings- fältet» mellan att tillgodose behovet av större inflytande lokalt och samtidigt garantera en likvärdig utbildning. Att det lokala

The geometric horizon lines are displayed in red and the water lines in blue (as seen from the true position). The search region is extended to 500m×500m for better illustration.

Participation as a way to ensure equal accessibility to democracy has gained importance alongside the concept of sustainability. At the same time, it has become clear

Ensure participants ability to unload device data If there is need for manual drop-off by the users, as in the BubbleNode example (Appendice C), we need to make sure that the users