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This is the published version of a paper published in Feminist Media Studies.

Citation for the original published paper (version of record): Kroon, Å. (2021)

“Moderate” gendering in Swedish gambling advertisements Feminist Media Studies

https://doi.org/10.1080/14680777.2021.1916771

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“Moderate” gendering in Swedish gambling

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Åsa Kroon

To cite this article: Åsa Kroon (2021): “Moderate” gendering in Swedish gambling advertisements,

Feminist Media Studies, DOI: 10.1080/14680777.2021.1916771

To link to this article: https://doi.org/10.1080/14680777.2021.1916771

© 2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.

Published online: 29 Apr 2021.

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“Moderate” gendering in Swedish gambling advertisements

Åsa Kroon

School of Humanities, Education and Social Sciences, Örebro University, Örebro, Sweden

ABSTRACT

This study brings together an interest in contemporary gambling advertising, national regulatory impacts on such advertising, and the ways in which gender, in combination with ethnicity, operate in such advertising. The paper’s aim is to explore the interplay between state and self-regulations of gambling advertising and the concrete design of these advertisements in Sweden. More to the point, it explores how the “moderation” regulation in the Swedish Gambling Act (from 2019), as well as industry principles of non-stereotypical gender advertising, impact on the ways in which gambling ads are multimodally designed and organized. The results show that women are explicitly targeted by using both masculine and feminine semiotic strategies, albeit in a “mod-erate” way. The male market is addressed using stereotypically masculine framings, but without aggressively masculine or macho-like codes. The analysis further exposes that current regula-tions only partly cover other potential problems in ad design such as ethnic stereotyping. It is argued that the law’s demand for moderation in advertising may backfire as a strategy to protect people from the harmful effects of gambling. This because it pro-motes moderate narratives and moderate gender representations that mimic ordinary practices, settings and lifestyles that appear highly normalised (and thus risk-free).

ARTICLE HISTORY Received 26 March 2020 Revised 24 March 2021 Accepted 9 April 2021 KEYWORDS Gambling advertisements; gender stereotypes; moderation; multimodal critical discourse analysis; sweden

Introduction

Gambling advertising is a controversial issue in society (Per. Binde 2014) not least because it is thought to encourage risky behaviour in vulnerable groups. However, as Per Binde and Ulla Romild 2019) remark, it is methodologically challenging to assess concrete effects and thus the empirical evidence for such a link is scant. Their study of advertise-ments’ influence on Swedish gamblers show that few gamblers acknowledge being negatively influenced by gambling ads. (cf. Torben Fridberg and Jesper Fels Birkelund

2016). Nevertheless, legislative bodies in Sweden and internationally have taken the potential link between gambling ads and attitudes and behaviour seriously. Based on research that treat gambling ads as problematic stimuli for risky gambling behaviour, governments around the globe have ruled that gambling advertising must be restricted in order to protect public health. Recently, EGBA, (2020), EGBA, issued their first Code of

Conduct on Responsible Advertising for Online Gambling. Its purpose is to enhance

CONTACT Åsa Kroon asa.kroon@oru.se School of Humanities, Education and Social Sciences, Örebro University, SE-701 82 Örebro, Örebro, Sweden

https://doi.org/10.1080/14680777.2021.1916771

© 2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.

This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any med-ium, provided the original work is properly cited, and is not altered, transformed, or built upon in any way.

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consumer and minor protection through the promotion of responsible advertising. It builds on existing EU legislations but does not override national/local self-regulatory frameworks if these are more restrictive.

In Sweden, gambling marketing should adhere to the principle of “moderation,” as per the revised Gambling Act from 2019. The exact interpretation of what is moderate in this context should be set through case law. Shortly after the Gambling Act was introduced, the minister in charge was quick to call for tighter restrictions of what he deemed as “aggressive gambling advertising” (Ardalan Shekarabi, quoted by TT News, January 2 2020). Such further restrictions (especially of online casino ads) was also proposed in a recent government report (SOU 2020:77). From the gambling industry perspective, the two interest organisations have adopted a joint code of ethics for their marketing practices. These partly build on current EU recommendations for online gambling opera-tors in the Member States (EC, 2014). Among the industry organisations’ 22 operationa-lisations of moderation, Number 20 states that “marketing/should/not allude to stereotypical notions of masculinity and femininity” (Svenska spelbranschens Riktlinjer för marknadsföring 2019, 3). Similar restrictions apply to all adverts in the UK that include gender stereotypes “that are likely to cause harm, or serious or widespread offence” (CAP

2018). Behind such restrictions lie assumptions that media representations reinforce stereotypical expectations of men and women and therefore contribute to how we perceive ourselves as well as others (Naomi Naomi Ellemers 2018). Eva-Maria Svensson

2014, 99) elaborates on the common core elements inherent in the definition of gender discriminatory advertisements of which gender stereotyping is a part:

The concept captures (1) infringements of a person’s sex and (2) stereotypical perceptions of the sexes. Advertisements are gender discriminatory when men or women are reduced to sex objects, when bodies are used to draw attention to a commodity not having to do with the body, and when based on or promoting stereotype perceptions of girls and boys, women and men.

Eva-Maria Svensson (2014, 100) points out that, in the European context, gender stereo-typing is seen as a potential obstacle for gender equality. Recommendations from both the European Parliament and the European Council address the need to combat gender stereotypes in ads but do not require legislation of its member states (ibid). In Sweden, as opposed to in the other Nordic countries, the gender issue in ads has been left to self- regulation, as shown from the ethical gambling advertising guidelines mentioned above. There is also a non-public authority, The Swedish Advertising Ombudsman (Sw. Reklamombudsmannen), which reviews advertising but does not have any sanction authority except making public its considerations (Eva-Maria Svensson 2014).

This study brings together an interest in contemporary gambling advertising, national regulatory impacts on such advertising, and the ways in which gender, in combination with ethnicity, operate in these particular advertising contexts. The paper’s aim is to explore the interplay between state and self-regulations of gambling advertising and the concrete design of such advertisements in Sweden. More to the point, it explores how the “moderation” regulation in the Swedish Gambling Act (from 2019), as well as industry principles of non-stereotypical gender advertising, impact on the ways in which gambling ads are multimodally designed and organized. It presents a case study of a contemporary video ad campaign from Sweden’s historically most prominent gambling operator, the

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state-owned Svenska Spel [Eng. Swedish Gambling]. Svenska Spel is a major player also after their oligopoly status ended in 2018 when the Swedish gambling market introduced a licence-based system which opened up the market for competitors. The company constitutes a particularly interesting case as “government-backed” and in particular need of playing by legal and ethical rules. This does not only entail adhering by The Gambling Act and other related laws such as The Marketing Act, but also by overarching political goals regarding gender equality and non-discriminatory practices in society as a whole. The study asks:

● How are aspects of moderation articulated in the ad campaign?

● How is gender portrayed in the ad campaign?

As the study adopts an inductive approach, in the initial interpretative phase, it became apparent that ethnicity was also a relevant factor to consider in relation to the actors’ constructions in the campaign. An additional question was therefore added:

● How is ethnicity displayed in the ad campaign, and what meanings can be ascribed to the actors’ ethnic portrayals?

Research on gambling advertising, regulations, gender and ethnicity

Research on gambling ads is a part of the relatively broad interdisciplinary field of gambling studies. Gambling advertising studies mainly use quantitative methods to examine two related issues: effects and content. Content-based gambling ad research, Barrie Gunter 2019 summarises, generally find that gambling and gambling providers are presented in a positive light in ads. Gambling is portrayed as a fun and carefree activity oriented to winning rather than losing. Hibai Lopez-Gonzalez, Ana Estevez and Mark D. Griffiths 2017) suggest that fun and carefree gambling narratives convey a sense of illusionary control in relation to the consumer, something which policy makers should be wary of, they argue.

There is some prior research which shows that the introduction of regulatory frame-works does have a certain impact on gambling ads in various ways. Marco Pedroni 2018

observes a notable difference in Italian gambling ads between 2010 and 2012/13 after the introduction of a code calling for moderation. The ads’ tone becomes more somber; they emphasise less million-euro winnings and have fewer references to the ease of winning (Marco Pedroni 2018). In their analysis of how gambling companies use social media to promote their products in an Australian context, Sally M. Gainsbury, et al. 2015 find that operators largely abide by codes of conduct when it comes to avoiding depicting unrealistic expectations of winning, or by misleading or deceiving consumers into think-ing that gamblthink-ing is a form of financial investment. Operators do not promote alcohol use or encourage excessive gambling or gambling in vulnerable groups (Gainsbury et al.

2015). Hibai Lopez-Gonzalez and Mark D. Griffiths 2016) observe that European regulatory frameworks seem overly conservative when it comes to restricting narratives in gambling ads given what we know from research. At the same time, regulations tend to lag behind technological developments which may leave gamblers more exposed and reliant on the self-regulations of gambling operators.

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Gender has long been a primary identity marker used in ads to differentiate the consumer market, as shown by Erving Goffman 1979. Plenty of research has targeted the ways in which stereotypical gender roles and ways of visualising masculinity and femininity are used to address audiences and articulate messages and meanings to contemporary consumers (e.g. Chelsea P. Butkowski and Atsushi Tajima 2017; Kendra Fowler and Veronica Thomas 2015; Jonathan Schroeder and Detlev Zwick 2007). When it comes to gender in gambling ads, Emily G. Deans, Emily G. Deans, et al. 2016 find that Australian sports wagering ads are clearly targeted towards young men. They feature male friends engaging in gambling while women tend to appear in subordinate service roles. The settings are pubs, barbecues and parties, and referals are made to “mate”, “boys” and “lads” (ibid, 6). In addition, the authors also find clear gender stereotyping in just under half of all advertisements, some displaying sexual objectification of women who mostly inhabit secondary roles, while the central actors are primarily Caucasian, heteronormative men in positions of power in relation to the women (ibid, 7). Examining sports betting television ads in Great Britain and Spain, Hibai Lopez-Gonzalez, Frederic Guerrero-Solé and Mark D. Griffiths 2017) also find that the ads mainly feature males, and that the women who do appear do not interact with each other but remain passive. Similar patterns of gender stereotypification is found in studies by Samantha L. Thomas, et al. 2015), as well as an overwhelming dominance of male characters and voices in betting ads (John L. McMullan and Delthia Miller 2008, John L. McMullan and Delthia Miller 2009; Milner Lisa, Milner Lisa, et al. 2013).

In the Swedish context, Anders Håkansson and Carolina Widinghoff 2019, 4) note an opposing trend of specific female targeting in online casino gambling ads. This result is seen as particularly worrying as the numbers seeking treatment for their problem gam-bling are the highest within the online casino gamgam-bling group in Sweden (Anders Håkansson, Emma Mårdhed and Mats Zaar 2017). Statistics also show that there is an equal number of men and women within the problem gambler group which men dominated only a few years ago (Swelogs 2018). Håkansson et al. (2019, 5) therefore argue for the need for further focus the ways in which gambling is advertised in relation to the female population. However, gambling literature tend to lack a specifically gendered approach that takes into account gender differences and comparisons, despite it being called for by a number of researchers within the field (Louise Holdsworth, Nerilee Hing and Helen Breen 2012).

Gender interacts with other factors such as ethnicity. Although studies of gambling ad content focusing on ethnicity seem scarce, a number of studies have shown that ethnicity constitute a risk factor for problem gambling. J W. Welte, et al. 2004 find that racial/ethnic minority is one factor that significantly predicts gambling pathology. In their critical literature review on risk factor for developing problematic gambling, Agneta Johansson, et al. 2009 find empirical evidence in prior studies to consider immigration and ethnic groups as probable risk factors for problem gambling. Exploring differences in disordered gambling between Caucasians and non-Caucasians in the United States, Matthew. L. Cookman and Jeffery N. Weatherly 2016) suggest that non-Caucasians are more at risk when it comes to disordered gambling, and also experience more negative consequences of their gambling than Caucasians. In Sweden, Jessica Svensson 2013 shows that immi-grants are increasingly drawn to gamble in the chance/public domain, i.e. to forms of chance gambling associated with escapist and problem gambling that take place in the

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public sphere. Thus, there is reason to acknowledge how ethnicity operates as a factor along with gender in constructing meaning in gambling advertising.

Data and methods

The data for this study is a recent ad series from Svenska Spel. Svenska Spel has a leading market position in Sweden. It is a state-owned operator, so the state has a double role to play both as a controller of gambling and an operator competing for customers. Questions relating to gambling promotion and regulation are therefore particularly sensitive. The ad series “The world’s most Swedish gambling company” is posted on Svenska Spel’s official YouTube channel on November 12 2018, just ahead of the new Gambling Act’s introduction. The three 30-second videos are still among the highlighted ones on the channel in March 2021.

Gambling ads are examples of “potent semiotic texts” (Butkowski et al. 2017, 1042). This makes them relevant objects of study as their semiotic expressions realise discourses that construct certain knowledges about the world. The discourse analysis applied in this study is a “dialogical” one (Per. Linell 2009) and a “multimodal” one (David Machin 2013). The dialogical framework sees communication as dialogical and relational. Meaning making is always other oriented (interactional) and socially and culturally dependent per definition (Per. Linell 2009). It is therefore necessary to explore texts in relation to their contexts which can be local (e.g. the concrete context where the ad is presented, or interrelated elements within the ad or between ads) and global (e.g. a specific technolo-gical medium, the gambling market, culture as a whole). Gambling ads are also approached as multimodal texts (Gunther Kress and Theo Van Leeuwen 1996; David Machin 2013) that construct meaning by articulating socially constructed perspectives on reality (Norman. Fairclough 1995) using e.g. text, audio, and (moving) images. The framework pays attention to how linguistic and visual elements work to accomplish certain communicative goals. It focuses on how texts recontextualize, and therefore transform, social practices, and how practices that look commonsense may harbour deeply ideological meanings (Theo Van Leeuwen 2008). The gender perspective is informed by Erving Goffman’s (1979) work on gender displays in ads, and gender roles in advertising (Martin Eisend 2019).

The analytical procedure involves an inductive approach to the ads’ content. This means that the ads were studied in detail, respectively, without too much prior theory in mind, but with an attentiveness to sound, moving images, and discourse, and how these modes interplay dialogically to construct meaning. The analysis, guided by the research questions, then focused on aspects in the ads that pointed to the construction of particular target audiences, and, especially, to gendered portrayals in these constructions in combination with markers of ethnicity. The campaign ads were first explored one by one and were then compared in order to observe commonalities and differences in the choice of communicative strategies between them. Thereafter, the semiotic readings were discussed from a critical perspective, with the legal and ethical regulations as relevant backdrops, in the paper’s final section. The three ads are named after their labels on YouTube: Locker Room, Shop, and Bus.

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Results

Ad No 1: The Locker Room1

The locker room ad starts with a close-up of a man who is talking to camera (Figure 1, Extract 1) to the sound of falling water. A slight echo as the man speaks suggests an epic reveal (cf. Peter Doyle 2005), an accompanying dissonant synthesiser connoting a sense of foreboding.

The white man has a semi-short hairdo and a reddish beard. He is in his forties and is casually dressed. The audience is addressed as if entering an imaginary relation with the represented man through a demanding image (Kress et al. 1996), also underscored in the look to the camera, a familiar resource for striking up a communicative relationship with the viewer (Paddy Scannell 1989). A friendly relationship is signified by the symmetrical shot-level of the eyes and the close-up shot, as well as by the open throat quality and thus relaxed sound of the man’s voice (Gwen Bouvin and David Machin 2013).

Extract 1. Did you know, that there is a gambling company, with an altogether, unique deal2.

His talk stands out as the salient element and comes across as confident, authoritative and sincere (cf. Philip Bell and Theo Van Leeuwen 1993). It has the appearance of fresh talk, that is, spontaneous and unscripted talk (Goffman Erving 1981). The man steps into a bright locker room where teenage boys are taking their kit off and playing around with footballs (Figure 2). The initial blue-coloured introduction frame is revealed to have been the locker room shower. The mist and running water were really due to the running hot showers in the background. The man puts dirty laundry into a basket as he walks around the room. The shift from an unknown and foreboding space to a warm and familiar one produces an immediate “wow” effect with a touch of comedy. The man still addresses the camera, except when shifting his gaze to reprimand one of the boys. He speaks:

Extract 2. If you gamble with Svenska Spel, then you contribute to youth sports in Sweden. And they give fifty million crowns each year, which the sports clubs, use to buy match kits, vests, dressing- “no balls in here alright-” yes and balls, and everything else good for kids.

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The scene rounding off the ad is a six-second camera shot of parts of a football pitch where the same man as before, now in a long shot, picks up footballs and puts them in a net over his shoulders in the left-hand frame (Figure 3). One hears the man as a voice-over, following up on the previous utterance, about giving back fifty million to sports:

Extract 3. That I find to be an altogether unique deal.

I argue that the primary target audience for this campaign video is men, but without constructing an aggressively masculine address through tonality and design. The blue background and synthesiser sound at the beginning creates a masculine framing for the

Figure 2. Inside the locker room – communicating diversity ideals.

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narrative. Male identification is further constructed through the main participant who is framed as a rather average, middle-aged football dad. He is surrounded by male youths in a boys’ locker room; that is, the setting for the main part of narrative is a space to which women/girls culturally are denied access. The man’s talk is oriented to the fact that the gambling company gives money back to sports to pay for kids’ training gear etc. That men prefer revenues from gambling to go back into sports is shown in survey results, so speech content is here aligned with known male preferences (Martin Eisend, Julia Plagemann and Julia Sollwedel 2014). The masculine framing is also signified in the blue-coloured speech bubble at the end.

Interplaying with a male identity is, specifically, a white, male identity. We see a white man caring for, and amicably correcting, boys of various ethnic backgrounds (Figure 2). According to Kress et al. (1996, 186–88), objects to the left in a frame convey information about something which the audience knows already (Given), as part of the culture. Objects or people placed to the right present New information, something not yet known or agreed upon. The salient element (Figure 2) to the left consists of a tall dark- skinned boy who creates a visual contrast to the middle aged, white man to the right. The placement of the young boy produces a meaning that a multi-cultural football team is a self-evident representation of Svenska Spel. The new information is the man’s talk about the gambling company giving back to youth sports. It can be argued that the man in the ad with his basket picking towels becomes a metaphor for the gambling company who “collects” money from “you” (the gamblers) for the benefit of kids of all races. As an extension of this metaphor, along with the campaign’s emphasis on “most Swedish,” Svenska Spel gets to personify Sweden whose values are to care for everybody irrelevant of background. Svenska Spel (i.e. Sweden) is thus portrayed as a considerate embracer of inclusive, multi-cultural attitudes and ideals. This although the advertisement’s main performer fits with a typical white, middle aged, “average Swedish guy” stereotype fitting with the ad’s target audience. In the last scene (Figure 3), the screech of the magpie associates to the ordinariness of everyday life. As the man picks up the balls on the pitch in the final pitch shot, he represents information that is known, the recognizable activity of dedicating one’s sparetime on a late summer afternoon for the sake of the kids. Values of kindness and selfishness are conveyed in the image of the patient football dad. The ad draws on the ingrained Swedish practice of being part of a collective club where people volunteer their time for the good of others (cf. Henrik Berggren and Trägårdh Lars 2006).

The ad, here understood as a dialogical “utterance” to male (potential or actual) gambling audiences, appears on the surface as primarily informative, i.e. this is what Svenska Spel does with your money—they give it back to your kids. The practice of gambling is recontextualised into a “contribution” to kids. That is, a risk (risk being associated to masculinity) is converted into a gift (giving/caring can be seen as a typically feminine quality). Therefore, the ad does not overtly play on typically masculine traits, looks, occupations etc. It is devoid of sensationalism and drama and lacks the carefree sentiments of many gambling ads. It is rather oriented to conveying the mundane ordinariness of everyday parental life. However, it does display a confident man within a traditional “football dad” framing whose actions benefits young football-playing boys. Overall, I argue that the locker room ad conveys a somewhat “moderate” version of a traditionally male stereotype that primarily targets the male audience. According to

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Eisend et al. (2014), traditional gender-role portrayals in ads tend to generate more favourable responses among men.

Ad No 2: The Shop

The ad’s opening shot consists of a frontal close-shot of a confident looking, thirty- something woman with medium-length blonde hair. She looks straight at the viewer while walking towards the camera. The frame is dark blue except for a hazy red light to the right of the frame. One hears the sound of a subtle synthesiser melody that rises and falls alongside her speech (Figure 4, Extract 4):

Extract 4 Come along and I’ll tell you about a gambling company with an altogether mad deal.

The direct gaze alongside the directive “come along” create an instant engagement with the audience. The darkness and the hazy red light, which may connote to something alarming or dangerous, together with the dissonant sound from the synthesizer, establish a similarly eerie atmosphere as in The Locker Room ad. However, her speech evokes curiousity to hear about the “mad deal” rather than fear. Next, the dark space becomes light as the woman walks through a pearl drapery (Figure 5, Extract 5). This space is recognisable as a cozy-looking small store with postal packages waiting for pick-up to the left and electronic devices hanging off the wall to the right. Her facial expression has changed into a friendly, smiling one as she keeps her gaze to camera. Things that associate to gambling are lottery tickets and gambling sheets, some of which she is holding in her hand as she speaks.

Extract 5. Svenska Spel (0.5) actually offers several tools that help you to gamble moderately. And gives wise advice to big winners. In short, a gambling company that cares about public health.

Discursively, the focus lies on the company as a responsible actor that helps and gives advice so that gamblers do not overdo their gambling. Public health concerns are constructed as the main concern for the company. The conversion from a tough and confident woman in the introduction to a smiling one who informs about issues of public

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health, and about tools and advice to combat gambling addiction, rhymes with gender stereotypical notions of the warm and caring female (cf. Naomi Ellemers 2018).

The frame then expands to take in more of the store’s surroundings and while still focusing on the woman, the viewer now sees a middle-aged man standing on the opposite side of the counter awaiting his turn. She orients to the man with her gaze and greets him with a colloquial hi. He asks, “hi, can I have eh, can I have one with a win please.” The man’s tilted head, slight smile and nervous demeanor connotes to a man trying to come off as a bit witty and flirtatious, but with a rather corny result. He is not acting in a stereotypically dominating manner, rather the opposite. As he presently turns and leaves, the viewer can assume that he has gotten his lottery ticket although this activity is not shown in the video, nor is explicitly talked about, other than in the anonymous reference to “one with a win.” Notably, the actual act of gambling in the form of purchasing a lottery ticket is suppressed both discursively and visually. The shot changes to a close-up of the woman behind the counter as she again directs her gaze at the viewer and says:

Extract 6. Each year Svenska Spel also puts up several million for gambling addiction research. That I think is a very Swedish way of running a gambling company.

The camera again zooms out to show a handful of people in their twenties sitting at small tables pondering over betting sheets and schedules. A yellow speech bubble fills the frame with the slogan “The world’s most Swedish gambling company” together with the Svenska Spel logo below (Figure 6).

Again, the actual practice of gambling is suppressed. Instead, the gambling company’s identity as a financier of research that prevents people from becoming addicted to gambling is discursively in focus. Her last words in the video take up the theme of the series, that Svenska Spel runs gambling “the Swedish way,” which is then to give money to addiction research, give wise advice, help with gambling tools for moderate gambling and care for public health. The Swedish way is thus Svenska Spel’s way and subsequently the “good way” of conducting oneself as a gambling company on the Swedish market.

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The target audience for this second campaign video is primarily women, specifically middle-aged, white women, who are represented by the female character. She has a job, appears confident and professional, yet friendly and service minded. The pearl drapery constructs a sharp boundary between the initial masculine framing and the cozy, intimate sphere of the small shop where everyone is all smiles and the atmosphere is warm and friendly. Her walking through the drapery with a subsequent change in expression, pose and discourse, signals a transition from a masculine to the feminine space. She moves from the challenging initial direct gaze and “come on” to talking about moderation, giving advice and caring for others while smiling invitingly, i.e. she displays typically feminine traits and practices. Svenska Spel exploits a stereotypical feminine occupation such as cashier (Richard Anker 2001), and a stereotypical feminine quality such as caring, to construct an identity for themselves as a responsible and communally caring company. At the same time, actual (masculinity-infused) gambling practices are neutralised in the ad using several techniques. Betting activities are shown in long shots, are cut off so no transactions of money are visible or are shown as only one thing being done while socialising in a café-like (intimate, socialising) context. Although there are co-participants who are male in the video, they are merely supporting characters to the female lead. Still, a certain gender neutrality is conveyed by the use of the yellow-coloured speech bubble at the end. However, the feminine codings still dominate the video as a whole, which makes it at least primarily directed at women.

Ad No 3: The Bus

The third ad’s opening is somewhat similar to The Shop as it starts with a person, just about discernible as a female signaled by the silver earrings under the hood, walking to camera against a dark background. There is a thumping sound and bright lights visible in the corner of the frame that suggest a city environment. The head bowed down with the hood connotes to youth and potential juvenile delinquency. It is a person who apparently do not want to meet the gaze of the viewer and therefore arises feelings of suspicion, and

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she walks quickly towards the audience position, possibly in a threatening manner. After a few seconds, one hears the voice of a young woman:

Extract 7. Would you like a bonus that other gambling companies don’t have? The person on the screen then takes off the hood and reveals her face and the viewer sees a black woman with shortly cropped blonde hair, first looking as if from above at the viewer before lowering her gaze to meet the camera head on (Figure 7). This type of typically masculine gaze is embodied with power and even arrogance in relation to the viewer (cf. Erving Goffman 1979).

The young woman’s unthreatening question clashes with the stereotypical notion of “bad youth” that is conjured up in the first hood-clad frame. Although she stares rather defiantly down at the viewer initially, this distance is soon replaced by a smile and a friendly voice as she takes off the hood and shows her face. As she speaks, she keeps walking towards the camera with a slight smile on her face as she talks (Figure 8).

Extract 8. Then you should gamble with Svenska Spel. Namely, they are state-owned which means that all of their profits go back to society.

To the left, we see roadworks and men working with machinery in the street, sur-rounded by smoke, i.e. a typically masculine environment. There is a shift to a long shot of the young woman walking past the roadworks. She is moving towards a bus stop where a young man in his early twenties is sitting by himself. Again, she talks to the viewer while walking, continuing on her previous utterance:

Extract 9. Money that is then used for roads, education and other things that are good for society.

She stops in front of the bus stop and asks the young man “do you know if the 45 bus has left?” upon which he replies “eeeh I don’t think so.” After this brief exchange, the young woman turns to the camera in a medium shot and finishes her address to the audience:

Extract 10. Last year they gave back 4.7 billion. That I think is a fat bonus.

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The ad finishes with the campaign slogan in a pink speech bubble together with the gambling company’s logotype, while a repetitive beep-ing sound from the roadwork machinery is heard (Figure 9).

As in The Locker Room, the focus is on Svenska Spel’s identity as a philantropist whose interest is to benefit society for the good of everybody. However, it is the one ad in the series which contains an explicit summoning to the audience, “then you should gamble with Svenska Spel.” Apart from this, the practice of gambling is suppressed from the ad with its focus on money going back to society instead of out from people’s pockets. Similar to The Shop, the opening suggests a masculine framing with the confident walk and the hood-clad bowed head in the darkness. This is emphasised by an ominous- sounding echo as she speaks the first sentence, the dark surroundings and the machine- like thumping. The masculine framing is presently converted to a distinctly more feminine one as she takes off the hood, smiles and speaks to the viewer. The pitch in her voice changes during her speech in the ad, from the first slightly low tone to an increasingly higher and softer pitch, especially prominent as she turns and speaks to the young man. Her voice then takes on a more cautious and almost shy-like character that is distinctly different from the confidence she expresses initially. As with the male customer in The Shop, the young man at the bus stop has a passive function in the narrative. When he answers her, his extended “eeeh” connotes, much like the male customer in The Shop, a certain dorkiness and slowness of mind that leaves the female room to dominate the frame.

The target audience for this ad is represented in its main character, non-ethnic young Swedes, primarily young women. Tellingly, non-ethnic Swedes are over-represented as problem gamblers in Sweden (Statens Folkhälsoinstitut [Eng. Public Health Agency of Sweden] 2011). The slang expression “fat bonus” connotes to a younger audience and is different from The Locker Room’s “unique deal” and The Shop’s “mad deal.” The choice of “fat” associates to a street (ghetto) discourse and culture and thus also to black rather than white communities. In this way, the ad reinforces stereotypical notions about the young

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woman’s skin colour. Together with the summoning of “you should gamble with Svenska Spel,” this ad is the one that most aggressively addresses its target audience with beckonings to come and gamble, even if they do so by ways of emphasising the gambling company’s do-good identity. The choice of a pink frame with the slogan at the end underscores that the target audience is indeed female.

Discussion

Previous research has argued that gambling has become normalised in society through prevalent advertising and overwhelmingly positive and carefree representations of gam-bling in these ads (Adrian Parke, Adrian Parke, et al. 2014). Based on my study of the Svenska Spel campaign, I would argue that normalisation can also be achieved through moderate gender depictions and through gambling-free/subdued narratives.

Moderate gender depictions. Some may argue that gender moderation in gambling

advertising is somewhat of an oxymoron. As Martin Eisend (2019, 78) concludes in his overview of gender roles in advertising “/c/onsumers do not want to see the gray of daily life in advertising.” However, Svenska Spel seems to have gone for the “gray” and adopted a moderate middle way which contains both stereotypical and more progressive gender representations (cf. Caroline F. Leader 2019). A female audience is the primary target in two ads out of three in the campaign. Svenska Spel thus recognises that gambling is something that both genders engage in although often portrayed as a masculine practice. The two ads are also differentiated, one directed at middle-class, middle aged, white Swedish women (or a gender mix) accustomed to “the Swedish way of life” and Swedish culture, while The Bus is oriented to a younger female audience of a mixed ethnic background. The differentiation in address can be seen as progressive as women are not defined as one homogenous group. The differentiation can also be problematised as white-skinned and black-skinned Swedes in prominent roles are kept apart in two

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different ads, as if sharing different life spheres depending on race is what is expected and therefore normal.

Not to cast the women in typically feminine settings from the onset is gender pro-gressive. However, in both videos that target women, the masculine framing is very short- lived, a few seconds in fact, before they are re-framed, and their initial masculine-coded toughness is softened through voice, body language, facial expressions and settings. The woman in The Shop focuses on the company’s responsibilities (care for gamblers, money for addiction research), thus giving voice to typically feminine traits such as trustworthi-ness and morals (Leonie Huddy and Theresa Capelos 2002). But there is no overt or covert sexualisation of the women in any of the videos. In addition, the male characters in these ads are made to look slightly dumb and passive which gives the women a superior space as the primary actors.

The Bus is the one ad which articulates an ethnicity-gendered stereotype in both progressive and stereotypical ways most clearly. The young, hooded woman walks around alone at night in a city-like environment. An association between delinquent inner-city youth roaming the streets at night is not far-fetched. The humourous twist lies in this stereotype being challenged when the young woman takes the hood off and smiles, and the initial threatening (masculine) framing dissolves. The other ad introduc-tions do not rest on any such racial and/or ethnical twists. Here, Svenska Spel conjures up quite a problematic “gangsta style” stereotype that is associated with (male) non-ethnic Swedish men in the suburbs. The fact that they play with her gender identity when the hood is up may be progressive in order to play a trick on the viewer, but the implication of the scene is rather problematic when it comes to cementing male stereotypes based on ethnicity. Preconceptions related to race and ethnicity are further exploited in the young woman’s discourse with its explicit summoning, “then you should gamble with Svenska Spel” which can be understood as a more aggressive beckoning to gamble than in the other two ads. Also, the expression “fat bonus” ties into the gangsta stereotype. It should be noted that race/ethnic stereotypification in gambling ads is nothing that the ethical guidelines manifestly address as a breach of the moderation regulation. Even though these two ads can hardly be described as manifesting female empowerment, they do target women in differentiated ways and use female role identifiers who are not sex-ualised or represented as inferior to men. The ads offer a moderately expressed feminine progressive identity to female target audiences but mixed with a range of traditional female stereotypes.

Svenska Spel does not use the muscular macho or otherwise extravagant male stereo-type in the ad addressed to men, but precisely a very “moderate” man. Unlike the ads directed at female target groups, the character in The Locker Room does not transit from a male to a female-imprinted setting or identity initially, but simply steps out from the locker room shower to the main changing room area. That is, he gets to stay in a masculine setting among young boys. Here, in contrast to the other two ads, genders are not mixed for maximum target audience clarity. The gender exclusive representation signals the male bonding ideal whereas the women are represented as comfortable in mixed gender environments. Alongside male bonding, the man picking up footballs on the pitch by himself while the sun goes down conveys an image of the strong and dedicated, solitary man. And even if he picks up dirty towels at one point in the video, he does so in the role of football dad where such tasks are naturally included, and not as

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part of female-imprinted household chores. Research shows that men respond favourably to traditional gender portrayals (Eisend et al. 2014). This fact would explain why The Locker Room features a number of consistently masculine visual and discursive codings in order to construct identifications with a wide range of gambling men. The ad offers a moderately expressed masculine identity to male target audiences but without any aggressive or dominant displays.

I argue that these moderate gender depictions work to mimic the relatively gender equal ideals in Sweden. Even though stereotypical elements exist, both feminine and masculine ones, these are more subtly expressed than in your conventional gambling ad where traits and looks of both sexes are dramatised. The ads’ audience addresses also illustrate the fact that both women and men are active gamblers even if the domains in which they gamble differ (cf. Jessica Svensson 2013). The moderate tone and the non- dramatised narratives with gender representations that mimic everyday life thus work to make gambling appear a routinised, accepted, everyday practice, i.e. as something normal, and Svenska Spel appears as an unobtrusive agent in society.

Gambling-free/subdued narratives. The campaign’s overall narrative is “giving back

to society” where Svenska Spel constructs an identity for itself as a philantropist who does good for the benefit of youth, as well as for “roads, education and other things that are good for society” (The Bus). The social practice of gambling is transformed into the social practice of charity that supports our youth. That is, something potentially harmful and risky is represented as something wholly unpro-blematic, harmless and risk-free. The emphasis on the collective good from indivi-dual contributions connotes to something desirable and of high moral value. According to the Swedish Marketing Practices Act, marketing shall not be mislead-ing, and the gambling industry’s ethical guidelines state that marketing shall not claim or imply that it is risk-free to gamble. Whilst Svenska Spel does not overtly mislead or claim that gambling is without risk, it more than implies that to gamble is to do a throughly good deed that benefits society as well as enables more gambling addiction research. The narrative choices made in the three ads of the campaign thus subdues, de-prioritises or outright deletes gambling as the over-arching activity that these ads are about. Gambling is connoted to being good, moral, taking responsibility for those in need of resources. This complete shift of narrative works as a further way to normalise gambling for the individual and for society.

Conclusion and further research

I have shown how the normalisation of gambling in society can be achieved through rather subtle multimodal means in a gambling ad campaign which, on the surface, adheres to the Gambling Act’s call for moderation. In fact, one can argue that the law’s demand for moderation in advertising may backfire as a strategy to protect people from the harmful effects of gambling. This precisely because it promotes moderate narratives and moderate gender representations that mimic ordinary prac-tices, settings and lifestyles that appear highly normalised (and thus risk-free). The analysis has also shown how ethnicity, in combination with gender, may work to reinforce problematic stereotypes related to ethicity and race under the guise of

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gender progressiveness, a dimension which is not covered in the industry’s ethical guidelines.

More research should qualitatively explore the subtle and complex meaning-making of gambling ads in relation to their regulatory frameworks in order to uncover the many nuances of normalising gambling in society. In addition, as Martin Eisend (2019) suggests, more research on gender in advertising in online contexts should be conducted. Also, judging by Svenska Spel’s ad focus in this campaign, as well as more recent ones featuring women in the leading roles to promote their brand during 2020, the female target group seems to be on the rise, and so are women as problem gamblers in Sweden (Swelogs

2018). The gendered aspect of gambling both when it comes to advertising content and design and gambling practices, seems therefore to be highly relevant as a future focus for research.

Notes

1. The locker room ad is also explored in Åsa Kroon 2020.

2. Commas in extracts indicate short pauses in speech, and underlined words indicate emphasis in speech. The extracts are translated from Swedish to English by the author.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Notes on contributor

Åsa Kroon is Professor of Media and Communication Studies, Örebro University, Sweden. Her research interests include broadcasting and new media, interview practices and journalism, broad-cast talk and interaction, communicative perspectives on the relations between media and politics, gender studies and gambling advertising. E-mail: asa.kroon@oru.se

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