INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED’07
28 - 31 AUGUST 2007, CITÉ DES SCIENCES ET DE L'INDUSTRIE, PARIS, FRANCE
NEED DRIVEN PRODUCT DEVELOPMENT IN TEAM- BASED PROJECTS
Åsa Ericson
1, Andreas Larsson
1, Tobias Larsson
1 and Madelene Larsson
1
1
Luleå University of Technology
ABSTRACT
In this paper, practical activities of Needfinding - an intertwined approach to identifying needs and to visualizing idea concepts in early design - are described and discussed. This is done primarily to gain an increased understanding of the various representations of user needs that are fed into the fuzzy front-end activities of team-based product innovation projects. The empirical basis comes from a study of an eight-month collaborative product development project, performed under realistic conditions by MSc students in close collaboration with their client.
Focusing closely on customers and their needs is encouraged within the conceptual framework of Integrated Product Development and is increasingly highlighted as a key enabler in the design of truly innovative products. Despite the fact that identified customer needs are considered as the initial and primary input into such an innovation process, it can be argued that the design teams do not commonly have a sufficient understanding of customer needs and they do not normally interact with customers in their environment. Besides focusing on measurable aspects of user behaviour and requirements, a traditional approach to identifying and managing customer needs usually includes several interpretive stages before being handed over to the design team. In the context of innovative products, the identification and definition of customers and their needs is a non-trivial and difficult exercise. It involves, we suggest, not only Needfinding but also the definition of ‘those who might need the product’, users and customers to co-evolve iteratively in the early phases of design.
Keywords: Product Development, innovation, Needfinding, engineering design
1 INTRODUCTION
The business environment is going through a shift towards service provision, which is likely to affect how products are designed and developed. Contemporary companies on a global market are experiencing constantly changing business demands and increased competition. The situation is described by a company as: “There is fierce competition out there, which means we require the best supply chain, the strongest finance operation, the most creative deal-makers, the greatest customer focus and the finest engineers to help take us into the future” [1].
To meet competition, companies invest a great deal of money and effort into the development of new products. Despite that investment, nearly nine out of ten products fail within two years of release [2].
One possible explanation for this is that the products do not actually solve a customer need [2]. An additional dimension to that situation is that failures in market uptake can actually have its explanation very early in the product development process; engineers lacking a profound knowledge concerning who might use the product they are developing: “The engineers involved assumed that because they personally would like to own and use such state of the art devices, everyone would. They were wrong”
[3] (p.422). It can be argued that the engineers probably would describe themselves as customer focused, since they assumed that the customers preferred the same devices as they did. However, the attitude ‘we know our customers’ is not the equivalent of focusing on customers [2]. Focusing on customer needs involves both thinking and acting activities [2].
A tendency to focus on a product that designers might want to use themselves often leads to a product
that is too complex [4], as well as a focus on a particular product or solution in early design phases
often hampers innovation and new product development. Finding and understanding people’s needs