• No results found

Quality Estimation of YouTube Video Service

N/A
N/A
Protected

Academic year: 2022

Share "Quality Estimation of YouTube Video Service"

Copied!
44
0
0

Loading.... (view fulltext now)

Full text

(1)

Quality Estimation of YouTube Video Service

NAGARAJESH GARAPATI

Karlskrona, February 2010

Department of Telecommunication Systems School of Engineering

Blekinge Institute of Technology ME10:11

MEE10:11

(2)
(3)

iii

Abstract

YouTube is today one of the most popular video sharing web sites. It is using Flash Player technology together with progressive download to deliver videos in a variety of qualities adaptable to the clients connection speed and requirements. Recently YouTube has got much more user attention with the introduction of HD (High Definition) video content on its web site. This work started with analyzing different aspects of YouTube videos and finding a way to detect re-buffering events during playback. In an effort to do this, 38 videos were uploaded to YouTube and analyzed with respect to codec, container format, encoded bitrate and resolution. An applica- tion called YouTube Player API was used to detect the re-buffering events and some more useful information for the investigation. The greater part of the work concentrated on estimating the effect of re-buffering on the end user perceived quality of YouTube videos.

Finally, conclusions were made by presenting a way to estimate the effect of re-buffering on the perceptual quality of YouTube videos and stating that the maximum quality available on YouTube for HD-720P and HD-1080P is approx 3.91 and 3.86 (on a scale from 1 to 5) re- spectively.

Keywords

YouTube, QoE, PEVQ, YouTube API, Quality Degradation, Re-

(4)
(5)

v

Acknowledgements

First I would like to express my sincere appreciation to

Mr. Andreas Ekeroth and Dr. Markus Fiedler, for giving me the opportunity to be a part of this interesting research, and for their valuable support and guidance throughout the thesis. My sincere thanks to my family members for their love, unlimited support and encouragement.

Nagarajesh Garapati

(6)
(7)

Contents

Abstract iii

Acknowledgements v

1 Introduction 1

1.1 Related Work . . . 2

1.2 Contribution . . . 3

1.3 Outline . . . 4

2 Background 5 2.1 Flash Player . . . 5

2.1.1 Standard buffering . . . 6

2.1.2 Dual-threshold buffering . . . 6

2.1.3 Buffering of H.264 encoded videos. . . 7

2.2 History of YouTube . . . 7

2.2.1 FLV file format . . . 8

2.2.2 MP4 file format . . . 9

2.3 Perceptual Estimation of Video Quality (PEVQ). . . 10

3 Approach 11 3.1 YouTube Player API . . . 11

3.2 Traffic Sniffer . . . 12

3.3 How to Use . . . 13

3.4 Model for Quality Estimation . . . 15

4 Results 19 4.1 YouTube Video Encoding . . . 19

4.2 Buffering Strategies of YouTube . . . 20

4.3 QoE Estimation . . . 21

4.4 Real Time Quality Estimation . . . 23

5 Conclusions and Future Work 25

(8)

viii

A Appendix 27

Bibliography 29

(9)

List of Figures

2.1 Client-Server Communication of YouTube [1]. . . 8

2.2 FLV file format. . . 9

2.3 Metadata tag of FLV file. . . 9

3.1 HTML page. . . 12

3.2 Estimation of maximum quality of YouTube videos. . 17

4.1 Video bitrate. . . 20

4.2 Buffering Strategies. . . 21

4.3 Maximum Quality of YouTube. . . 22

4.4 Quality degradation due to re-buffering. . . 23

4.5 Real Time Quality Estimation. . . 24

(10)

x

(11)

List of Tables

2.1 Mandatory boxes in ISO base media file format [2]. . 10

3.1 Video statistics. . . 16

4.1 Properties of YouTube videos. . . 19

4.2 Encoded bitrate of YouTube videos. . . 20

4.3 Maximum Quality of YouTube videos. . . 22

A.1 Units [2]. . . 27

(12)
(13)

Chapter 1 Introduction

Flash Video is today one of the most widely used media file for- mats on the internet. According to Adobe Systems, Flash Player is installed on 99% of all internet-connected desktops [3]. It is also evi- dent that the online video sharing websites have played a major role in achieving this popularity. Online video sharing is one of the most popular services on the internet. This service allows users to upload their own videos to a service provider’s data base and make them available to the rest of the world. Most of the video sharing service providers uses progressive download together with the Adobe flash player technology to serve their content. YouTube is one of the most widely known video sharing websites. The concepts of unlimited stor- age space, video blogging, measures taken for smooth video playback etc. has turned it into a most popular and successful website.

YouTube started with serving videos in Flash Video (FLV) for- mat. Now they have also introduced High Definition (HD) videos in MP4 container format as Adobe added support to handle MPEG-4 file types. At this point in time YouTube has got much more atten- tion from the users who are exhausted with low quality videos. As YouTube is very popular, millions of people are using this service every day. But still there are many people who cannot experience smooth video playback due to bad network connectivity.

All these aspects make it very important to have a look at the end users’ perception of YouTube videos. This thesis is concentrated on the estimation of end users’ perceived video quality for YouTube videos. This work is quite useful for a service provider to estimate the end - users’ experience with their network connection. So that, they can make some improvements, and avoid the risk of revenue loss as clients migrate to other service providers that can fulfill their

(14)

Chapter 1. Introduction

requirement.

The main aim of this work is to estimate the end user’s percep- tional quality with respect to the encoded bitrates and re-buffering events. In the rest of the document the word encoded bitrate indi- cates the bitrate at which the video has been encoded and re-buffering is a buffering event occurred playback due to a buffer under run.

1.1 Related Work

A lot of research work has been done on how different parameters affect the perceptional video quality. This section discusses some interesting research regarding video quality estimations.

In [4], the authors introduced a set of application level metrics to measure objective video streaming quality. They have used Windows Media Player (WMP) to derive these metrics. They have conducted a number of experiments by simulating the network with a network emulator called NISNET. Packet loss of 1% to 15% together with the round trip delay of 0 to 200 ms was used to disturb the network.

After the analysis the authors made a conclusion that WMP manage to adopt for the packet loss of up to 10% together with up to 200 ms of delay.

An interesting work has been done in the paper [5]. This work mainly focused on analysis of affect of jitter on Internet video quality.

To do this, authors conducted subjective tests where user were asked to give the rating with values ranging from 1 to 1000, indicating 1 as worst and 1000 as best. For the experiments they have used 5 different videos with a verity of content. Each video is of approxi- mately 60 s duration, 320 × 240 resolution, 30 frames per second and encoded with MPEG-1. After the detailed analysis of collected data, they have concluded that there is more than 50% quality degradation with the low levels of jitter and packet loss.

Reference [6] is about estimation of video quality for internet streaming applications. In an effort to do this, they have carried out a number of subjective tests based on typical video content, bitrates, codecs and network conditions. After that, a real time non-reference quality metric called Stream PQoS has been proposed.

In [7], authors tried to address the problem of adopting video quality in terms of video encoding parameters and user perceived quality for streaming video over IP network. They have proposed an Optimal Adoption Trajectory with the set of possible encoding exists

2

(15)

1.2. Contribution

to achieve bitrates required for network adaptation with good user perceived quality.

In [8], a parametric no-reference objective opinion model has been proposed to estimate the multimedia quality in mobile networks.

Quality degradations due to buffering events, packet loss rate and codec bitrate have been taken into account for the quality estima- tions. Then the conclusions were made by stating that a 10 s re- buffering duration can reduce the quality with more than 1 MOS unit and the packet loss of 4% can reduce the quality with 1.5 MOS units for a 256 kbps video stream.

In 3GPP specifications for Packet-switched Streaming (PSS) and Multimedia Broadcast/Multicast Service (MBMS), there is a way to estimate QoE at the clients’ terminal and send reports back to the server. Both technologies support QoE estimations based on session level metrics such as initial buffering, re-buffering etc. and media level metrics like, packet loss, jitter, frame rate deviation etc. In case of PSS, the quality metrics are sent back to the server periodically after specified number of seconds. But in case of MBMS, metrics will be sent back after the end of a streaming session [9, 10].

While coming to Multimedia Telephony Service for IMS (MTSI), the QoE metrics feature supports the reporting of valid metrics for speech, video and text media. The MTSI client could send Quality metrics report to a QoE server during the session and at the end of the session [11].

In this thesis, video quality estimation is based on the model implemented in [8]. There is a possibility of estimating the perceptual quality of YouTube videos at the client end by combining the ways discussed in this paper and the QoE features of 3GPP specifications.

1.2 Contribution

This work started with the implementation of a tool to collect re- quired information from the videos, while playback. Re-buffering events, video properties and the rate at which the video was being downloaded into the browsers cache were calculated with the help of collected data. After all, this thesis mainly concentrated on es- timating the quality degradation of YouTube videos with respect to re-buffering events.

(16)

Chapter 1. Introduction

1.3 Outline

The outline of this document is as follows: Chapter 2 gives a short introduction to Flash Player, YouTube and PEVQ. Chapter 3 dis- cusses implemented tools followed by results and analysis in Chapter 4. Conclusions and Future work are discussed in Chapter 5.

4

(17)

Chapter 2 Background

Before going in-depth into the work, one should get a basic under- standing about how Flash Player works, what is YouTube, structure of YouTube file formats and estimation of user perceived quality.

This chapter gives the overview of all these aspects.

2.1 Flash Player

Adobe Flash Player is a lightweight media player to view animations and videos. It can be installed as a plug-in into any web browser and play all supported video formats. The recent release of Adobe Flash Player (Version: 10.0.42.34) is compatible with all popular Operating Systems and Web Browsers. Flash player has started its journey with the support for playing simple vectors and motion. Today it has got support to handle many types of video and audio container formats including FLV, F4V and MP4. Video sharing web sites like

‘YouTube’, ‘Google Video’ and ‘My Space’ are using Flash Player technology to deliver their content.

Flash player supports two different video delivery mechanisms, namely, Streaming and Progressive Download. Video streaming is possible with a server running Flash Media Server (FMS) software package. FMS starts Video delivery by opening a persistent connec- tion between the client and server then sends the data over Real- Time Messaging Protocol (RTMP). It doesn’t allow video files to download to browsers cache. Instead, it buffers to a secure memory of flash player where the processed video bits are discarded time to time making room for the next series of bits. So, there is a very low risk that content is stolen [12].

(18)

Chapter 2. Background

In case of progressive download there is no need of a FMS. Video content can be delivered over HTTP or RTMP from any standard web server. It works exactly like file download. The video content starts downloading to the client’s machine, and then the Flash Player starts playback as soon as it gets the first video frame into the buffer.

The lack of security of video content is the main disadvantage with progressive download [12].

While distributing the video content, a variety of functions can be called on the flash player to control the external playback of the video and to customize the player. One of the important controls of that kind is to set buffer size. There is a possibility to specify the number of seconds to buffer in memory before starting the play- back. Buffer size can also be reset to a higher value during playback [13]. Service providers use different buffering strategies to provide a smooth playback experience to the client. Following are the three different buffering strategies which are widely in use:

1. Standard video buffering.

2. Dual-threshold buffering.

3. Buffering of H.264 encoded video.

2.1.1 Standard buffering

It is the basic buffering principle that Adobe Flash Player 9 supports.

Flash Player receives a stream and stags the data into the buffer until the predefined buffer length is reached. Once it is done, the movie starts playing and Flash Player tries to keep the buffer full up to the chosen length, receiving only sufficient amount of data from the server. In this scenario video playback starts very quickly, but this strategy could not overcome the effect of buffer under-run due to the fluctuations in bandwidth. This issue has been resolved with the concept of Dual-threshold buffering strategy [14].

2.1.2 Dual-threshold buffering

The main aim of this technique is to combine the advantages of quick initial playback and stabilizing the effects of buffer underflow. Dual threshold buffering works with setting up two different initial buffer- ing limits. Flash Player will start playing the video as soon as it has receives minimum number of bytes to fill up the first buffer limit.

6

(19)

2.2. History of YouTube

Then the second higher limit will be set and fills up very fast. Once it happens Flash Player only receives the data necessary to maintain the buffer to chosen length. By conception of two different buffer lengths, this strategy is very useful for quick video playback together with the efficient compensation of bandwidth fluctuations [14].

2.1.3 Buffering of H.264 encoded videos.

The buffering of H.264 encoded videos is much more complex than the normal FLV video buffering because of the complexity in the encod- ing mechanism. H.264 uses various encoding methods and strategies.

In H.264 encoded video, video frames can have multiple references in past and future. So, it might be required to load several frames before starting the playback. This means that the videos encoded with H.264 usually requires a deeper buffer. Because of this service providers are not encouraged to restrict the buffering of H.264 en- coded videos. They might not be able to see the expected behavior of Flash Player, if there are any buffering limits.

Flash Player does not restrict the buffering of H.264 encoded videos and it does not strictly follow the user specified initial buffer length [14].

2.2 History of YouTube

YouTube is a video sharing web site where users can upload their own videos and make them available to the rest of the world. Users can also search for the videos and watch them on their computers or mobile devices. This web site was launched in 2005 and acquired by Google Inc. in November 2006. YouTube uses Flash Player Technol- ogy together with progressive download to deliver its content.

In the beginning, YouTube only offered videos in one quality with the resolution of 320 × 240 pixels. As time goes by it has started providing videos in different formats with much better resolution.

YouTube takes a copy of the originally uploaded video and generates five different qualities of the same video. It is true only when the up- loaded video is encoded with maximum resolution (≥ 1920 × 1080) and bitrate (≥ 3 Mbps). Otherwise YouTube only generates the achievable qualities with the uploaded video. The main reason be- hind creating the same video with different qualities is to serve their clients with different bandwidths. But, YouTube does not do any

(20)

Chapter 2. Background

bandwidth detection clients have to switch between different qualities as they needed. YouTube also generates two lower quality (176×144) videos for the purpose of mobile applications. More discussions on YouTube’s video resolutions and bitrates can be found in chapter 3.

Figure 2.1 shows the basic Client-Server communication of YouTube.

When the clients play button is pressed, an HTTP GET message with a unique video identifier is sent from the client to the YouTube’s web server. In response to the GET message YouTube sends a HTTP Redirect message that can redirect the client to a Content Distri- bution Network (CDN) server of YouTube, that’s where the original video file has been stored. Then the CDN server sends the video file content over TCP in a single HTTP 200 OK message [1].

Figure 2.1: Client-Server Communication of YouTube [1].

One of the most important things to know about YouTube is its file formats. YouTube uses FLV and MP4 container formats. In this work, metadata information is extracted from these file headers for the analysis purpose. It is necessary to know about these file formats to understand how to extract metadata information.

2.2.1 FLV file format

The block diagram in the Figure 2.2 represents the file format of FLV, it comprises of a header and three different tags namely, Audio tag, video tag and data tag. Each tag in FLV constitutes of a single stream and there cannot be more than one video and audio stream in a single file. FLV header contains information about the file signature (FLV by default), file version, tags presented and the length of the header.

8

(21)

2.2. History of YouTube

Audio and video tags contain audio and video streams respectively.

Data tag contains metadata information of the file, this tag should be kept at the start of the file to initiate the playback before the download completes. This metadata tag contains the information about start time of the video, width and height, bitrate, frame rate and the size of the file in bytes. FLV file stores all this information as multi byte integers in big-endian byte order [15].

Figure 2.2: FLV file format.

Figure 2.3: Metadata tag of FLV file.

2.2.2 MP4 file format

MP4 file structure is much more complex than FLV, and it is an ISO Based Media File Format. In this format media file contains audio and video tracks together with a metadata header. This metadata header constitutes of several object-oriented building blocks called boxes. Each box is defined by unique type identifier and length.

These boxes contain the information about metadata and actual me- dia data for a presentation. Table 2.1 gives the information about the boxes from which the metadata information has been extracted [2].

Useful metadata information for the analysis is extracted and decoded to human readable form from the metadata headers of FLV and MP4 files.

(22)

Chapter 2. Background Box Type Contents

pdin ‘progressive download information’.

moov ‘Container for all the metadata’.

vmhd ‘video media header, overall information (video track only)’.

stbl ‘sample table box, contains all the time and data indexing of the media samples in a track’.

stsz ‘This box contains the sample count and a table giving the size in bytes of each sample’.

ctts ‘This box provides the offset between decod- ing time and composition time’.

Table 2.1: Mandatory boxes in ISO base media file format [2].

2.3 Perceptual Estimation of Video Qual- ity (PEVQ).

PEVQ is a standardized measurement algorithm to estimate the user perceived quality of a video in terms of Mean Opinion Score (MOS).

MOS is a measure of end user’s experience, estimated by conducting subjective tests where the subjects are asked to rate the quality of a service. The perceptual quality of a video is nothing but a measure of perceptional experience of the end user. PEVQ is trained with subjective measurements of user experience and it has been proven that the output is correlating well with subjective results [16, 17].

PEVQ takes a source video and a degraded video of the same source as input and compares each frame in the degraded video with the same frame in the source video, then estimates the quality in terms of user experience with respect to different kinds of data loss.

It gives the output on scale from 1 to 5, where 1 is the lowest and 5 is the highest quality [16, 18].

PEVQ is not suggested to be use with the videos of less than 6 s more than 20 s of duration [18]. In this work it has been used to estimate the quality of HD 720P and HD 1080P videos downloaded from YouTube. The duration of each video is approximately 14 s.

10

(23)

Chapter 3 Approach

This chapter explains the implementation of a tool that has been used to collect the necessary information for the analysis. An application called YouTube Player API is used to implement this tool. It is also possible to run this application together with a traffic sniffer to extract metadata information from the video file headers. In this work WinDump was used to collect the YouTube traffic.

3.1 YouTube Player API

YouTube Player API is an application available from YouTube. This application is written in JavaScript and it can be used to control the embedded YouTube video player. Clients should have Flash Player 8 or higher installed on their computers to get it working correctly. A java script API called SWFObject is recommended to use for embed- ding the YouTube player into a web page since it has an ability to detect the version of the Flash Player. A JavaScript function called onYouTubePlayerReady() must be implemented in the HTML page that contains YouTube player. This function will be called once the player is fully loaded and the API is ready [19, 20].

A reference object to the YouTube player must be crated by call- ing the method getElementbyId() on the embed tag containing the YouTube player. Once the object has been created, a variety of JavaScript functions can be called on a YouTube player object to play, pause, seek to certain time in the video, set volume and mute the player [19].

This API can also be used to collect some useful information required for the analysis like, events occurred during the playback,

(24)

Chapter 3. Approach

number of bytes loaded into the buffer, total size of the video file, total duration of the video and the video identifier (video ID)[19].

Figure 3.1 shows the HTML page designed by embedding the YouTube video in it. This web page is accessed through the WAMP server running locally on the computer [21]. Because, Adobe Flash Player security restrictions limit an offline application to play only offline media files. Similarly, an online application is limited to only playing online media files [22]. Flash Player considers it as online application when it is accessed through WAMP server. The usage of this tool is discussed in section 3.3.

Figure 3.1: HTML page.

3.2 Traffic Sniffer

In this work the main purpose of the traffic sniffer is to collect the data packets containing the metadata of the video files to detect the parameters with which the videos have been encoded. A network

12

(25)

3.3. How to Use

analyzer called WinDump is used to collect the traffic and it is set to start simultaneously with the HTML page and capture all TCP data packets coming into the network while video playback [23].

3.3 How to Use

This tool can be used by running a simple Perl script from the com- mand line, it runs the HTML page and the traffic sniffer together.

JavaScript starts collecting the information by calling functions on YouTube object as soon as web page loads. Collected data can be sent back to server and store in a text in a text file by hitting on the

‘Send Data’ button. The collected data contains the logs of differ- ent events occurred during the playback and the bytes loaded into the browsers cache with time. It is also possible to stop and restart the JavaScript updating processes by clicking on the buttons ‘Stop Updating’ and ‘Restart Updating’ respectively. New videos can be loaded into the player by providing unique video ID and the play- back quality can be changed by sending a request with the required quality. If the video is not available in the specified quality, it plays the next lowest quality video.

WinDump runs in the background while video playback and col- lects all TCP packets coming on port 80. WinDump can be termi- nated at any time by simply pressing Ctrl + C.

Meta data information and bitrate of all videos can be calculated by running a simple Perl script called ‘process.pl’, after the collection of all necessary data. process.pl reads the data from collected log files to extract metadata information and to calculate bitrate. Here bi- trate represents the bits loaded into the browser’s cache with respect to time. This tool calculates bitrate in overlapped window fashion, window length in milliseconds (¿=1000) should be passed as an ar- gument from the command line. Programme calculates the bitrate in specified window duration for every second starting from zero. It generates the output files with time and number of bits loaded, where time is the synchronized time of the first sample of the window and bits loaded is the number of bits loaded in the corresponding window.

Synchronized time is calculated by using the following formula:

Tsync = ActualT ime − StartT ime

Where Tsyncis the synchronized time, ActualTime is the JavaScript time stamp corresponds to the sample and StartTime is the time

(26)

Chapter 3. Approach

when the video has started.

‘process.pl’ identifies metadata packets from the collected video traffic and extracts useful information from them. It can detect ‘on MetaData’ tag in FLV and F4V file formats [15] and extracts follow- ing information:

1. Start Time (s) 2. Total Duration (s)

3. Width of the video (Pixels) 4. Height of the video (Pixels) 5. Video Data Rate (bps) 6. Audio Data Rate (bps) 7. Total Data Rate (bps) 8. Frame Rate (fps) 9. Byte Length (Bytes)

10. Can Seek on Time (Yes/No)

Where Start Time is the time from which the video started play- ing, Total Duration is the total duration of the video, Byte Length is the total number of bytes in the video and Can seek on Time rep- resents whether the video can be asked to jump to the specified time or not.

While coming to MP4 file format, packets can be identified by searching for the tags of different boxes in the MP4 file like ‘moov’,

‘stsz’, ‘stsd’ etc. The information gathered from the MP4 metadata packets is as follows:

1. Total Duration (s)

2. Width of the video (Pixels) 3. Height of the video (Pixels) 4. Byte Length (Bytes)

5. Audio Sample Count

14

(27)

3.4. Model for Quality Estimation

6. Video Sample Count 7. Horizontal Resolution 8. Vertical Resolution

Audio sample count and Video sample count are the number of samples in audio and video tracks respectively. From this information total data rate of the video can be calculated by using the formula:

T otalDataRate= ContentLength Duration

As there is only one frame per sample in video track, frame rate can be calculated as follows:

F rameRate= V ideoSampleCount Duration

3.4 Model for Quality Estimation

The affect of re-buffering events on YouTube video watching expe- rience is calculated with a model derived by modifying an existing model called MTQI (Mobile TV Quality Index). MTQI is a model to predict the perceived video quality by taking quality degrada- tions due to codec bitrate, packet loss and buffering into account.

This model is implemented based on the parametric objective-opinion model discussed in [8]. Equation 3.1 shows the basic structure of the model.

MOS = f(MOSBase, Initial Buff Deg, Rebuff Deg,

Packet Loss Deg) (3.1)

Where, ‘MOS’ stands for the Mean Opinion Score of the client,

‘MOSBase’ is the base quality for a given codec and bitrate, ‘Packet Loss Deg’ is the quality degradation due to packet loss, ‘Initial Buff Deg’ is the degradation due to initial-buffering and ‘Rebuff Deg’ is the degradation due to re-buffering. This model was trained with the results from a number of subjective tests, and it is also shown that the model scores are closely corresponding to the subjective results. These subjective tests are conducted with a combination of affects due to different metrics such as codec, bitrate, packet loss,

(28)

Chapter 3. Approach

Video Bitrate FPS Codec Container

HD 720P HD 1080P

Reference 15 Mbps 30 Mbps 25 H.264 MP4

Sample 2 Mbps 3 Mbps 25 H.264 MP4

Table 3.1: Video statistics.

buffering and other data losses. The model gives an output score (MOS) between 1 and 5, where 5 is the best perceived quality.

As YouTube is using constant bitrate associated with each video quality and sending the data over TCP. TCP compensates the packet loss by maintaining a persistent connection between the client and the server. So, there will not be any effect of packet loss on the quality of the video. Instead, packet loss in TCP reduces the throughput of the connection [24]. The resultant model excluding the effect of packet loss and bitrate looks as follows:

MOS= f(MOSBase, Initial Buff Deg, Rebuff Deg) (3.2) Estimation of Quality degradation due to re-buffering has been started by estimating the MOSBase (maximum quality) of the YouTube videos. This is done by conducting experiments with 38 short video clips. The duration of each clip is around 14 s.

Figure 3.2 shows a block diagram of the procedure that is followed to estimate the ‘MOSBase’ of YouTube videos. First the videos are shot by using Sony HDR-CX105 video camera and then converted to MP4 format with H.264 codec with a tool called FFMPEG [25].

Video shot with the handy cam are in the interlaced format with 50 FPS. Those videos were de-interlaced with 25 FPS while converting to MP4. Videos have been encoded with 720P and 1080P resolution, these videos are called reference videos. After that all reference videos are uploaded to YouTube and then downloaded the YouTube encoded MP4 files (sample videos) of both resolutions. Now both sample and reference videos are converted to raw AVI format using FFMPEG and used as input to PEVQ to estimate the quality of the sample video. The statistics of sample and reference videos can be seen in Table 3.1.

After the estimation of maximum quality available on YouTube, quality degradation due to re-buffering is estimated by using the model proposed in [8]. The final quality of the video together with the

16

(29)

3.4. Model for Quality Estimation

Figure 3.2: Estimation of maximum quality of YouTube videos.

buffering degradation is calculated by substituting Buffering Degra- dation into Equation 3.2.

(30)
(31)

Chapter 4 Results

4.1 YouTube Video Encoding

In Table 4.1 the resolution, container format and the codec infor- mation used to encode different qualities of YouTube videos can be seen. The resolution stated in the table is the maximum resolution of YouTube videos. It can be lowered in some cases but never go higher than the mentioned values, it always depends on the source video provided by the client. YouTube is using H.264 codec to en- code all qualities of videos except for small videos. They are using FLV container format with small, medium and large videos and MP4 format with HD videos.

While coming to video bitrate, YouTube is using constant bitrate associated with each video quality. The behavior of YouTube video bitrate for all qualities can be seen in the Figure 4.1. From the figure it is clear that the bitrates are not varying much, the average bitrates and the standard deviation can be found in the table 4.2.

Since a constant bitrate is used with each video quality, the av- erage bitrate is considered as the bitrate for a video with a specific

Quality Max. Resolution Codec Container HD 1080P 1920 × 1080 H.264 MP4

HD 720P 1280 × 720 H.264 MP4

LARGE 854 × 480 H.264 FLV

MEDIUM 640 × 360 H.264 FLV

SMALL 400 × 226 - FLV

Table 4.1: Properties of YouTube videos.

(32)

Chapter 4. Results

Small Medium Large HD 720P HD 1080P

0 0.5 1 1.5 2 2.5 3 3.5 4

Quality Levels

Bitrate (Mbps)

Mean

0.45

0.70

1.31

2.11

3.59

Figure 4.1: Video bitrate.

Quality Bitrate (Mbps)

- Mean Min Max Std

HD 1080P 3.5915 3.4362 3.7816 0.0791 HD 720P 2.1131 2.0425 2.3197 0.0515 Large 1.3140 1.1435 1.3334 0.0386 Medium 0.7064 0.5723 0.9071 0.0756 Small 0.4579 0.3376 0.8334 0.1322 Table 4.2: Encoded bitrate of YouTube videos.

quality.

4.2 Buffering Strategies of YouTube

YouTube is using two distinct buffering strategies to deliver FLV and MP4 files. They are using the Dual-Threshold Buffering with FLV files and H.264 encoded video buffering with MP4 files. The behavior of these two buffering strategies can be clearly seen in the figure 4.2.

This plot is drawn between the time and number of bits loaded into the buffer. Data in the plot was collected from a single video available in all formats.

In case of figures 4.2-A, B and C video container format is FLV and it has been delivered using the Dual-Threshold buffering strategy.

The sudden peak in the beginning of these plots represents a rapid transfer of data at the beginning of the video and the small peaks

20

(33)

4.3. QoE Estimation

in the rest of the plot shows the behavior of sending small chunks of data to keep the buffer full to the chosen length. Dual-threshold buffering strategy is followed even though the ‘Medium’ and ‘large’

quality videos are encoded with H.264 as these files are relatively smaller than the MP4 files and takes less time to download.

The last two plots in the figure (plot D and Plot E) represent the behavior of Buffering of MP4 videos. In this scenario data transfer is very rapid. There is no restriction on how many bytes to send.

YouTube is transferring these files as fast as they can. Since, the files are big compared to other formats and these are encoded with H.264 codec. This behavior is very clear in the plots and the oscillations in the data flow could be because of the bandwidth fluctuation or the Flash Player’s buffer stacking mechanism. At low level, Flash Player fills up the buffer by pushing sudden burst of frames [14].

0 10 20 30 40 50 60 70 80

0 5 10 15 20 20

Time (s) E: HD 1080P

0 10 20 30 40 50 60 70 80

0 5 10 15 20 20

D: HD 720P

0 10 20 30 40 50 60 70 80

0 5 10 15 20 20

Bitrate (Mbps)

C: Large

0 10 20 30 40 50 60 70 80

0 5 10 15 20 20

B: Medium

0 10 20 30 40 50 60 70 80

0 5 10 15 20 20

A: Small

Figure 4.2: Buffering Strategies.

4.3 QoE Estimation

The maximum quality of YouTube videos have been calculated by analyzing the results from 38 experiments. Figure 4.3 shows the MOS values [16] for HD 720P and HD 1080P videos. Table 4.3 presents the statistics very clearly.

The Mean Opinion Scores of the end users are estimated by using the model in Equation 3.1. Figure 4.4 shows a plot between the time and MOS. In the figure plot A shows the re-buffering events occurred

(34)

Chapter 4. Results

HD 720P HD 1080P

3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5

Quality

PEVQ Score (QoE)

3.6 4.3

3.5 4.3 Maximum

Minimum

Figure 4.3: Maximum Quality of YouTube.

Quality MOS

- Mean Min Max Std

HD 720P 3.9141 3.4790 4.2920 0.1603 HD 1080P 3.8637 3.6240 4.2870 0.1487 Table 4.3: Maximum Quality of YouTube videos.

during the playback and plot B shows the quality degradation due to the affect of re-buffering.

A 15 s window is used to estimate the QoE as PEVQ has a re- striction on the videos with more than 15 s of duration. Plot A is clearly showing the buffering events occurred during playback. Video begun with a small amount of initial buffering and then it started to play. But in plot B there is no data until 15 s because, the measuring window size is 15 s and the tool does not estimate the QoE until it has got 15 s of data to evaluate.

Plot B has started at lower MOS because of the effect of initial buffering and then it suddenly jumped to the maximum quality in the play period. The quality curve is coming down as soon as there is another buffering event. There are some oscillations in the plot since there are lots of buffering events with different durations. There is another large play event after 100 s and the quality curve gradually rises to the maximum level. So, from the plot it is clear that the re- buffering duration has considerable impact on the QoE of the service.

22

(35)

4.4. Real Time Quality Estimation

0 50 100 150 200 250 300

2 2.5 3 3.5 4

Time (s)

QoE (MOS)

B

0 50 100 150 200 250 300

Playing Buffering

A

Figure 4.4: Quality degradation due to re-buffering.

4.4 Real Time Quality Estimation

A real time quality estimation tool is implemented based on the qual- ity estimation model. Figure 4.5 shows the real time tool, where videos can be watched in different qualities and at the same time the real time quality degradation plot can be seen. This plot is drawn between the estimated MOS and the time.

(36)

Chapter 4. Results

Figure 4.5: Real Time Quality Estimation.

24

(37)

Chapter 5

Conclusions and Future Work

As internet video sharing has got much popularity and a significant share in every day internet traffic it is very important to measure the end users’ video perceptual experience with respect to different network parameters. This thesis has analyzed some of the impor- tant parameters of YouTube videos and estimated the impact of re- buffering on end user’s Quality of Experience. In effort to do this, a tool has been implemented to collect the information necessary to an- alyze YouTube videos and some more useful information is collected from the metadata headers of YouTube’s FLV and MP4 videos.

For the analysis we have conducted objective tests using 38 short video clips. The videos were shot by Sony HDR-CX105 video camera, and each video is approximately 14 s in duration. All these videos are then converted to H.264 encoded MP4 format by using FFMPEG and uploaded to YouTube. Then the maximum quality of YouTube videos have been estimated by using PEVQ and the different encoded parameters are investigated with the help of collected information.

YouTube is using constant bitrate associated with each quality. The average bitrate for HD 720P and HD 1080P videos are 2.11 and 3.59 respectively and the maximum resolutions are 1920 × 1080 and 1280 × 720. They are using H.264 codec to generate all qualities of the video except for small quality.

The maximum quality of YouTube videos are 3.91 and 3.86 for HD 720P and HD 1080P videos respectively. Quality degradation due to re-buffering duration is estimated by using an existing model called MTQI. Since, YouTube is maintaining fixed bitrate coupled with each quality and there is no effect of packet loss on YouTube

(38)

Chapter 5. Conclusions and Future Work

videos the packet loss and bitrate coefficients are taken away from the model.

Then the quality degradation due to re-buffering is estimating in real time by detecting the buffering events during playback and send- ing that information back to the server.

Future work

While coming to Future work, this approach is quite useful to estimate the perceptual quality of end user in the client terminal during video playback. Only Small effort is required to implement the same functionality in the flash plug-in.

It is also possible to send the quality reports back to the network operators from mobile clients such as the iphone with YouTube client.

In the mobile application scenario, it is also interesting to combine the measurements with location using cell ID or GPS.

It is also interesting to see how well these results associate with subjective test results.

26

(39)

Appendix A Appendix

The units used in this document are shown in the Table A.1.

FFMPEG commands

The following ffmpeg commands are used to convert videos from one format to the other.

Converting m2ts files to avi files:

bellow command generates a de-interlaced avi video with 25 fps from an interlaced m2ts video file in both HD1080 and HD720 for- mats respectively.

ffmpeg -r 25 -s 1920x1080 -i input.m2ts -vcodec mpeg4 -sameq - acodec copy -deinterlace -aspect 16:9 -s hd1080 output.avi

ffmpeg -r 25 -s 1280x720 -i input.m2ts -vcodec mpeg4 -sameq - Unit Discription

s Seconds ms Milliseconds fps Frames per second

MOS Mean Opinion Score on scale from 1 to 5 bps Bits per second

Mbps Mega bits per second

Table A.1: Units [2].

(40)

Chapter A. Appendix

acodec copy -deinterlace -aspect 16:9 -s hd720 output.avi

Converting avi files to mp4 files:

ffmpeg -i input.avi -y -vcodec libx264 -f mp4 -g 50 -vb 30M -qmax 51 -r 25 output.mp4

Converting mp4 files to raw avi files:

The commands used to convert mp4 files to raw avi files are as follows:

ffmpeg.exe -i input.mp4 -f rawvideo output.yuv

ffmpeg.exe -s 1920x1080 -r 25 -i input.yuv -vcodec copy -y out- put.avi

Quality estimation with PEVQ:

The following command is used to compare the reference and sample videos.

PEVQOem.exe -Ref ReferenceVideo.avi -Test TestVideo.avi -Out pevq result.txt

28

(41)

Bibliography

[1] Michael Zink, Kyoungwon Suh, Yu Gu, and Jim Kurose. Charac- teristics of YouTube network traffic at a campus network - Mea- surements, models, and implications. Comput. Netw., 53(4):501–

514, 2009.

[2] ISO/IEC 14496-12. Information technology–Coding of audio- visual objects–Part 12: ISO base media file format. Technical report, October 2005.

[3] Millward Brown survey. Flash content reaches 99% of internet viewers [online, Verified January 2010]. Available from: http:

//www.adobe.com/products/player_census/flashplayer.

[4] Zhiheng Wang, Sujata Banerjee, and Sugih Jamin. Studying streaming video quality: from an application point of view. In MULTIMEDIA ’03: Proceedings of the eleventh ACM interna- tional conference on Multimedia, pages 327–330, New York, NY, USA, 2003. ACM.

[5] Mark Claypool, Mark Claypool, Jonathan Tanner, and Jonathan Tanner. The Effects of Jitter on the Perceptual Quality of Video. In In Proceedings of the ACM Multimedia Conference, pages 115–118, 1999.

[6] Stefan Winkler and Ruth Campos. Video quality evaluation for internet streaming applications. In Proc. IS &T/SPIE Electronic Imaging 2003: Human Vision and Electronic Imaging VIII, vol- ume 5007, pages 104–115, 2003.

[7] Nicola Cranley, Philip Perry, and Liam Murphy. User percep- tion of adapting video quality. Int. J. Hum.-Comput. Stud., 64(8):637–647, 2006.

(42)

BIBLIOGRAPHY

[8] J¨orgen Gustafsson, Gunnar Heikkila, and Martin Pettersson.

Measuring multimedia quality in mobile networks with an ob- jective parametric model. In ICIP, pages 405–408, 2008.

[9] Frederic GABIN. 3GPP TS 26.234 V9.1.0. Technical Re- port Protocols and Codes (R 9), December 2009. Available from: http://www.3gpp.org/ftp/Specs/html-info/26234.

htm [Verified January 2010].

[10] Igor CURCIO. 3GPP TS 26.346 V9.1.0. Technical Report Pro- tocols and Codes (R 9), December 2009. Available from: http:

//www.3gpp.org/ftp//Specs/html-info/26346.htm [Verified January 2010].

[11] Per FRJDH. 3GPP TS 26.114 V9.1.0. Technical Report Me- dia handling and interaction (R 9), December 2009. Available from: http://www.3gpp.org/ftp//Specs/html-info/26914.

htm [Verified January 2010].

[12] Video Learning Guide for Flash: Progressive and Stream- ing Video [online, Verified January 2010]. Available from:

http://www.adobe.com/devnet/flash/learning_guide/

video/part02.html.

[13] ActionScript 3.0 Language and Components Reference:

FLVPlayback [online, Verified January 2010]. Avail- able from: http://www.adobe.com/livedocs/flash/9.

0/ActionScriptLangRefV3/fl/video/FLVPlayback.html\

#bitrate. It is the documentation of an ActionScript package, called fl.video.

[14] Fabio Sonnati. New buffering strategies in Flash Player 9 and Flash Media Server 3 [online, Verified January 2010]. Available from: http://www.adobe.com/devnet/flashmediaserver/

articles/fms_buffering_strategies.html.

[15] Adobe Systems Inc. Video File Format Specification Version 10. Technical Report CESNET Technical Report 18/2004, November 2008. Available from: http://www.adobe.com/

devnet/flv/pdf/video_file_format_spec_v10.pdf [Verified Januaryr 2010].

30

(43)

BIBLIOGRAPHY

[16] OPTICOM GmbH. PEVQ Advanced Perceptual Evaluation of Video Quality [online, Verified January 2010]. Available from:

http://www.opticom.de/download/PEVQ-WP-v07-A4.pdf.

[17] Matthias Malkowski and Daniel Claßen. Performance of Video Telephony Services in UMTS using Live Measurements and Net- work Emulation. Wirel. Pers. Commun., 46(1):19–32, 2008.

[18] OPTICOM GmbH. PEVQ - Perceptual Evaluation of Video Quality [online, Verified January 2010]. Available from: http://

www.opticom.de/download/SpecSheet_PEVQ_08-03-13.pdf.

[19] YouTube JavaScript Player API Reference [online, Verified Jan- uary 2010]. Available from: http://code.google.com/apis/

youtube/js_api_reference.html.

[20] TenSafeFrogs bobbyvandersluis. swfobject [online, Verified Jan- uary 2010]. Available from: http://code.google.com/p/

swfobject.

[21] Wamp Server: Presentation [online, Verified January 2010]. Available from: http://www.wampserver.com/en/

presentation.php.

[22] WHITE PAPER: Adobe Flash Player 9 Security Flash Player 9,0,124,0 [online, Verified January 2010]. Avail- able from: http://www.adobe.com/devnet/flashplayer/

articles/flash_player_9_security.pdf.

[23] WinDump documentation [online, Verified January 2010].

Available from: http://www.mirrorservice.org/sites/ftp.

wiretapped.net/pub/security/packet-capture/winpcap/

windump/docs/default.htm.

[24] Markus Fiedler Junaid Shaikh and Denis Collange. Quality of Experience from user and network perspectives. Annals of Telecommunications, 65(1–2):47–57, 2010.

[25] FFmpeg Documentation [online, Verified January 2010]. Avail- able from: http://ffmpeg.org/ffmpeg-doc.html.

(44)

References

Related documents

To validate the no-reference model, we applied the model to the EPFL-PoliMI and LIVE Wireless Video Quality Assessment databases and we calculated the linear correlation

Genom en komparation av gymnasieelever i Sverige och Frankrike, som utgör exempel på länder med olika undervisningstraditioner, ställs frågor om effek- ten av litterär

Figure 17: Consistency of viewer’s opinions based on Video Quality 24 Figure 18: Consistency of viewer’s opinions based on Audio Content 25 Figure 19: Consistency of

From this investigation, a function will be developed to calculate the perceptual quality of video given the layering technique, number of layers, available bandwidth and

In the k-fold cross-validation process, the dataset is a divide into k equal parts and they these k equal sets only one is used for the testing and remaining(k-1) are used for

The intention of this chapter is to discuss the works done in the past in relation to estimation of buffering and video quality, and machine learning applications for the

Det finns många områden som kan studeras inom ämnet, men vi har valt att avgränsa oss till att undersöka om minskad arbetstid är det som önskas av anställda eller om det är andra

Genom förstärkt lagstiftning har socialtjänsten pekats ut som en viktig och central aktör för detta stöd, men kunskapen om vad socialtjänsten gör är begränsad. Den