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Interaction Design To observe and analyze

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analyze

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2012-01-26 | #‹#›

@ UU/IT

Four approaches to design

Name Style User Designer

User-centered User needs Do the design Work with users Activity-centered Tasks and activities Perform tasks Create tools Systems design Divide system to

smaller parts

Define goal of the system

Design parts and assemble

Genius Skilled designer Test the design Inspiration and inventor

•  http://www.aiga.org/content.cfm/designing-for- interaction-an-interview-with-dan-saffer

•  http://www.adaptivepath.com/blog/2006/07/17/hot- dan-on-dan-action-a-conversation-between-dan-

brown-and-dan-saffer-part-1/

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To be a good designer

§  It’s always about usability, and users

§  A sensitive eye

•  Learning to see things as they are

§  Be creative – challenge things

§  Everything takes time

•  To learn

•  To develop

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Good design from bad design

§  The good ideas do not come easy!

§  You don’t know what is good from the beginning.

•  "The two most important tools an architect has are the

eraser in the drawing room and the sledge hammer on the construction site." — Frank Lloyd Wright

•  Hemingway rewrote the ending to A Farewell to Arms 39 times. When asked about how he achieved his great

works, he said, "I write 99 pages of crap for every one page of masterpiece."

•  "The physicist's greatest tool is his wastebasket." —

Albert Einstein

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Frank Lloyd Wright

§  Frank Lloyd Wright (1867 –1959) was an

American architect, interior designer, writer

and educator

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To be inspired...

Frank Lloyd Wright Chair Barrel , 1937

Mats Theselius

"Älgskinnsfåtöljen"

1990

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OBSERVING DESIGN

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Stand up!

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Stand up!

§  Going by taxi from the city to the airport takes about 1 hour

§  Latest check-in is 1 hour before departure

§  You may sit when you know at what time the taxi should pick up the passenger at the

hotel?

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1930

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1931

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1936

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2009

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2010

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Stockholm

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Madrid

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Singapore

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Other perspective!

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Odd functionality – good design!

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Background knowledge

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Standard functionality – bad design!

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Good design bad design?

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Good design bad design?

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Good design bad design?

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Good design bad design?

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Good design bad design?

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Good design bad design?

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Good design bad design?

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Good design bad design?

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Good design bad design?

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Good design bad design?

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Small things…

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2012-01-26 | #‹#›

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Small things…

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Open your eyes!

§  Don’t

§  Get

§  Surprised!

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2012-01-26 | #‹#›

@ UU/IT

TO DO week 4 - 5

§  Per group, observe something, reflect

§  Post to your blog

•  1 photo

§  Make it your own!

•  Reflect (short)

§  Usability problem? Why?

§  How to approach the problem?

§  Your own reflections?

§  Fail – poor or no result, no contact

§  3 – just meets the

specification, from the web, nothing new...

§  4 – own material, depth in analysis

§  5 – original work,

reflection and activity

References

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