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© 2007 Pearson Prentice Hall

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Lecture Outlines Chapter 3

Physics, 3rd Edition James S. Walker

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Chapter 3

Vectors in Physics

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Units of Chapter 3

• Scalars Versus Vectors

• The Components of a Vector

• Adding and Subtracting Vectors

• Unit Vectors

• Position, Displacement, Velocity, and Acceleration Vectors

• Relative Motion

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3-1 Scalars Versus Vectors

Scalar: number with units

Vector: quantity with magnitude and direction How to get to the library: need to know how far and which way

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3-2 The Components of a Vector

Even though you know how far and in which direction the library is, you may not be able to walk there in a straight line:

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3-2 The Components of a Vector

Can resolve vector, defined by its length r and its direction angle θ, into perpendicular

components (rx, ry) using a two-dimensional coordinate system:

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3-2 The Components of a Vector

Length, angle, and components can be calculated from each other using

trigonometry:

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Figure 3-4

A vector and its scalar components

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Example 3-1a

Determining the Height of a Cliff

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Example 3-1b

Determining the Height of a Cliff

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Figure 3-5

A vector whose x and y components are positive

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3-2 The Components of a Vector

Signs of vector components:

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Figure 3-7

Vector direction angles

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Figure 3-8

The sum of two vectors

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3-3 Adding and Subtracting Vectors

Adding vectors graphically: Place the tail of the second at the head of the first. The sum points from the tail of the first to the head of the last.

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Figure 3-10

Identical vectors A at different locations

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Figure 3-11 A + B = B + A

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Figure 3-12

Graphical addition of vectors

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3-3 Adding and Subtracting Vectors

Adding Vectors Using Components:

1. Find the components of each vector to be added.

2. Add the x- and y-components separately.

3. Find the resultant vector.

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3-3 Adding and Subtracting Vectors

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3-3 Adding and Subtracting Vectors

Subtracting Vectors: The negative of a vector is a vector of the same magnitude pointing in the opposite direction. Here, D = A – B.

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3-4 Unit Vectors

Unit vectors are dimensionless vectors of unit length.

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3-4 Unit Vectors

Multiplying unit vectors by scalars: the multiplier changes the length, and the sign indicates the

direction.

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3-5 Position, Displacement, Velocity, and Acceleration Vectors

Position vector r points from the origin to the location in question.

The displacement vector Δr points from the original position to the final

position.

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Figure 3-18 Position vector

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3-5 Position, Displacement, Velocity, and Acceleration Vectors

Average velocity vector:

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So vav is in the same direction as Δr.

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3-5 Position, Displacement, Velocity, and Acceleration Vectors

Instantaneous velocity vector is tangent to the path:

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3-5 Position, Displacement, Velocity, and Acceleration Vectors

Average acceleration vector is in the direction of the change in velocity:

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Figure 3-23

Average acceleration for a car traveling in a circle with constant speed

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3-5 Position, Displacement, Velocity, and Acceleration Vectors

Velocity vector is always in the direction of

motion; acceleration vector can point anywhere:

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3-6 Relative Motion

The speed of the passenger with respect to the ground depends on the relative directions of the passenger’s and train’s speeds:

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Figure 3-26

Adding velocity vectors

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3-6 Relative Motion

This also works in two dimensions:

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Figure 3-28

Vector addition used to determine relative velocity

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Figure 3-29

Reversing the subscripts of a velocity reverses the corresponding velocity vector

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Summary of Chapter 3

• Scalar: number, with appropriate units

• Vector: quantity with magnitude and direction

• Vector components: Ax = A cos θ, Ay = A sin θ

• Magnitude: A = (Ax2 + Ay2)1/2

Direction: θ = tan-1 (Ay / Ax)

• Graphical vector addition: Place tail of second at head of first; sum points from tail of first to head of last

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• Component method: add components of individual vectors, then find magnitude and direction

• Unit vectors are dimensionless and of unit length

• Position vector points from origin to location

• Displacement vector points from original position to final position

• Velocity vector points in direction of motion

• Acceleration vector points in direction of change of motion

• Relative motion: v13 = v12 + v23

Summary of Chapter 3

References

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