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Urban Space Index

Irena Toljan

Introduction 2

Abstract 2

Problem formulation 2

Purpose and aim 3

Theories 3

Jan Gehl 4

Stipo 6

Gifford 9

BIM / CIM and Procedural Modeling 9

Methodology 12

Method 1: Cutting Facades Into Elements 12

Method 2: Classification 15

Method 3: Ranking 16

Method 4: Analysing segments 18

Method 5: Algorithm 23

Case study 24

Results and discussion 26

Facades 26

Ranking of the streets 34

City Engine testing generative algorithms 35

Conclusion and further research 36

Ranking Maps 36

Algorithm 36

Stockholm suburbs 36

Impact on different scales 37

Bibliography 37

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Introduction

Abstract

Architects and urban designers have a unique background to deal with the experiential qualities of cities. Quality of urban spaces is an essential aspect of livability (Southworth, 2003). The quality of urban spaces is important, specifically the interaction between buildings and the street, and it has been explored by Jane Jacobs, Jan Gehl and many more. BIM and CIM is new technology to analyze and design buildings and cities. With fast technology development, there are many options today on how to deal with the experiential qualities and make a 3D model using image-based input.

Problem formulation

There are parts of cities that are not welcoming and attractive to the public. The problem field in this thesis is facades that produce unattractive urban spaces. Building investors usually don’t feel responsible for creating public spaces that necessarily work. The goal is usually to make buildings as quickly as possible while keeping the costs low in the end. While we are pressured with time, and that should not be neglected, we still shouldn’t just produce buildings for the sake of being produced, there must be a certain quality they need to fulfill. The same goes for public spaces, which are in even worse shape because investors don’t see the value of a space that is just ‘in between buildings’.

The problem seems to be that most of the software is programmed to make fast facades that do not necessarily fit the environment, especially neglecting the small scale. In this thesis, I

propose an analytical method called urban space index that takes into consideration the interaction between the building facades in urban space. This analytical tool includes analysis and generation. It will be integrated into a procedural generation that can speed up the process of design and construction, but at the same time, we can highlight some parameters while developing an algorithm that can enhance the aspects of facades. Many could argue that the quality of a specific space is subjective, but I will examine some theories which present similar conclusions, and provide grounds for objective numerical analysis of facades. The tool is supposed to raise the awareness of the importance of facades, as they are not supposed to be designed as the last priority, but being developed from the start as one of the most important parts of a certain building.

 

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The research questions are:

1. How to evaluate and improve urban space?

How to improve urban quality?

2. How can conceptualizations in BIM/CIM and generative algorithms help in achieving better public spaces?

3. What is the role of the facades in urban space?

What are the specific problems and characteristics of facades today?

How can a facade improve the vibrancy of a certain street?

4. Can CIM be a solution for creating future neighborhoods? To be more precise, can CIM help to improve urban quality to that extent that it makes better urban experiences?

Purpose and aim

The purpose of this thesis is to contribute with new methods to analyze urban spaces. It aims to lay the groundwork for the development of new BIM/CIM tools. With specified analysis and information, we could indirectly improve public spaces.

Theories

This section reviews theories on urban spaces and defines the theory behind BIM and CIM, and procedural modeling. It examines how do BIM and CIM relate to procedural modeling and urbanscape. How can we define urban quality and what makes public space work? PPS has discovered several factors that make a certain public space successful or not (Pps.org, 2019).

The place needs to be accessible to everybody, comfortable enough that people can socialize, with diverse uses, activities and having a specific image. Pps developed the diagram below to help people judge various places. The part of having a specific image is what I will concentrate on the most, especially the part focusing on ‘historic’, ‘charming’, ‘spiritual’ and ‘attractive’ on the graph below. Studies by Jan Gehl, Stipo and Gifford show how people act in attractive public spaces, some characteristics of a space that is engaging and how to improve public spaces, some of them focusing more on the facades. In further investigation, it has been shown that the term “intelligent facades” is more connected to energy saving than making an attractive facade for urban environments.

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Figure 1: Good public space (Pps.org, 2019)

Jan Gehl

“We now know that first, we form the cities, but then the cities form us.” (Archdaily.com 2019) Jan ​Gehl is criticizing modernist architecture as a movement that put an end to the human scale. Modernist architects were too focused on their concepts from a bird’s eye perspective than to learn about people’s lifestyles. They wanted to forget history, or at least interpret it differently. We started to create big scale architecture when we started to use cars. Cars were placed above people, and people were placed above each other ​(ArchDaily 2019). ​At the beginning of the 20th century, building housing in green areas with a lot of light and air helped reduce the number of infectious diseases, but with a modernist architecture where people have no place to meet of a certain quality or they take cars everywhere, the number of lifestyle diseases has increased. One of the solutions is to develop mixed-use neighborhoods so people can take fewer cars and walk and bike more ​(Gehl & Svarre 2013)​. Also, childhood can be much different if kids live in people-friendly neighborhoods where they can cross the streets safely and go to school on their own. The City of Copenhagen in last years cleaned cars from the city center and extremely improved the quality of life. (Gehl 1987, as cited in ​Stojanovski 2018)​ acknowledged that social life is strong in the social field of vision up to 100 meters. That public space is defined by many activities.

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Figure 2: The average speed of pedestrians on Stroget street in Copenhagen (Gehl & Svarre 2013)

The graph clearly shows that people walk slower while the month is closer to summer as it is more comfortable to be outside and do optional activities ​(Gehl & Svarre 2013)​. This is a fact we need to consider seriously in Sweden where most of the months are cold. Designing walkable spaces in tough climates is an essential problem that is still neglected in architectural design, or solved by building massive shopping malls instead of fulfilling daily needs in every

neighborhood. Therefore, designing a facade is a challenge that also includes thinking about certain weather, and how can a specific facade be connected to a street in every scenario.

Figure 3: Graphic Illustration of Development of Public Life from 1880 to 2005 from Necessary to Optional (Gehl & Svarre 2013)

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Activities can be defined as necessary and optional activities. The graph is showing these activities but how it is a graph from 1968, there are some modern activities missing, for instance, browsing on social media, having a call and messaging, or smoking outside as regulations are nowadays stricter. It all also depends on the context. It is perceived that if the public space is more attractive, it will make people do more optional activities. While the necessary activities take place regardless of the quality of public space, the optional ones pretty much depend on how much the place is walkable and attractive and what it has to offer.

Stipo

How shall we describe the bases of the judgments when it comes to streetscape? It was found that Stipo, The City at Eye Level’s theory made pragmatic research that described how are people attracted to certain public spaces without making it very personal. The City at Eye Level is an extension of Jan Gehl’s theory. Pedestrians mostly experience the public realm and facades, especially the ground floor of facades called plinths. If we analyze warm and nice streets, the secret usually lays in cafe shops, bars, offices, and other activities every 20 meters aligned on facades. Getting more public function connected to the street that is available at night can increase the safety of the neighborhood ​(Karssenberg 2016)​. (Larkham 2005 cited in Sanders and Woodward 2014) stated that some of the most significant urban problems of the last century have arisen in cases where new urban and architectural forms have been

developed at speed and to a large scale, but with little or no reference to existing urban form and context. With the new focus on human scale cities, public spaces had its new renaissance.

It is a rediscovered field to walk and gather, especially in narrower, cozier places. Movement of New Urbanism started from this idea that cities took a wrong turn when modernist city design concepts became dominant. The point was that cities worked better for a pedestrian before modernism (Vanderbeek and Irazábal 2015). When streets become more attractive, they also encourage more people to walk and cycle. ‘​This used to be normal, daily living: we walked down the street to our local post office, then to the hardware store, cheese shop, bakery, deli, etc. We call it the art of the path. These are all places that attract people in different ways. Continuity of these activities and the frontages existed in a way that is now foreign to us. With modern development models, we’ve lost the ability to create places or nodes of activities along the street. We have to be much more engaging about understanding street life and life on the sidewalk.’(Karssenberg, 2016)​. There are 3 elements of the street. The building, where it matters how the building looks and how is it connected to the street. The orientation of the building is also important, which should be more horizontal than vertical as it is much more interesting for the human eye to perceive the difference in texture, color, or shape while walking.

The second element is the street. The street needs to be welcoming by balancing the number of

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cars and pedestrians. The third element is the context. The surroundings need to be defined with analyzing the area and their residences with looking for the average income of the area.

Each street is unique so the context is significant. Other components we need to think about specifically is the facade, the sidewalk, bikeways, and trees ​(Karssenberg 2016)​.

Figure 4: Building, street, and context (Karssenberg 2016).

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Architects and urban planners should take these elements into concern while designing buildings and neighborhoods. Urban structures continue to form unpleasant and unattractive ground floors, but people still need to walk and use the space, regardless of a certain trend in architecture and urban design. With buildings that we already have, we could invest some money in redesigning plinths of the buildings. This is the most crucial part of the building when it comes to experience public space. Even though these areas are private, they make a change in public space. We should leave the ground floor for commercial areas, cafes, pubs and other places where people like to meet. It automatically gets more vibrant and people usually don't like to live on the ground floor as it has a lack of privacy and it is often tempting for burglars.

With a higher activity of people, properties have bigger value and the economy of the area gets stronger as people are constantly buying things if the area is convenient. People like to walk where it is interesting and even subconsciously they choose a route that is more engaging. ‘’​The number of doors, windows, niches, columns, shop windows, display details, signs, and

decorations is significant’’ (Jacobs 1995 as cited in ​Karssenberg 2016​). This philosophy can also be adapted for the new buildings where we could explicitly take more care of the plinths, additional to making buildings with a nicer environment.

Figure 5: Plinths and public realm (Karssenberg 2016)

Making more compact places with narrow streets that lead to a central local square or a park with a local shop where everything is designed in a small scale so people can see each other's expressions and subconsciously feel safer was the key of New Urbanism. As people feel safer and are more connected, this typology promotes the sense of community. These were the characteristics of towns before the car industry and it should be brought back. The philosophy of New Urbanism brings nothing new to the table, it is just a reminder of how people have a stronger sense of belonging with a traditional typology ​(Fulton 1997)​.

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Gifford

People can be attached to places ​(Gifford 2014)​ and it can be seen that people walk more in places they are attached to. (Ng, Manzo, and Knez 2005 as cited in Gifford 2014) said before that the attachment can be related to the built environment, landscape and climate. Specifically for built environments (Pendola & Gen 2008 as cited in ​Gifford 2014)​ addressed that some neighborhoods promote a bigger sense of community than others. The forms of neighborhoods that promote it more are characterized as New Urbanism. Narrow streets, houses built closer together, front porches and central common green area make people more comfortable with the surroundings than the suburban form where wide streets, larger lots and fences make much less comfortable neighborhoods which makes them also less comfortable for walking. In many

European cities, we can mostly find a historic city center, where everybody wants to spend their time and walk, and suburban areas which are sprawls or modernistic neighborhoods

characterized as sleeping dormitories. Urban typology is a huge factor that decreases or increases walkability, practically how our cities are shaped.

BIM / CIM and Procedural Modeling

BIM (Building Information Modeling) is a process of making digital representations of physical spaces that need to be generated and managed ​(Eastman 2011)​. CIM (City Information

Modeling) has the same analogy as BIM, and it acts as a combination of BIM and GIS, it is just a matter of different scale ​(Stojanovski 2018)​. Cities population today is growing and to keep the same qualities of life, we need to build smarter cities. The advantages today are that we can see things developed in BIM in more detail, so there is a greater understanding and different disciplines can work more integrated and closer together. The efficiency is much higher and buildings and infrastructure can be built much faster. The most important fact is that many mistakes could be avoided before a certain design is developed. For example, company DeltaCodes made a shadow tool that shows daylight and monthly analysis for models simply imported in SketchUp ​(Deltacodes.eu, 2019). These tools are practical when it comes to

designing a playground, cafe, or a restaurant because there are specific times when people are doing some activities more than others so they should be placed accordingly. CIM could be the key to help us with elements that architects and urban planners need to analyze for a long time.

Although, computers perceive urbanism quite differently than us. The spaces we perceive is reduced to points and links, and the relationships between them so the development of these systems is quite an ambitious project ​(Stojanovski 2018)​. If for example, mixed neighborhoods are a solution for blending incomes, usages, and people, we can design a data model that can

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automatically make several proposals of area distribution in a certain urban plot. The urban design process can take other analyses into the account, for example, what is the ratio between cars and pedestrians on the street. Or if we know the fact that social bonds are the strongest up to 100 meters, what a regular resident would need to have near their home/school/work with a data we receive today with smartphones and other gadgets? ​‘’Testing the proposed urban design data model by building a spatial database has shown that these databases offer a suitable platform for an integrated approach to urban design, in line with the idea of a City Information Model (CIM), becoming the backbone of such a system’’ (Gil 2011). With the whole knowledge of how people react and feel around city plinths described in The City at Eye Level, we could build a platform that generates elements that we know are attracting pedestrians. Still, testing and demonstrating their use is crucial. City Information Modeling has a lot of potentials to help architectural and planning industry, to design it more efficiently, and avoid mistakes once buildings or surroundings are designed, where we could easily communicate with different consultancies on a specific project. ​This thesis goes briefly through the analysis of facades, and ideas how designing a facade could be done much more efficiently, with fewer mistakes that could be avoided if we learn how a healthy city environment works, how to visualize it in early stages of architectural and urban design, and how to understand the context in the area that we are building. Subjects discussed in this chapter are the algorithm, City Engine (advanced city design software), Stockholm areas beside Kungsholmen and the impact on different scales that this concept can bring.

Procedural modeling is a set of methods to create 3D models from sets of rules. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine. The output is called procedural content, which can be used in computer games, films, be uploaded to the internet, or the user may edit the content manually. Procedural models often exhibit database amplification, meaning that large scenes can be generated from a much smaller amount of rules. If the employed algorithm produces the same output every time, the output need not be stored. Often, it suffices to start the algorithm with the same random seed to achieve this. (Ebert, Kenton Musgrave, Peachey, Perlin, Worley 1998)

I detected software that deals with generating facades efficiently. City Engine, Dynamo for Revit, Grasshopper, Unity with Ease, Bentley, Modelur, Symetri, Maya Structures, and Scene City are all advanced software that can help us to develop our urban environment. Procedural modeling and facades that are auto-generative is not a new concept, but using procedural modeling to create a facade that will attract people and fit into a certain urban environment

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seems like an approach that doesn’t live. Jane Jacobs argued that the historical diversity of housing predicts social relations (Jacobs cited in King 2013).

Building information modeling (BIM) is a process supported by various tools and technologies involving the generation and management of digital representations of physical and functional characteristics of places. Building information models (BIMs) are files (often but not always in proprietary formats and containing proprietary data) which can be extracted, exchanged or networked to support decision-making regarding a built asset (Autodesk 2002). (Stojanovski 2018) defined CIM as a system of blocks with dynamic relations or connections that define and redefine territories. Procedural modeling highly relates to BIM/CIM as the programs are making digital representation and​ ​are often flexible of change.

Achieving sustainability in the built environment is considered as a great issue in the last decades, especially in countries that are trying to reduce emissions or countries joining unions (for example European Union) to meet precise standards. To have low energy consumption and feel comfortable in interiors, developing quality facades is a crucial concept. A building that knows how to adapt to every situation meeting external changes and internal demands is the ultimate design solution for an intelligent building ​(Ochoa and Capeluto 2008; Wigginton and Harris 2013)​. Even though the term intelligent is used without any deep understanding, and it mostly means interactive, adaptive and responsive ​(Aschehoug 2005)​.

Figure 6: Manipulating functions (Wigginton and Harris 2013)

When designing intelligent facades, parameters that should be taken into account are local climate conditions, outdoor environment, energy performance, thermal comfort, indoor air quality and visual comfort ​(Ahmed 2015)​. Visual comfort is a factor that, nowadays gets neglected, as it seems not that important compared to efficient facade development. The facades that are built today, are a blend as it is more cost effective to construct boxy buildings

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with flat windows that sometimes only have some colored panels to kill the monotone overdose, but in general, they are not made for human scale.

Methodology

This chapter shows (the methods used) the area of analysis, with broader analysis being done on Kronobergsgatan 6-27, and the broader analysis that includes the other part of

Kronobergsgatan, Fleminggatan, Sankt Eriksgatan, and Sankt Göransgatan. The methodology shows the map of Stockholm with the area of the intervention, dissecting facades of

Kronobergsgatan 6-27, and similar buildings in surrounding streets, and a method of ranking the facades of the buildings by urban space index. Further, the information is used for an algorithm that can generate facades from the dissecting information.

Method 1: Cutting Facades Into Elements

How to improve the quality of urban spaces? How can architectural elements within urban typologies be identified, and criteria for measurement be established? Understanding the

current streetscape can help us to establish a massive data and a prototype with parameters for the new buildings, improving the existing buildings and provide a design guideline (Sanders and Woodward 2014). To analyze facades in detail, I have cut pictures of the facades that I am analyzing into pieces such as windows and doors and labeled them. I also explored the origins of the facade (​Raa.se.,​Historiskastockholm.se​ 2019)​. Figure 9 illustrates the results of the dissection of building elements. The table consists of pictures of buildings of Kronobergsgatan 6-27, with dissected elements. These elements are windows or doors of concerned buildings and a matrix that represents how every building looks like, just in symbols. The elements are inspired by The CMP Database, where windows are defined as entire glass area including borders, subtypes according to a subdivision of window panes; all visible windows are

annotated even if not within the facade. Doors are characterized as entrances, which means it can be a classic 1, or 2 wing door or just a hole in the facade on the ground floor (Tylecek, 2013).

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Figure 9: Results of dissection of Kronobergsgatan 6-27 With a matrix, we can make a typical facade and its matrix.

For example:

W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 W6 D10 D9 W17 D10 D9 W17

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To collect more relevant data, I choose to analyze with the same methods buildings in

surrounding blocks that were built in the late 1800s as they are very similar to ones I analyzed before, and can serve as an example of an attractive facade.

Figure 10: Results of dissection of surrounding blocks

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Method 2: Classification

After the broader analysis, I grouped the elements into types by their similarity.

​Figure 11: Results of classification

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Figure 12: Results of classification

Method 3: Ranking

I chose to analyze parts of the streets where Kronobergsgatan, Kungsholms Strand, Sankt Eriksgatan, Sankt Göransgatan, and Fleminggatan meet. I made a ranking of buildings based on aesthetics, diversity of functions, public access on the ground floor, observations of

stationary activities around the buildings and I named it the ranking urban space index. I graded buildings on the street from -5 to 5 where a -5 has a very negative impact, up to a 5 which has a very positive impact. With this grading, we can take an average grade of a street, a block or basically any other part of the urban environment.

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Figure 13: Ranking area

- 5 - unappealing facade with garages, with bad odors, low safety, abandoned - 4 - central station, parking lots

- 3 - fast food restaurants

- 2 - unappealing facade with private access, garages, public access with blinds or grills, banks - 1 - facade in good condition, public access with blinds or grills

0 - facade in good condition, private access, lack of variety of functions 1 - facade in good condition, offices

2 - unappealing facade with public access to a certain space, gyms, graffiti or facade in good condition but window shopping is restricted

3 - facade in good condition, window shopping, restaurant, green promenade

4 - facade in good condition, public access with possible sitting outside that can be designed better, window shopping that is also provided outside, subway station, park

5 - facade in good condition, public access with possible sitting outside, shopping outside

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Method 4: Analysing segments

After the analysis of the facades and streets, I analyzed how do segments of facades look for each grade.

Figure 14: Segments of facades

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Figure 15: Segments of facades

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Figure 16: Segments of facades

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Figure 17: Segments of facades

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Figure 18: Segments of facades

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Method 5: Algorithm

As windows and doors were cut for the analysis already, they were saved in png format individually. To remove the shadows from the pictures, I cleared them away in Photoshop by Albedo Map technique ​(CG Director, 2019)​. With these images, we can make an algorithm that can generate an image of a new facade, or even learn a certain pattern and create a new facade with new elements that are based on images we started.

Another option would be to use the algorithm made by The CMP Facade Database (Tylecek, 2013). The algorithm already has a huge database for Zurich and Prague, so a new database could be made for Stockholm and with the same principle, we could generate new facades. The database already consists of 606 images that were the foundation for the machine learning system. The system recognizes 11 different categories of elements: facade, window, blind, cornice, sill, door, balcony, deco, molding, pillar and shop (Tylecek, 2013). Figure 19 shows that an input image in the form of color blocks, where every element has its own color, the original facade as it exists in reality, from which the color blocked image was created, and a predicted image that shows what a new facade looks like.

Figure 19: Facade generation (Tylecek, 2013)

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Case study

To analyze facades, I chose to work on Kronobergsgatan street on Kungsholmen island in Stockholm. I chose this street because of its huge potential to bring vibrancy to the city of Stockholm, like many more similar narrow streets in this area have. (MIT Technology review, 2016) stated that European cities are more successful in being vibrant as they are more human scale than the scale that is present in America. Narrow streets can be pedestrianized or slow down the cars so pedestrians can easily cross. ‘Third places’ (for example, bars, restaurants, shops, parks) where people gather and socialize, can make urban areas more vibrant.

Figure 7: The city of Stockholm and the area of intervention on the map

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Figure 8: Part of Kungsholmen and the area of the broad intervention on the map

The analysis was divided into two parts, where I analyzed function and esthetics. The photos of the street were taken, and with some information found on Google Maps (Google Maps, 2019) and Hitta.se (hitta.se, 2019), and on the entrances of the buildings, I could separate and color every part of the building that differs with function or aesthetics. Function categories are public and private access, while categories of aesthetics are positive and negative. Therefore, I separated the facade of every building on Kronobergsgatan between Fleminggatan and Sankt Göransgatan into positive, negative, and public and private pieces. Positive means that there is no intervention needed and it can serve as an example of generating elements for new facades.

Negative determines that an intervention is needed. Public implies that everybody can access, while private indicates that only tenants can enter the building.

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Results and discussion

Facades

This chapter shows the maps of function and aesthetics of Kronobergsgatan 6-27,

corresponding individual facades, the map of a broader analysis that includes the other part of Kronobergsgatan, Fleminggatan, Sankt Eriksgatan, and Sankt Göransgatan with a method of ranking the facades of the buildings by an urban space index.

Figure 20: Map of function

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Figure 21: Private and public parts of the facade of Kronobergsgatan 6

Figure 22: Private and public parts of the facade of Kronobergsgatan 8

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Figure 23: Private and public parts of the facade of Kronobergsgatan 27

Figure 24: Private and public parts of the facade of Kronobergsgatan 25

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Figure 25: Private and public parts of the facade of Kronobergsgatan 21 and 23

Figure 26: Private and public parts of the facade of Kronobergsgatan 17 and 19

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Figure 27: Map of aesthetics

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Figure 28: Positive parts of the facade of Kronobergsgatan 6

Figure 29: Positive parts of the facade of Kronobergsgatan 8

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Figure 30: Positive and negative parts of the facade of Kronobergsgatan 27

Figure 31: Negative parts of the facade of Kronobergsgatan 25

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Figure 32: Positive parts of the facade of Kronobergsgatan 21 and 23

Figure 33: Positive parts of the facade of Kronobergsgatan 17 and 19

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Ranking of the streets

The interesting observation after the analysis shows that part of Kronobergsgatan is by far the best in the eastern area (rating 3,33).

Figure 34: Urban space index

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While grading an urban space, some sort of results directly translating on the map might be helpful. It can be used in urban design practices to identify “dark spots” in urban space. It could easily be used on different scales and the deficiencies could be detected by an algorithm where the proposals of change could be done automatically. Even though these analyses are based on Gehl and Stipo methods, there might be an alternative as not everybody prefers the same urbanscape.

City Engine testing generative algorithms

City Engine is an example of a procedural modeling program. To experiment with the generative algorithm, I chose to work in City Engine. I imported the relevant terrain of Kungsholmen and generated the buildings by default as white blocks. To make them more realistic, I changed the representation to realistic with facade textures. The textures are not accurate and they don’t necessarily look good according to Gehl and Stipo methods to design vibrant and attractive streets. To make the environment closer to the how Kungsholmen looks, I changed the number of story levels (mostly it is 5) and facade textures I took from Zurich as that was the city with the most relatable architecture to Stockholm that was offered in the program.

Figure 35: Kungsholmen in City Engine

The facades can be easily replaced with the ones analyzed in Stockholm, but making a new combination of facades seems that it would need to be done in another program and imported into City Engine.

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Conclusion and further research

With the majority of people using devices such as smartphones, computers and other devices, we are collecting massive amounts of data that could help urban development which acts more as if it was stuck in the last century. How much would our lives be easier if we could collect all data from city planning departments, governments, citizens and bring it all together so architects and urban planners can work more efficiently and do successful projects? Many companies started to think more about the future and to be involved in CIM.

Ranking Maps

We could develop ranking maps for any urban environment that can help us see the bigger picture of instant highlights and disadvantages of a certain space and see how can we improve facades and public spaces in a specific urban cityscape.

Algorithm

There is a lot of similarity and repetition when it comes to facade design. Textures, basic geometry, windows, doors, and ornaments are constantly repeating in a various urban environment, therefore the urban environment should be a procedural generation problem.

Developing an algorithm that can generate an image of a new facade has a huge potential to change the design path in architecture and urban design. It could be also used in the game and the film industry as they also have a high demand for city and building assets. Main advantages of this examination are cost, time and quality of a project that could be made. Highlights of this exploration were to see that using an algorithm could speed up the process of design, and we could prevent some mistakes when a design is done or even worse when it's built. Making mistakes that will need to be repaired, and spending more time on a project needs more capital.

On the other hand, there must be an enormous investment in time and expertise to make a database at the start that could be generated, and fewer people would be needed later in the project when the algorithm is developed which are some disadvantages.

Stockholm suburbs

This thesis is highly concentrated on the architecture of Kungsholmen and Kronobergsgatan, but the whole idea behind it is to make it possible anywhere. Further research would be to analyze some of the beloved neighborhoods in the suburbs such as Hammarby Sjöstad, Farsta Strand, Lidingö or Sundbyberg, or to see could we improve areas such as Husby, Rinkeby,

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Tensta or Kista with some sort of redesign. Therefore, we can use this system for any settlement in the world, just using the right type of database.

Impact on different scales

The previously mentioned big potential of facade generation could have a much stronger impact that doesn’t only stay on making a certain building facade better or making new facades that will be superior but making a huge impact on a specific street, neighborhood or a city.

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