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06 a n n u a l r e p o r t

(2)

C o n t e n t S 02 2006 in Brief

03 this is aspiro

04 an Interview with Johan lenander &

Gunnar Sellæg

07 Business Concept, Goals & Strategies

12 the Mobile Services Market

16 Know-how & Values

18 operations

20

Mobile Download Services

26

Mobile tV

30

Search Services

34

Communities

38

Mobile Marketing

43 Stock & Stockholders

46 Corporate Governance

50 Board of Directors & auditors

51 Corporate Management

53 Directors’ report

56 risk & Sensitivity analysis

58 Five-year Summary

59 Definitions of Key Figures

60 Income Statement

62 Balance Sheet

66 Cash Flow Statement

67 Statement of Changes in Stockholders’ equity

69 accounting principles

73 notes

83 audit report

85 annual General Meeting, Financial Information & addresses

“Creating and

delivering mobile

experiences”

(3)

Mobile Download

Services

Aspiro is the Nordic and Baltic regional mar- ket leader in download services like ringto-

nes, games, images, videos and music.

20

26

Aspiro’s subsidiary Rubberduck was the first European player to launch mobile TV services and has one of the world’s leading mobile TV solutions for download and broadcast on mo- bile or TV networks.

Mobile tV

Aspiro is one of Norway’s leading text-based directory inquiries servi- ces providers. Aspiro is now piloting a new people search–folk.no

Search Services

30

Aspiro now has a web and mo- bile-based community in Norway, Inpoc Home, a Norwegian youth magazine, Inpoc Magazine, and a Swedish music community, Voolife.

34

Mobile

Marketing

38

Aspiro has one of the market’s best tech- nologies for conducting effective cam- paigns on mobile phones. Aspiro has also launched the Nordic region’s first mobile advertising network.

Communities

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°   Net sales for the full-year 2006 were SEK 447.8 (407.9) m. 

Aspiro consciously downscaled non-strategic sales in favor  of improved margins. 

°   Full-year 2006 EBITDA was SEK 63.5 (35.6) m. The goal for  2006 was minimum EBITDA of SEK 65 m, and the actual  figure is consistent with this goal despite increased competi- tion in Finland in the second half-year 2006. Aspiro’s biggest  markets—Sweden and Norway—performed strongly in the  year.

°   On 26 January, Aspiro acquired Finnish mobile services pro- vider Mobile Avenue. In 2006, Mobile Avenue contributed  net sales of SEK 29.6 m.

°   Consistent with Aspiro’s strategy of always remaining in  the top three players on each market, the company decided  to liquidate its operations in the UK and Spain, where the  company had very limited market shares. This liquidation  reduced year-2006 sales by SEK 19.2 m but also made a  modest positive contribution to profitability in the year.

°   Aspiro started its initiatives in the mobile TV, music, search  services, communities and mobile marketing growth seg- ments.

°   On 1 October, Aspiro acquired mobile TV player Rub- berduck, which marked the start of Aspiro’s mobile TV  initiatives. Rubberduck contributed net sales of SEK 1.7 m. 

In January 2007, Rubberduck signed an agreement with  operator 3 to supply the technology solution for 3’s Swedish  and Danish mobile TV initiatives.

°   Aspiro launched its music download services on five Scandi- navian operators’ mobile portals in 2006.

°   Aspiro’s new web and mobile people search folk.no was  piloted in Norway.

°   In the year, Aspiro rolled out one of Scandinavia’s most suc- cessful mobile marketing campaigns alongside Norwegian  food producer Stabburet (for the Grandiosa pizza range). 

Mobile marketing campaigns were also conducted alongside  partners like Spendrups and Coca-Cola.

2006 in Brief

°   Aspiro launched a new community concept in Norway in  September, Inpoc Home, a web community with mobile  functionality. After year-end, Aspiro acquired Swedish mu- sic community Voolife.

°   The Board considers that the company will maintain a se- cure market position in its existing operations with retained  high profitability.

°   To enable high future growth, during the year, the Board de- cided to focus on the mobile TV, music, mobile marketing,  search services and communities segments. Over the next  three years, Aspiro expects robust growth in these segments. 

Investments are anticipated to reduce year-2007 EBITDA  by SEK 15-25 m. The Board belives this initiative to turn a  profit in the financial year 2009.

KEy FigurEs 2006 2005

Net sales, SEK m 447.8 407.9

EBITDA, SEK m 63.5 35.6

Profit/loss after tax, SEK m 49.5 18.0

Earnings per share, SEK m 0.26 0.11

Ave. no. of employees 133 115

Liquid funds, closing balance, SEK m 79.4 89.4

Cash flow from operating activities before changes

in working capital, SEK m 58.3 26.3

Equity/assets ratio, % 82 78

0 30 60 90 120 150

0 5 10 15 20 25

SALES, SEK m PROFIT, SEK m

2005Q1 Q2

2005 Q3

2005 Q4

2005 Q1

2006 Net Sales EBITDA Profit after tax

2006Q2 Q3

2006 Q4

2006 QuartErly salEs aNd ProFit, 2005-2006

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CreatInG anD DelIVerInG MoBIle experIenCeS

Aspiro creates and delivers mobile entertainment, information  and community services to consumers. With Aspiro’s services,  users can watch TV, listen to music, interact in communities  and enjoy games and other activities on their mobiles or the  Internet.

FroM a DIStrIButor to ConSuMer Corp- oratIon In the entertaInMent SeCtor Over the last three years, Aspiro has accumulated a secure  position by selling mobile content services like ringtones,  background images and games, where it is the Nordic and  Baltic regional market leader. From this position, Aspiro is now  building its new mobile TV, search, music, communities and  mobile marketing services segments. The convergence between  the Internet and mobile telephony is becoming increasingly  palpable, implying that many of Aspiro’s new offerings will be  web  and mobile based.

SaleS to ConSuMerS VIa partnerS anD aSpIro ChannelS

Sales are through partnerships with mobile operators and  media corporations, and via proprietary web and wap portals,  as well as advertising. Aspiro collaborates with a wide array  of partners like Telenor, NetCom, T-Mobile, TeliaSonera, 3,  Sonofon, Tele2, TV3, VG, TV2, MTV Nordic, the BBC, TV4  and Fox Movies.

a hIGh-Growth MarKet wIth SuBStantIal potentIal For new SerVICeS

Aspiro sells its services to consumers in Norway, Sweden,  Finland, Denmark, Estonia, Latvia and Lithuania. Estimated  mobile content services sales in 2006 in Norway, Finland, Swe- den and Denmark were some SEK 2.5 bn. Aspiro estimates that  the total Nordic mobile content services market* grew by some  15% in 2006, and will remain in healthy growth, with the de- mand for music, videos and search services rising particularly. 

this is aspiro

SaleS ConVerGe on SeK 500 M

Aspiro has over 130 employees and generated sales of SEK 448  m and profit after tax of approximately SEK 50 m in 2006. In- corporated in 1998, Aspiro is a small cap company listed on the  Nordic Exchange in Stockholm. Media corporation Schibsted,  with an equity holding of 42.9%, is the largest stockholder. 

Aspiro has 190.5 million shares, and as of 31 March 2007, its  market capitalization was some SEK 509 m.

* Aggregate value of premium sms/mms and wap billing.

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In an interview, Johan and Gunnar tell us about the past year,  and Aspiro’s future focus. 

Gunnar, how would you how view Aspiro’s current role on the market?

   “Aspiro’s role is the clear market leader in mobile content  services in the Nordic and Baltic regions. Where previously,  this was about ringtones, images and games, it now also cov- ers music, mobile TV and communities. And these are more  segments where Aspiro intends to be a market leader.”

What are your plans for Aspiro and what are the main things you’re going to start off with?

   “Aspiro is the result of a series of acquisitions. In order to suc- ceed in the future, we will have to build on integrating these  companies and simultaneously separate several services seg- ments from each other. Our challenge is that several segments  are mutually dependent, which can counteract the growth we  want to achieve in each services segment. That’s why our first  big task will be to make the units more mutually independ- ent, without losing many of the synergies between them. Thus  we’ll enable high organic growth according to each services  segment’s conditions,” continues Gunnar.

What do you regard as Aspiro’s main strengths that will make the company successful going forward?

   “Our secure and stable position in mobile content services in  the Nordic and Baltic regions is the foundation of our busi- ness. This will enable us to aim for growth in adjacent services 

an Interview with Johan lenander & Gunnar Sellæg

segments in the coming years. I’m taking over after Johan in a  position where we’ve got all the right prospects to take Aspiro  into this growth with our organization now in place.”

Johan, what are you most satisfied with in your work at Aspiro?

   “When I joined, sales were far lower and we were generating a  sizeable loss. Nowadays, we’ve got healthy sales and are highly  profitable. This has put Aspiro into a unique position to grow  from in mobile content services.”

Summarize briefly what brought Aspiro to its current position.

   “It took several years and a series of acquisitions to get where  we are now, with a clear role in the mobile content services  value chain. As market leader, we’re the obvious partner for  the major content providers that want their product to reach  the mass market, and this means we can offer the best content  and services. It’s one of the reasons we’re an attractive sales  partner,” responds Johan.

What have been the management’s strategies?

  “ To achieve economies of scale in mobile content services,  you need to be leader, particularly on limited markets like  the Nordic and Baltic regions. That’s why we’ve acquired  most of the local players here. Mobile phones are becoming  increasingly important for the consumer, and for young peo- ple particularly. Everything we do on computers today will  migrate to mobile phones tomorrow—that was our convic- tion when we formulated our current strategy.” 

Gunnar Sellæg became Aspiro’s CEO on 1 March 2007, succeeding Johan Lenander, who had

been CEO since May 2005. Mr. Lenander joined Aspiro in autumn 2002, and built the company

into the Nordic and Baltic region’s mobile content services leader. Most recently, Mr. Sellæg

was CEO of Norwegian daily newspaper Aftenposten’s new media business, and has extensive

experience of running business through digital channels. Aspiro is now on the verge of a mo-

mentous phase—transforming itself from a mobile content services distributor into a consum-

er corporation in the entertainment sector. As the distinction between the Internet and mobile

telephony fades, many of Aspiro’s new services will be web and mobile based. Mr. Sellæg’s task

is to bring Aspiro forward to this new position.

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Are there any defining moments in Aspiro’s history?

   “Aspiro has been highly successful as an attractive collabora- tion partner for Nordic operators. I’d also like to highlight  our directory inquiries services, which we accessed through  the acquisition of Schibsted Mobile in 2005. These are the  kind of defining moments that brought us to the position  we’re currently in and how we will grow ahead,” continues  Johan. 

You posted EBITDA just under your SEK 65 m goal for 2006, how come?

   “We’re active on several markets and sales can vary quite a lot  through the year. My ambition was to hit our target precisely. 

So I’m very satisfied that we were just 3% off, especially  considering the fact that we made some progress in our new  growth segments in the year.”

Has Aspiro’s existing business got what it takes for the next step in the company’s growth cycle?

   “Yes, Aspiro has a very strong position in mobile content  services, which is what we’re going to build on as we now  consolidate our consumer relations further and expand in  adjacent services segments. For example, Aspiro’s market  leadership in text-based directory inquiries in Norway, with  over 40,000 inquiries a day, is paving the way for the suc- cessful launch of the company’s new people search. And the  fact that Aspiro easily sells the most ringtones in the Nor- dic region—actually way above total CD single sales—also  provides us with a very firm foundation to grow on. Aspiro is  building its new music initiative based on the same technol- ogy, delivery and reporting systems, and contracts with record  labels,” continues Johan.

Gunnar, do you expect consumer behavior to change through the coming years?

   “It’s very likely that consumer behavior will change in many  ways. The young people of tomorrow will start demanding  more and better entertainment and communication products  than are available now. They will want more music, better  games and access to communities from their mobiles. And  what’s more, young people will probably stay like that as they  age, while simultaneously expecting more utility services. I  think they will use their mobiles to consume entertainment  and news, which might mean watching TV, reading the press  and listening to music.”

Will Aspiro’s role change ahead?

   “We’ve come a long way in consolidating Aspiro Channels,  where we get closer to the end-user of our services. This  means we’re well-equipped to extend our strong position into  new mobile services segments like music and search services. 

Moreover, our secure infrastructure and market position  gives us a good financial position so we can conduct active  concept development,” continues Gunnar.

Is your strategy to pursue organic or acquisition-led growth?

   “Our prime aim is successful organic growth in our current  business, simultaneous with making complementary acquisi- tions in segments where organic growth is insufficient. This  might mean us adding skills in various segments or acquiring  businesses with existing customer bases.”

You clearly have a sharp focus on new services segments. Will ringtone download services and games disappear in a few years?

   “If anything, the demand for download services will increase, 

but there is a natural shift from entry-level to more value-

added services. For example, music downloads will expand 

briskly at the expense of ringtones. We use the same technol-

ogy platform, and the same suppliers for both products—the 

only difference is the time, three minutes instead of 30 sec-

onds. And now, we’re also starting to see older users starting 

to download music, resulting, for example, in oldies appear-

ing on the top ten downloads in Sweden,” concludes Gunnar.

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asPiro’s rolE iN thE MobilE CoNtENt sErviCEs valuE ChaiN

Consumers

• Sources

• Quality assures

• Modifies technology

• Packages

• Creates campaigns

• Runs entertainment segments

• Produces graphics

• Distributes

• Measures sales/

efficiency

• Gives strategic advice

◄ Broad distribution

◄ Consumer knowledge

◄ Reporting systems

Consumer ► knowledge

Attractive ► product portfolio

Broad selection ► Delivery ► reliability

VALUE-ADDED VALUE-ADDED

Content providers

Media Partners

aspiro Channels

BuSIneSS ConCept

“We create and deliver mobile entertainment, information and community services to consumers.”

Aspiro’s organization is the company’s primary asset. 

Our unique market knowledge and technology enables us to  aggregate content from the best suppliers, while creating new  concepts and services in-house that reach the market direct  from Aspiro and through partners.

VISIon/oVerall GoalS

“By filling mobile life with the best entertainment, experienc- es and interaction, Aspiro will be the Nordic region’s leading mobile entertainment corporation.”

Aspiro believes in a future where the mobile phone dra- matically transforms the way people communicate, interact  and enjoy life. Our goal is to deliver world-class mobile experi- ences that really make a difference to people’s everyday lives.

aSpIro’S role In the Value ChaIn

Over the past three years, Aspiro has built a strong position by  selling mobile content services—mainly ringtones, background  images and games. Aspiro is the market leader in the Nordic  and Baltic regions, and a valuable link between a broad array  of suppliers and a wide portfolio of sales channels. Aspiro is  an obvious partner to many of the world’s leading vendors of  mobile content through its broad distribution network and  sophisticated reporting systems.

Aspiro is transforming from a distributor of entry-level mo- bile content services to supplying integrated services in music,  communities, mobile TV and games.

Aspiro’s proprietary channels are strategic, with many of  its new initiatives, like search services and communities, being  targeted directly at consumers. In parallel, partnering sales,  primarily via Nordic operators, will remain a priority. For  companies that want to sell mobile services to consumers, Aspiro  offers high delivery reliability, unique technology know-how on  mobile terminals, an attractive services portfolio and intimate  consumer knowledge.

Business Concept, Goals

& Strategies

Aspiro is building its new mobile TV, search, music, communities and mobile marketing serv-

ices segments on its market leadership in download services to mobile phones. Aspiro is ex-

tending its offerings, targeted at the same consumers and partners. The convergence between

the Internet and mobile telephony is becoming increasingly palpable, which means that many

of Aspiro’s new offerings will be web and mobile based.

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Services segment Who pays? Example consumer price How does Aspiro get paid?

Mobile phone download services

- unit sales Consumers SEK 15-35 per ringtone, SEK 30-60

per game, SEK 15-30 per animation and SEK 15-20 per track

From operators (the consumer via mobile bill)

- subscription Consumers SEK 60 per month From operators (the consumer via

mobile bill)

Mobile TV Consumers (early phase) and media

corporations and operators for mar- keting purposes

SEK 49 monthly or SEK 3-5 per clip Initial start-up cost, monthly operating and hosting fees plus revenue share

Communities Consumers, advertisers and busi-

nesses that want research conducted SEK 50 monthly for premium mem-

bership From consumers via subscription and

businesses via advertising

Search services Consumers and advertisers NOK 7 per search Revenue-share with content provider.

From operators (the consumer via mobile bill)

Mobile marketing Advertisers and media corporations Usually free to the consumer From businesses

GoalS

In its Annual Report for 2005, Aspiro stated a number of goals  for a three-year perspective. Some have already been achieved,  and Aspiro has also added some new goals.

Aspiro intends to be the Nordic region’s largest distributor of music to mobile phones.

In 2006, Aspiro launched its music downloads service on  five Nordic operators’ mobile portals. Music to mobile sales  gathered real pace in 2006, from a few hundred tracks daily in  July to between one and two thousand by year-end. Aspiro’s  goal is to supply its music solution to a number of other Nor- dic operators in 2007. Another of Aspiro’s ambitions is to build  one of the market’s strongest music channels targeted directly  at the consumer.

Aspiro will consolidate its positioning as the leading distribu- tor of mobile games.

In 2006, Aspiro sold over 2.5 million mobile games. Mo- bile game sales on comparable markets were some 5 million  units (EJL Wireless Research LLC, 2007). 

Aspiro has one of Europe’s strongest mobile game port- folios. The company anticipates increasing interest in mobile  games both as a result of mobile phones becoming more  sophisticated and progressively better games being launched in  mobile formats. Aspiro’s goal is to further secure its position- ing in mobile games. 

Aspiro will maintain Nordic market leadership.

Aspiro estimates that the Nordic mobile content market  grew by an average of 15% in 2006. In 2006, Aspiro chose to 

downscale sales in unprofitable advertising and media channels  in favor of improved margins. Even if looking ahead, the com- pany will continue to prioritize profitability in its existing busi- ness and simultaneously maintain its secure market position.

Aspiro will retain high profitability.

Full-year 2006 EBITDA was SEK 63.5 m, against SEK 35.6  m in the previous year. The goal is to maintain high profitabil- ity in existing operations. The new mobile TV, music, search  services, communities and mobile marketing initiatives are  expected to reduce year-2007 EBITDA by SEK 15-25 m. Aspiro  expects these initiatives to go into profit in the financial year  2009.

Aspiro will achieve success in its new services segments, thus creating healthy growth.

Several of the new initiatives that began in the second  half-year 2006 have already noted some successes, one example  being music to mobile sales rising significantly in late 2006. As- piro intends to be a growth company, and will grow in its new  mobile TV, music, search services, communities and mobile  marketing services segments. In the next three years, Aspiro  expects robust growth in these segments.

Aspiro will have a strong position on operators’ mobile portals.

In its download services segment, Aspiro has defined the  major Nordic operators as a prime strategic segment. Data  and mobile content services will gain increasing significance to  operators, and Aspiro intends to be the most attractive partner  for them. Aspiro’s goal is to increase sales on operator portals 

rEvENuE ModEls

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by supplying the best and most in-demand content, plus the  best campaigns. Aspiro will also offer delivery reliability and  professional customer services. Aspiro will operate entertain- ment segments on portals so that operators can focus on the  total solution for their subscribers and portal marketing.

Aspiro will posses some of the most attractive brands/chan- nels in its services segments.

In 2006, sales through Aspiro Channels were 28% of  total, and the goal remains that Aspiro channels will represent  one-third of sales. In its existing business, subscription services  and text-based directory inquiries, will be priorities. Many of  Aspiro’s new initiatives will target the consumer directly.

Aspiro will have some of the most attractive brands in its  services segments in the Nordic and Baltic regions.

StrateGIeS Broad Distribution

Aspiro will be everywhere consumers want mobile services. 

Accordingly, Aspiro’s sales are partly via partners, mobile  operators and media companies, and partly via proprietary  web and wap portals, as well as advertising. Aspiro develops  long-term, exclusive collaboration agreements with partners  that have large user bases. In tandem, Aspiro enhances and  consolidates Aspiro Channels to create direct relationships  with the consumer.

Offering the Latest and Best

Aspiro will always offer in-demand mobile phone services. 

Aspiro purchases those services that are in demand from a  high number of leading content suppliers. Aspiro will always  have the most attractive services portfolio because of its unique  knowledge of consumer purchasing patterns and thanks to  economies of scale with centrally coordinated procurement. 

Keeping pace with technological progress and demand, Aspiro  will continually enhance its offering with new types of mobile  services. With its size, well-extended distribution network and  sophisticated reporting systems, Aspiro will be the self-evident  partner for many of the world’s leading suppliers.

Size and Integration Bring Economies of Scale

To succeed in the mobile content services sector, size matters. 

By being a market leader, Aspiro reinforces its market posi- tion with content providers and also secures its relationships  with sales channels. Additionally, Aspiro focuses on develop- ing services that can be integrated to tie the user closer to the  company.

Moreover, Aspiro achieves economies of scale, particularly  in the management of content, operations and administration,  and creates the right prospects for building strong brands. This 

is why Aspiro has pursued the unequivocal strategy of consoli- dating the mobile content services market since back in 2002. 

Aspiro has grown from sales of some SEK 18 m in 2003 to  some SEK 448 m in 2006. As a result of this strategy, profitabil- ity has also increased sharply. 

Growth through Organic Initiatives and Complementary Acquisitions

Firstly, Aspiro will create growth through an enhanced con- sumer offering, and secondly, by entry into new geographical  markets. Expansion in the Nordic region is feasible to respond  to the convergence between the Internet and mobile telephony,  and in new services segments and distribution channels. 

Corporate acquisitions may be considered as a complement to  organic growth. 

Where Aspiro primarily offers a solution to other compa- nies, as in mobile TV and music download services, its strategy  is also to grow outside its domestic markets in the Nordic and  Baltic regions.

The Acquisition of Rubberduck

The acquisition of Rubberduck is an example of how Aspiro  has succeeded in securing positioning in the new services seg- ment at an early phase.

Normally, Aspiro outsources the services it sells. The mo- bile TV market is in a very early phase, and as yet, any revenue streams from consumers are limited. For Aspiro to secure a position in mobile TV at an early phase, the Board chose to acquire Rubberduck, which has one of the world’s best mobile TV technology solutions. This enables Aspiro to secure access to the best technology for its future initiatives, and to comple- ment its offering to existing partners.

Aspiro also gained access to a wide range of international

partners whose mobile TV initiatives are already underway.

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aCQuisitioNs

Company Acquired Price sales & Profit Headcount Incorpo- rated

Active in Motive for Acquisition

Mgage 2001/

2002

SEK 16.0 m (via shares)

– 10 2000 Sweden and

Germany

Consolidate the Nordic mobile content services market. Complementary services offering.

Picofun 2002 SEK 10.7 m

(SEK 5.2 m via shares and SEK 5.5 m cash)

– 10 2000 Sweden,

France, UK and US

Consolidate the Nordic mobile content services market. Complementary product portfolio (strong in mobile games) and more than double mobile operator customer base.

Mobilehits 2003 SEK 35.8 m (via shares)

2002: sales SEK 12.2 m

12 2000 Sweden and

Spain

Consolidate the Nordic mobile content services market. Complementary in product and cus- tomer terms. Acquisition of the market leader in music-related mobile phone content, particularly ringtones.

Emode 2004 SEK 23.4 m

(SEK 20,9 via shares and SEK 2.5 m cash)

2003: sales NOK 25 m, profit NOK 1 m

10 2000 5 European

countries, focused on Sweden and Norway

Consolidate the Nordic mobile content services market. Advance positioning in advertising sales in the Nordic region.

Cellus 2004 SEK 125.8 m

(64.5 million shares and SEK 61.3 m cash)

2003: sales SEK 128.3 m, operating profit:

SEK 13.0 m

33 2000 Sweden,

Norway, Spain and the UK

Become one of the Scandinavian mobile content services market leaders and achieve cost syner- gies through increased size.

Inpoc 2005 SEK 233.1 m

(via shares)

2004: sales SEK 170 m

50 2000 Norway,

Sweden, Den- mark, Estonia, Latvia and Lithuania

Double sales. Advance mobile content services market positioning in Norway and Sweden, and establish the company as a major player in Den- mark and the Baltic region. Also access to Inpoc, one of the Nordic region’s strongest brands, and reinforce Aspiro Channels.

Boomi 2005 SEK 51.9 m

(SEK 14.0 m via shares and SEK 37.9 m cash)

Annual estimate: sales approx. SEK 45 m, EBITDA SEK 9 m

20 1999 Finland,

Norway and Denmark

Start up in Finland. Secure strong market posi- tioning in mobile content services across Nordic region. Gain access to Boomi’s strong proprietary channels.

Mobile

Avenue 2006 SEK 32.5 m

(cash) Annual

estimate: sales approx. SEK 28 m, EBITDA SEK 3 m

20 2000 Finland Advance market position in mobile content serv- ices in Finland. Supplement with strong media partner business in Finland.

Rubber- duck

2006 SEK 25.7 m (cash) excl.

potential sup- plementary purchase price

2006: sales SEK 7.7 m

6 2004 Customers

in the Nordic region, Europe and US

Start of Aspiro’s mobile TV initiative. Access to one of the market’s best mobile TV solutions and a significant number of major partners and customers.

Yoyota 2007 SEK 1.5 m

(cash) - 6 2002 Estonia, Latvia

and Lithuania Grow in the Baltic region and secure market leadership there. Expected synergies, mainly in marketing and sales.

Voolife 2007 SEK 4.8 m

(cash, new shares in DemoRadio Nordic AB)

- 2 2005 Sweden Start of Aspiro’s Swedish community activities.

Early-phase acquisition to enable high organic growth.

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MarKet trenDS

Mobile services are a global mass market with over 2 billion  potential consumers. With increased mobile phone penetration  and improved functionality, the demand for more value-added  services will rise. But for more consumers to take the step from  traditional voice services to other mobile services, the user  benefit must be obvious, while starting to use the services must  be easy. To get to this point, buying and usage processes must  function smoothly, which raises challenges for payment and  delivery systems, and on content quality.

The market for mobile content services is in high growth. 

Record labels now view mobile distribution as a strategic sales  and marketing channel. Major games players like Electronic  Arts and Vivendi Universal entered the mobile market fully in  2006. Hollywood has also started to focus sharply on the seg- ment., with one example being Fox Entertainment’s acquisi- tion of 51% of mobile content distributor Jamba to access a  mobile distribution channel for its media content.

These examples are unequivocal evidence of the conver- gence between different media formats, with TVs, computers  and mobile phones starting to converge. Consumers want to  access the same content from different platforms. TV is migrat- ing into the computer and mobile phone. Users want to log  onto their Internet community wherever they happen to be. 

When buying a track from a mobile phone or computer, users  should be able to have it delivered to whichever unit suits them  at the time—computer, mobile phone or mobile media player.

This progress, in tandem with growing bandwidth on fixed  and mobile networks, suggests that the mobile content services  market is heading for continued growth through the coming  years. For example, sector commentator Gartner anticipates  the consumption of mobile music growing by 400% by 2010. 

The communities segment is also evolving from primarily be- ing something for young people into a mass market phenom- enon for all age groups. As yet, mobile TV is almost only for  early adopters, but the forecast potential is enormous.

the ConSuMptIon oF MoBIle SerVICeS Mobile phones are becoming an increasingly important part  of many people’s lives. In 2005, 51% of all private individuals  in Sweden used mobile content services, a 4% increase year  on year, with download services like ringtones, games and  background images being the most popular (see diagram on  next page).

Research in the US revealed that over 90% of people asked  would go back home if they had forgotten their mobile phone,  while the corresponding figure for a forgotten wallet was 60%. 

Mobile phone penetration is increasing across all age groups. 

In the 5-24 age group, basically 100% will have a mobile phone  in 2007 (Mobile Youth 06). Additionally, young people are  spending more of their disposable income on mobile phones  and mobile services (see diagram on next page).

Research in Norway showed that mobile phones have a  high status in the 6-13 age group. 58% of the so called trend- setters stated that mobile phones were one of their five biggest  interests. The corresponding figure for the total 6-13 age group  was 47% (TNC Gallup, Game & Mobile Report, 26 January  2006).

Consumer behavior has changed in many ways. The de- mand for mobile services has increased sharply through recent  years, but for demand to keep increasing, the quality of services  must improve. This applies to the quality of buying and deliv- ery processes, as well as actual product quality.

Satisfied customers become loyal customers, spreading  news of their positive experiences to the people around them.

This is a prime factor for older and younger people listen- ing to people around them before taking decisions to buy  goods. 92% of young people aged between 5 and 24 said word  of mouth was an important factor affecting their buying deci- sions. 65% of the 5-24 age group said they told other people  about what they liked (Mobile Youth 06).

the Mobile Services Market

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Customer participation in making products is also becoming  more important. Personalized visiting card services, where  users add their own text or photos as an integrated part of  products, is an obvious developmental step. For example, peo- ple interested in games or music are communicating with other  people with similar interest by offering tips on various services  or publishing personalized top tens or game high score lists.

From primarily being a youth phenomenon, there are  now clear indications that the usage of mobile phone services  is proliferating through age groups (see adjacent diagram). 

Differing interests and drivers affect consumption in different  age groups. Younger teens want to be part of a group and ac- cepted by their surroundings, where for example, the external  features of mobile phones such as ringtones or background  images are important. In slightly older age groups, the need to  differentiate becomes important, and then alternative music  becomes more interesting, while acceptance by a smaller group  to identify with becomes important. People also become more  interested in consumption for their own entertainment, and as  a leisure activity, which means the interest in games and music  increasing generally. More than half of all games are sold to the  over-25s. The communities segment is also starting to become  a mass-market phenomenon, with 68% of visitors to MySpace  being over 25, and 52% being over 35. 55% of YouTube’s  visitors are between 35 and 64, which means that the overall  market is growing, and a somewhat older target group is con- tributing to greater purchasing power.

But looking ahead, the younger target group will continue  to lead the way, and be first to use and adopt new mobile  services.

200 300 400 500 600 700 800

0 3 6 9 12 15 18

% OF DISPOSABLE INCOME YEARLY SPEND, USD

Norway Sweden Finland Denmark

sPENdiNg oN MobilE tElEPhoNy/MobilE sErviCEs, 5-24 agE grouP

Source: Mobile Youth 06

0 5 10 15 20 25 30 35

%

2005 2004

Downloaded ring- tones, games, etc. SMS text voting Information or news services Reminders Surfing/wap Text to TV by SMS Positioning service Source: PTS, 2006

MobilE CoNtENt sErviCEs salEs iN swEdEN

BACKGROUND IMAGES RINGTONES

GREETING CARD/MESSAGES GAMES MUSIC SPORTS SCORES DATING

YEARS MobilE sErviCEs CoNsuMPtioN by agE grouP

Source: Mobile Youth 06

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MarKet SCale

Aspiro sells its services to consumers in Norway, Sweden,  Finland, Denmark, Estonia, Latvia and Lithuania. Aspiro is the  Nordic and Baltic regional market leader in mobile content  services, with between 10 and 30% of the total market in each  country. The total market is for all premium sms/mms and  wap billing, which means that figures include all text-based  competitions and votes, etc. In its major services groups of  ringtones, games and images/films, Aspiro has a far higher  market share. In text-based directory inquiries, Aspiro is one  of the Norwegian leaders. In 2006, estimated mobile content  services sales were some SEK 970 m in Norway, SEK 850 m in  Finland, SEK 450 m in Sweden and SEK 250 m in Denmark.

The market for mobile content services has grown briskly  over the past five years—in 2005, the Nordic market grew by  an average of 10%, and by an average of some 15% in 2006. 

The ringtones, images/film clips and games services segments  grew somewhat, while the biggest growth in 2006 was from text  activity for competitions, votes and other interactivity.

Aspiro expects the total mobile content services market to  remain in healthy growth in 2007, with the demand for music,  videos and search services rising particularly. Demand for ring- tones and background images has stagnated, and is expected to  decline somewhat ahead.

CoMpetItorS

Mergers and acquisitions are a major feature on the mobile  content services market. Aspiro is the only major player in the  Nordic and Baltic regions, while the major content distributors  in the rest of Europe are:

•   Buongiorno Vitaminic (Italy)—quoted on Borsa Italiana

•   Index Multimedia (France)—quoted on Euronext Paris

•   iTouch (UK)—owned by For-side of Japan, formerly quoted  on the London Stock Exchange

•   Jamba (Germany)—owned by News Corporation, which  also owns Fox Entertainment (thus a mobile partner to the  MySpace community)

•   Jet Multimédia (France)—quoted on Euronext Paris

•   LaNetro Zed (Spain)—owned by the Wisdom Entertainment  Group

•   Monstermob (UK)—quoted on the London Stock Exchange

The largest structural deals conducted in 2006 in Europe was  Monstermob’s acquisition of the two Chinese businesses   M Dream and W-Infinity Communications, the UK’s Mobile  Stream’s acquisitions of Cyoshi Mobile and Mobilemode,  Jet Multimedia’s buyout of Avantis of Poland, Buongiorno  Vitaminic’s takeover of Rocket Mobile of the US, and finally,  Verisign’s sale of Jamba to News Corporation of the US. In  February 2007, LaNetro Zed acquired a majority stake in  Monstermob.

new SerVICeS

Aspiro expects the demand for mobile TV and community  services to increase sharply when the penetration of more  sophisticated handsets, resulting from the build-out of 3G that  has occurred in recent years, attains critical mass in Aspiro’s  target groups. 

The ‘Operations’ section reviews the market for each  services segment.

Understanding consumers’ everyday lives and needs is central  to the mobile services market’s evolution. The drivers differ:

•   Basically everyone needs to communicate, which is the actual  foundation of mobile services. Examples of products that  satisfy this need are sending messages and mobile greeting  cards, as well as paging.

•   Apart from communication, there are straightforward social  needs, which are about having fun when people meet, inter- acting, playing, gaming and challenging each other. Examples  of products that satisfy this need are multiplayer games,  community services, novelty video clips and various types of  audio clips.

•   Many people have a considerable need to assert themselves  or project an image, particularly younger consumers. 

Examples of this behavior include people putting their  mobiles on the table as soon as they sit down. This trans- mits a signal about someone’s identity, by showing the  phone, background image or ringtone they have. Examples  of products in this needs segment include ringtones, back- ground images and ringback tones. 

•   Consumers also have a need for entertainment and leisure,  which become more important with age. Examples include  listening to music, audio books, gaming, reading news and  watching video and TV. 

CoNsuMPtioN drivErs—MobilE sErviCEs

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our ValueS anD prInCIpleS

Aspiro will have one clear goal that all staff work towards. As- piro’s overall goal is to deliver world-class mobile experiences  that really make a difference to people’s everyday lives. The  company’s values are intended to support this goal. 

leadership and Credibility

Aspiro is a market leader, and will thus lead progress in its  sector. Leadership will feature in everything Aspiro does, which  extends into day-to-day activities. This implies high standards  on the people leading staff in a growing organization. Within  Aspiro, leadership will feature responsiveness and openness; all  leaders will endeavor to set an example and communicate clear  goals.

proactivity and a Go-ahead attitude

Aspiro is active in a sector in rapid change in terms of its serv- ices and technology. Aspiro’s target group wants it to always be  first to offer the latest. What was attractive yesterday may not  be so today. Responsiveness and trend-watching are necessary  to keep up. Brisk technological progress on the mobile phone  market also sets high standards for innovation and flexibility. 

togetherness and Mutual respect

Aspiro is the integration of a number of enterprises with  operations in seven countries. Aspiro will utilize the dynamism  and diversity it possesses, with everyone having respect for  each other’s know-how in each country and function. A high  proportion of Aspiro’s operations are similar in each country,  and thus, we must benefit from each other. Aspiro will stimu- late this by creating processes that promote collaboration and  utilize the aggregate know-how in the whole group. 

the prInCIpleS oF aSpIro’S huMan reSourCeS polICy

Aspiro’s human resources policy will be well rooted in the  legislation and contracts that formalize conditions on the labor  market. Aspiro’s human resources policy will have natural links  to the values that are fundamental to the company’s decisions  and actions. A summary of Aspiro’s principles:

•  High ethical standards

•  Unequivocal quality standards

•  Good internal communication and participation

•  Clear responsibility for goals and results 

•   All staff having high skills levels, and goal-oriented skills  enhancement 

•  Motivation and recognition of performance

SKIllS enhanCeMent anD MotIVatIon Aspiro’s staff will gain sufficient, relevant developmental  opportunities to realize the differing expectations of each indi- vidual’s working situation. High skills in Aspiro’s strategic seg- ments, and the will to enhance them rationally, comprise a key  competitive edge for the company. Aspiro will have a system- atic and needs-oriented skills enhancement process, intended  to enable its staff to progress with the company so Aspiro can  lead progress in the sector.

All staff positively committing to operations and being ac- countable for achieving goals is vital to Aspiro’s success. Highly  motivated staff at all levels represent an important competitive  edge for Aspiro, and thus a means of achieving established  goals. Corporate managers possessing knowledge of staff quali- ties, ambitions and wishes is viewed as a strategic issue for suc- cess. Relevant recognition and rewards for good performance  and achieved results are methods to motivate staff. 

hIGhly QualIFIeD proFeSSIonalS

Aspiro is an out-and-out knowledge business, where staff  skills are decisive to the company’s progress; 81% of Aspiro’s  employees are graduates whose skills extend from marketing,  sales, business development and accounting to Java technol- ogy, programming, design and traditional/digital advertising  production.  

FoCuSInG on a GooD worKInG enVIronMent Aspiro’s working environment should help employees get on  together, feel proud of the company, make progress, and feel  good physically and psychologically. Working environment  issues are part of daily activities in collaboration between line  managers and staff. Planning a positive working environment  should proceed from an overall assessment, and be part of  business planning. Aspiro pursues all staff feeling togetherness 

Know-how and Values

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and participating in the company. All staff are encouraged to  contribute actively to a positive working environment by being  accountable for their activities and showing mutual considera- tion. The working environment should be tailored to the dif- ferent conditions facing staff members. Decoration, premises  and equipment should be of a high standard. The purpose of  environmental activities is to increase satisfaction at work and  maintain low sickness absence.

Staff turnover was some 11% in 2006. Sickness absence  for the Aspiro group was 3% in 2006. No accidents at work  occurred.

orGanIzatIonal reSourCeS

Aspiro had 134 employees at year-end. Almost half of employ- ees are stationed in Norway, from where operating activities  are managed. The central technology and product functions  are located in Norway. The company’s accounting and cor- porate communications function are in Sweden. With Aspiro  starting its initiatives in new services segments, these activities  had been organized into separate units to sharpen focus and  enable growth according to each segment’s conditions.

Technology and product sourcing are centralized in the  mobile download services area, while sales and some marketing  functions are located at offices in Norway, Sweden, Finland,  Denmark, Estonia, Latvia and Lithuania. More information  on the company’s organizational resources is published in the 

‘Corporate Governance’ section. 

EMPloyEEs, KEy FigurEs 2006 2005 2004 2003

Ave. no. of employees 133 115 65 30

No. of employees at year-end 134 112 59 22

Share of women, % 26 22 35 11

Average age 33 33 35 36

Share of graduates, % 81 80 90 88

Average no. of years’ work

experience 11 10 - 10

Sickness absence, % 3.00 1.98 - 3.92

Staff turnover, %* 11 11 15 23

Net sales per employee, SEK 000 3,367.0 3,546.6 1,992.7 605.2 Value-added per employee,

SEK 000 2,715.8 2,874.9 1,642.9 426.6

* Excluding staff downsizing conducted coincident with restructuring.

0 10 20 30 40 50 NO.

<20 25-30 31-35 36-40 41-45 >46 YEARS agE ProFilE

EduCatioNal staNdard

0 10 20 30 40 50 60

%

Compulsory/

senior high school Undergraduates Post-graduates

lENgth oF sErviCE

0 10 20 30 40 50 60 NO.

<1 year 2-3 years 4-5 years >5 years

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Aspiro sells its services direct to consumers and to consumers  via various partnerships. Success with mobile experience-re- lated services necessitates understanding of what the market  is demanding and world-class technology skills, two segments  where Aspiro is in a unique position. 

SaleS By SerVICe Group, 2006

sErviCE grouP NEt salEs, sEK M salEs sharE

Ringtones/music 141.1 32%

Information/search services 96.5 22%

Games 78.9 18%

Images/film 68.5 15%

Mobile TV* 1.7 0%

Other 61.1 13%

* Fourth quarter only.

SaleS anD proFIt By SaleS Channel, 2006

salEs ChaNNEl NEt salEs salEs sharE

ProFit aFtEr dirECt Costs*

Media Partners, SEK m 227.1 51% 78.9

Aspiro Channels, SEK m 124.8 28% 104.1

Advertising, SEK m 95.9 21% 21.9

* Net sales less costs of content procurement, advertising and revenue share.

SupplIerS

Aspiro collaborates with a wide array of content providers; it  has agreements with leading multinational record labels like  SonyBMG, EMI, Universal Music and Warner Music, as well  as various Nordic record labels to access local content. These  agreements cover rights to music and ringtone distribution,  access to artist images and promotional material.

Aspiro distributes games from sector leaders Electronic  Arts, Vivendi Universal, Mforma, Glu, Real Networks and  IPlay. Aspiro also possesses rights to distribute images, anima- tions and video from sources including Sony Pictures and 

Warner Bros. Aspiro continuously screens potential and exist- ing suppliers to secure access to the right content.

Within search services, Aspiro collaborates with subcon- tractors like Eniro, Sesam, and Google.

Secure local market positioning and well-extended distri- bution networks for download services to mobile phones in the  Nordic and Baltic region are what makes Aspiro an attractive  partner for the prime content providers.

GeoGraphICal MarKetS

Aspiro sells its services to consumers in the Nordic and Baltic  regions. In the countries Aspiro supplies services direct to con- sumers, the company should have market leadership to attain  healthy profitability and economies of scale. Consistent with  its strategy, the Board decided to liquidate its UK and Spanish  operations in early 2006, where Aspiro had very limited market  shares. The market arena is global in those operations where  Aspiro supplies solutions to businesses, such as mobile TV and  music.

Norway

Sales share: 49% (43%)

Share of employee headcount: 36% (34%) Proprietary distribution

channel/brands: Inpoc, Cellus, Mobilehits and Boomi

Services supplied: Download, community and search services plus mobile TV (not direct to the consumer) Key customers/partners and

distribution channels Egmont, Her og Nå, Hjemmet Mortensen, Netcom, P4, Se og Hør, Telenor, TV2, TV3 and VG et al.

Scale of market*: SEK 970 m (SEK 850 m)

Market share**: 25-30% (30%)

Local competitors: Aller Edge, Eurobate, Unwire, Jamba and Paragallo

Local market summary: Competition from major media corporations has increased. In mobile phone download services, competition has reduced because of the greater complexity of premium content like Realtones and recognized game titles.

operations

Aspiro’s decision to extend its offering and start initiatives in a number of adjacent services

segments has resulted in its operations being divided into five services segments: mobile phone

download services, mobile TV, search services, communities and mobile marketing.

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swEdEN

Sales share: 18% (19%)

Share of employee headcount: 23% (22%) Proprietary distribution

channel/brands: Inpoc, Cellus, Mobilehits and Boomi

Services supplied: Download and community services plus mobile TV (not direct to the consumer)

Key customers/partners and

distribution channels 3, Aftonbladet, Egmont, Halebop, MSN, Tele2, Telenor and TeliaSonera et al.

Scale of market*: SEK 450 m (SEK 400 m)

Market share**: 25-30% (25-30%)

Local competitors: Jamba, Eurobate, Emunity, Unwire, Zed, Plusfour- six, Omnifone, Inprodicon and Musicbrigade Local market summary: Competition on operator portals has increased

somewhat from other players replicating Aspiro’s concepts. Record labels are becoming more in- terested in mobile channels. Sharper focus from operators on content services, with players like Telia and Telenor starting global organizations to optimize growth.

FiNlaNd

Sales share: 13% (15%)

Share of employee headcount: 24% (23%) Proprietary distribution

channel/brands: Buumi, MAF and Känny Services supplied: Download and search services Key customers/partners and

distribution channels City Press, DNA, Helsingin Sanomat, IRC-Gal- leria, Radio NRJ, Saunalahti, TeleFinland and TeliaSonera et al.

Scale of market*: SEK 850 m (SEK 650 m)

Market share**: 10-15% (15-20%)

Local competitors: Zed, MixMobile, Elisa and Jamba

Local market summary: Competition has increased. More advertising for mobile content, particularly on TV. Opera- tors have started to invest in new proprietary technology.

dENMarK

Sales share: 8% (10%)

Share of employee headcount: 5% (5%) Proprietary distribution

channel/brands: Inpoc and Mobilehits Services supplied: Download services Key customers/partners and

distribution channels 3 and Sonofon et al.

Scale of market*: SEK 250 m (SEK 210 m)

Market share**: 20% (30%)

Local competitors: TDC Fly, iLoop and Responsfabrikken Local market summary: The Danish mobile download services market is

heavily regulated. Competition from traditional sector players reduced somewhat in the year due to factors including increased regulation and greater complexity of sales of mobile download services. Competition increased somewhat from operator portals.

baltiC statEs

Sales share: 5% (5%)

Share of employee headcount: 8% (11%) Proprietary distribution

channel/brands: Inpoc, Cellus, Super and Gamestation Services supplied: Download services

Key customers/partners and

distribution channels Kanal2, LTV, Postimees, Respublika, Rate.ee, Tele2, TV5 and Zmones et al.

Scale of market*: -

Market share**: 15-20% by country (15-20%)

Local competitors: One, Laika Mobile, Verozona, Vibro Mobile and Yoyota (acquired by Aspiro in January 2007) Local market summary: Small local markets with a variety of small

players. Aspiro is the biggest player in the Baltic region.

Figures in brackets are for 2005.

* Estimate (consumer price excluding sales tax) of the total mobile services market (the value of premium sms/mms and wap billing).

** Share of the total mobile services market (the value of premium sms/mms and wap billing). Aspiro has a far higher market share in the Nordic region in the music, games and image/film product groups.

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“I’m not surprised you beat me, you’ve been playing all morning! I’ve only just downloaded mine. Let me practice till our train arrives, then I’ll really blow you away!”

Mobile

Download

Services

(23)

proGreSS In 2006

Sales of mobile phone download services like ringtones, images and games exhibit  seasonality. The consumption of mobile phone services increases in people’s free time,  coincident with various events and concerts, or during holidays. Traditionally, the high- est sales are in June-August and December-January. In 2006, the positive summer season- ality was somewhat less pronounced than in the previous year. The Christmas and New  Year holidays are peak times for mobile services, with new records set for text messages  transmitted in the Nordic region in 2006. More information on quarterly sales perform- ance is on page 2.

Aspiro’s largest markets—Norway and Sweden—performed very positively through- out 2006. Subscription services in both countries, and text-based directory inquiries in  Norway, were particularly successful. 

In early 2006, Aspiro acquired mobile services provider Mobile Avenue, one of  Finland’s largest mobile content services players. This deal meant Aspiro doubling its  Finnish operations, with Finland becoming Aspiro’s third-largest market. The Finnish  operations were weaker than expected in the second half-year, due to harsh competition  on a market where Aspiro is not the leader. In the other Nordic countries, Aspiro enjoys a  very secure market position. Because of increased competition in Finland, Aspiro started  a rationalization package for the Finnish organization, expected to exert its full impact  from the second quarter 2007 onwards.

More stringent regulation has been progressively introduced on the Danish market,  primarily adversely affecting advertising sales in Denmark in the second half-year 2006. 

These altered market conditions mean Aspiro will be focusing on its more profitable  Aspiro Channels, and sales on operators’ mobile portals. The Danish resources were  modified accordingly. Based on its new focus and organizational resources, there are  good prospects of positive progress in Denmark from the second quarter 2007.

Since the beginning of 2006, the strategy in the mobile phone downloads services  segment is to increase the profitability focus; Aspiro has defined subscription services, the  major Nordic operators and Aspiro Channels as strategic. Sales in the second half-year  2006 in these segments increased by 26% year on year. One natural consequence was  Aspiro’s decision to eliminate some unprofitable advertising and media partner channels,  which reduced sales in these segments by 36% in the second half-year 2006, but meant  profitability in advertising in Sweden and Norway improving particularly.

Better profitability in 2006 was also a result of liquidations in the UK and Spain, cost  and revenue synergies resulting from consummated acquisitions and realized price and  cost optimization, as well as price increases on activities including the Norwegian direc- tory inquiries service.

Mobile Download Services

Aspiro is the Nordic and Baltic market leader in mobile phone

download services. Aspiro offers download services like ring-

tones, games, images, videos and music.

References

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