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Simulated "real" worlds : Actions mediated through computer game play in science education

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Nilsson, Elisabet M. (2010). Simulated “real” worlds: Actions mediated through computer game play in science education. Unpublished doctoral thesis, School of Education, Malmö University, Malmö. 13, 32, 37, 41, 67, 71, 82, 85, 102

(Svingby & Nilsson, Submitted) (Svingby & Nilsson, Accepted)

15 Research review: empirical studies on computer game play in science

education

Co-author: Gunilla Svingby Under review by the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches edited by Patrick Felicia, IGI Global, Hershey, PA

Research review: empirical studies on computer game play in science

education

Co-author: Gunilla Svingby Accepted with revisions by the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches edited by Patrick Felicia, IGI Global, Hershey, PA

98 Svingby, Gunilla, & Nilsson, Elisabet M. (Submitted). Research review: Empirical studies on Computer game play in Science education. Under review by Felicia, P. (Ed), Handbook of

Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. Hershey, PA: IGI Global.

Svingby, Gunilla, & Nilsson, Elisabet M. (Accepted). Research review: Empirical studies on Computer game play in Science education. Accepted with revisions by Felicia, P. (Ed), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. Hershey, PA: IGI Global. 103 Svingby, Gunilla & Nilsson, Elisabet

M. (Submitted). Research review: empirical studies on computer game play in the science classroom. Under review by by Felicia, P. (Ed.), Handbook of Research on Improving Learning and Motivation through Educa tional Games: Multidisciplinary Approaches. Hershey, PA: IGI Global.

Svingby, Gunilla & Nilsson, Elisabet M. (Accepted). Research review: empirical studies on computer game play in the science classroom. Accepted with revisons by Felicia, P. (Ed.), Handbook of Research on Improving Learning and Motivation through Educa-tional Games: Multidisciplinary Approaches. Hershey, PA: IGI Global.

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