Case Study: Digitization of a User Interface: Investigating the use of a touch screen in Helicopter 14
Full text
(2)
(3) Case Study: Digitization of a User Interface Investigating the use of a touch screen in Helicopter 14. HANNA ABRAHAMSSON LINN KARLSSON. Master of Science Thesis TRITA-ITM-EX 2020:165 KTH Industrial Engineering and Management Machine Design SE-100 44 STOCKHOLM.
(4)
(5) Examensarbete TRITA-ITM-EX 2020:165 Fallstudie: Digitalisering av ett användargränssnitt Undersöker användningen av en touchskärm i Helikopter 14. Hanna Abrahamsson Linn Karlsson Godkänt. Examinator. Handledare. 2020-05-02. Claes Tisell. Anders Hedman. Uppdragsgivare. Kontaktperson. Saab. Gustav Casselbrant. Sammanfattning Ett anvandargranssnitt bör vara intuitivt för att uppgifter ska kunna utföras pa ett effektivt öch sakert satt. I Heliköpter 14 (HKP 14) finns öperatörskönsöler med ett anvandargranssnitt söm kallas Prögrammerbara Knappar (PK). Dessa styr det ledningssystem (MMS) söm finns ömbörd pa heliköptern. Att ersatta det nuvarande anvandargranssnittet med en töuchskarm har föreslagits. För att första öperatörernas arbete i sin köntext har den har fallstudien genömförts med inspiratiön fran etnögrafi. Det nuvarande granssnittet har studerats teöretiskt genöm att lasa systemmanualer öch praktiskt genöm demönstratiöner av ledningssystemet i Saabs testrigg öch i HKP 14. Fallstudien avser att hitta vilka möjligheter öch begransningar söm uppkömmer i samband med att granssnittet ersatts med en töuchskarm. För att undersöka ölika perspektiv pa anvandandet av en töuchskarm i HKP 14 har intervjuer genömförts med öperatörer öch en flygtekniker, samt anstallda pa FMV öch Saab. Studien visade att det finns bade för- öch nackdelar med att implementera en töuchskarm i heliköptern. En aterkömmande farhaga med töuchskarmar var att de saknar fysiska referenspunkter. Denna studie ger förslag pa hur taktil aterköppling kan uppnas pa en töuchskarm öch exemplifierar hur det digitala anvandargranssnittet kan se ut med hansyn till detta..
(6)
(7) Master of Science Thesis TRITA-ITM-EX 2020:165 Case Study: Digitization of a User Interface Investigating the use of a touch screen in Helicopter 14. Hanna Abrahamsson Linn Karlsson Approved. Examiner. Supervisor. 2020-05-02. Claes Tisell. Anders Hedman. Commissioner. Contact person. Saab. Gustav Casselbrant. Abstract A user interface shöuld be intuitive tö allöw efficient and safe executiön öf tasks. Helicöpter 14 (HKP 14) has öperatör cönsöles with an analög user interface, called Prögrammable Keys (PK), tö cöntröl a Missiön Management System (MMS). The idea öf replacing the PK with töuch technölögy has arisen. Tö understand öperatörs’ wörking envirönment, this case study was cönducted with inspiratiön fröm ethnögraphy. The PK have been studied by reading system manuals and familiarizing with the MMS in Saab’s test rigs and in HKP 14. This study aims tö investigate the öppörtunities and challenges with implementing a töuch screen tö replace the current PK. Interviews have been cönducted with öperatörs and öne technician wörking with HKP 14. Tö highlight additiönal perspectives ön usage öf töuch technölögy, interviews with emplöyees at FMV and Saab were carried öut. This study föund böth benefits and drawbacks with implementing a töuch screen in the helicöpter. The möst cömmön cöncern was that töuch screens lack tactile feedback. This study exemplifies höw physical suppört can be achieved ön a töuch screen and höw a Graphical User Interface (GUI) can be designed with regards tö this..
(8)
(9) Case Study: DigiƟzaƟon of a User Interface InvesƟgaƟng the use of a touch screen in Helicopter 14 Hanna Abrahamsson Industrial Engineering and Management The Royal InsƟtute of Technology Stockholm, Sweden hanna.abrahamsson@gmail.com. Linn Karlsson Industrial Engineering and Management The Royal InsƟtute of Technology Stockholm, Sweden linn.karlssons@outlook.com. ABSTRACT. 1. INTRODUCTION. ϐ Ǥ ͳͶ ȋ ͳͶȌ ǡ ȋȌǡ ȋȌǤ Ǥ ǯ ǡ Ǥ ǯ ͳͶǤ Ǥ
(10) ͳͶǤ ǡ Ǥ Ǥ Ǥϐ
(11) ȋ
(12) Ȍ Ǥ. Ǥ ȏ͵ͲȐǡ ȏͳȐǡ ȏʹͷȐ Ǥ ǡ ͻͲǡ Ǥ
(13) ͻͲ ͳͶ ȋ ͳͶȌǤ ȋȌ ͳͶǤ ǡ ǡ Ǥ
(14) ǡ Ǥ. KEYWORDS.
(15) ǡǡǡ ͳͶǤ Ǥ. ȏʹǡ͵ǡͺȐǡ ȏǡͷǡʹȐ ȏʹͳǡ ͶȐǤ
(16) ȏͳͲǡͳͳȐǤ ȏͳͲȐǤ ȏʹȐǡ Ǥ. ǡ ǡ Ǧ
(17) ǡ.
(18) ǡ DATABASES ǡ
(19) ǡ ǡ . . ͳ. .
(20) 1.1 Background. 1.1.3. Ǥ ȏ ǡ ǡʹͲʹͲǦͲͳǦͳͷȐǤ
(21) Ǥ. Ǥ Ǧ Ǥͳͷͳͷ ǡϐʹǤ ͵ʹʹͶͲ ϐ Ǧ Ǥ Ǥ Ǥ. 1.1.1. The TacƟcal Mission System in HKP 14. ͳͶ ȋȌʹͲͲʹ ȏʹȐǤ ǣ ǡ ȋȌǡ ϐϐǡ Ǧ ȋȌǡ ǡ ǡ ǡ Ǥ Ǥ 1.1.2. The Programmable Keys (PK) on the Console. The Operator Console in HKP 14. ǡ Ǥ ȋȌǤ ȋȌǤ ǡ ǡϐͳǤ. Figure 2. The Programmable Keys with 32 keys and eight displays. Image provided by Saab.. 1.2 DelimitaƟons ǣ x. ʹͲ ǡ Ǥ. x. ͳͳȏͳͻȐǡ Ǥ. x. ͳͶǤ. Figure 1. The console with callouts on the MTD and Programmable Keys. Image provided by Saab.. ʹ.
(22)
(23) ʹͲͲ͵ǡ ǡϐ ǡ ȏͷȐǤ ǡ ϐǡ ǡ ǡ ȏȐǤ ǡ ȏ͵ȐǤ ǡ Ǥ Ǥ ǡ Ǥ Ǥ ̵ Ǥ ǡ ǡ ȏʹȐǤ. 2. THEORY AND RELATED RESEARCH
(24) ͳͶǡ ǡ ǡ Ǥ ǡǡ Ǥ 2.1 ConsideraƟon of the Context ȏʹȐ ȏ͵ȐǤ
(25) ǡ Ǥ
(26) ʹͲͲͲǡ ȏͳͺȐ ϐ Ǥ ϐ Ǥ Ǥ ǡ Ǥ ǡ ǯǡ Ǥ ǡ ϐ ȏͳͺȐǤ
(27) ǡ ȏͳ͵Ȑ ǡ ǡ Ǥ Ǧ
(28) ȋ
(29) Ȍȏͳ͵ȐǤ. 2.3 Eyes-Free InteracƟon with a Touch Screen Ǥ Ǥ ȏͳͲȐ Ǥ
(30) Ǧ Ǥ Ǧ Ǥ Ǥ Ǥ ȏͳͲȐǤ. 2.2 DigiƟzing Analog Systems in AircraŌs ȋ Ȍ ǡ ǯ ϐȏͳͶȐǤ ǣ ȏͳȐǤ ϐ ȏʹʹȐǤǡ ǣȋ Ȍ ȋ ȌǤ Ǥ ȋȌȏͳͶȐǤ. 2.3.1. HapƟc Feedback in Avionics. ȏȐǤ ϐ Ǥ ȏͺȐǤ 2.3.2. Touch Screen Usage in Cars. Ǥ . ͵.
(31) ͵ Ǥ Ǥ ǡ Ǧ ǯ ǡ ȏʹͳȐǤ ǡ ǡ ǡ Ǥ ǤǤȏͶȐ ϐ Ǥ ǡ ǡ ʹ Ǥ
(32) ǡ ǡ Ǥ ǡ Ǥ Ǥ
(33) ǡ Ǥ ǤǤǡ Ȁ ȏͶȐǤ. Ȁ Ȁ Ǥ ȏͳͷȐǤ. ϐǤ ǡ
(34) ȋ
(35) Ȍǡ Ǥ ǡ ϐ ȏʹͺȐǤ
(36) ȏͳʹȐǤ 2.4.2. ϐǤǡ ȏʹȐǤ ǡ ǡ ȏ͵Ȑ ͳͷͳͷ Ǧ Ǥ ʹͲʹͲ ȏ͵ȐǤȋȌ ͳͷͳͷ ͵ͺ͵ͺǤ ǡ ͷǤ ͵Ǧͷ ϐǤ
(37) ϐ ǡ ͷȏͳͳȐǤ ǡ ǡ Ǥ
(38) ǡ ϐ ȏ͵ȐǤ. 2.4 Guidelines for a User Interface ȋ Ȍ
(39) ȋ
(40) Ȍ ǤǤ ǡ ǡ ǡ Ǥ
(41) ϐ ȏͳͷȐǤ Ǥ ̵Ǥ
(42) ǡ ϐ ǡ ȏͳͷȐǤ ǡ ȏʹȐǤ ǡ
(43) ȏͳͷȐǤ 2.4.1. Recommended BuƩon Size. 2.4.3. Use of Labels and Symbols. ȏͳͷȐǤ ǡ ȏ͵ͳȐǤ 2.5 Research QuesƟon. Use of Colors. ǡ ǡ Ǥǡ Ǥ ǡ ͳǤͳǡ ͳͶǤ. Ǥ ǡ Ǥ
(44) Ǥ Ͷ.
(45) 3. METHOD DESCRIPTION. 3.3 Interviews with Saab. ǡ ǣǡ ϐǡ
(46) ǡ ȏʹͻȐǤ
(47) ȏͳ͵ǡͳͺȐǤ
(48) ǡ Ǥ
(49) ϐ Ǥ. Ǥ Ǥ Ǥ Ǥ Ǥ Ǥ. 3.1 System IntroducƟon and Site Visit ǡ ǯ Ǥǡ Ǥ ͳ Ǥ Ǥ ϐǡ ͳͶǤ
(50) Ǥ Ǥ ǡ ȋȌǡ ȋȌ ϐ ȋ
(51) ȌǤ ʹǦ͵ Ǥ ǡͳͳȏͳͻȐǡ Ǥ͵ Ǥ ϐǡ
(52)
(53) Ǥ. Ǧ ȏʹͲȐϐǡ Ǥ Ǥ Ǥ
(54) ǡ Ǥ ϐ Ǥ 3.4 InteracƟon-Guide-Test Ǥ
(55) ȏͳͲȐ Ǥ ͲǤͷǡͳǡʹǡ͵ Ǥ ǡ
(56)
(57)
(58) Ǥ ǡ ȏͻȐǡϐ͵ Ǥ ͳͶ ͵ͲǦͲ Ǥ Ǥ Ǥ. 3.2 Interviews with FMV ͳͶ ǡ Ǥ ϐ Ǥ Ǥ ǡ ϐǤ
(59) ǡ Ǥ Ǥ ǡ ǦͳͻǤ. ͷ.
(60) 4. RESULTS
(61) ͳ Ǥ Ǧ Ǥ 4.1 Operators in HKP 14 ͳǡ ϐǣ ȋȌǡ ȋȌǡ ϐ ȋ
(62) Ȍ Ǥ ǡ Ǧǡ ǡ ǡ
(63) Ǥ ǡ ϐǡ ǡ ǤǤ Ǥ Ǥ
(64) ǡ ǡ ǡϐǤ. Figure 3. An interaction guide placed on the MilDef tablet during the interaction-guide-test.. 3.5 IdeaƟon of Graphical User Interfaces Ǥ ϐ
(65) Ǥ Ǧ Ǧǡ ϐ ͶǤ ǡ Ǥ
(66) Ǥ ͵ͲǦͲǤ ϐ ǤǤ. ϐǡ ǡ ǡ ϐ ǡ ǡ ǡ Ǥ Ǥ ǡ Ǥ Ǥ
(67) . ȋ ȌǤ Ǥ 4.1.1. Operators’ Usage of Programmable Keys (PK). Ǥ ͳͲǦ͵ͲΨ Ǥǡ Ǥ
(68) Ǥ Ǥ ǡ ǡ Ǥ ǡ Ǥ Ǥ. Figure 4. During the paper-prototype-test drawings of the GUI were placed inside a cardboard frame.. ϐ Ǧ ǡ
(69) Ǥ Ǥ
(70) ȏͳȐǤ ǡ
(71) ǡ
(72)
(73) Ǥ. .
(74) 4.1.2. Ǥ ǡ DzǤǤǤǤdzǤ ǡ ǡ Ǥ ǡ
(75) Ǥ
(76) ǡ
(77) Ǥ. The Context and Working Environment in HKP 14. ͳǡ ͳͶǤ ǡ ǯ Ǥ ǡ
(78) Ǥ Ǥ
(79) ǡ ϐǤ Ǥ Ǥ ǤǤ ̵ Ǥ. 4.1.4. Ǥ ϐ Ǥ Ǥ Ǥ ϐ Ǥ ǡ
(80) Ǥ ǡ Ǥ ǡ ϐ ϐ Ǥ. ǡ ϐ ϐ Ǥ Ǥ ϐ Ǥ
(81) Ǥ Ǥ ǡǤǤ Ǥ 4.1.3. Challenges with Using a Touch Screen in HKP 14. ǡ ϐ ͷǤ ϐϐ Ǥ ǡ ǡ Ǥ ǡǤǤ Ǥ Ǥ Ǥ
(82) Ǥ ǡ ǡ Ǥ . OpportuniƟes with Using a Touch Screen in HKP 14. ϐǤ Ǥ ϐǤ
(83) ǡ ǡ ǡϐ Ǥ Ǧ Ǥ ǡ Ǥ ǡ ϐǤ. .
(84) Ǥ ǡ
(85) ǡ ϐǤ. 4.2 FMV’s PerspecƟve on a Touch Screen ϐ Ǥ Ǥ ǡ ǡ ϐǤ ǡ ǡ Ǥ ϐ ǡ Ǥ ǡ Ǥ ǡ ǡ Ǥ Ǥ. . 4.2.1. Figure 5. Flame resistant gloves used by operators.. OpportuniƟes with ImplemenƟng a Touch Screen. Ǥ Ǥ
(86) Ǥ ǡ Ǥ Ǥǡ ǡ Ǥ ǡ ǡ ǡ ǡǤ. ǡ ǤǤ Ǥ Ǥ Ǥ ϐǡ ϐ ǡ ϐ Ǥ Ǥ
(87) ǡ Ǥ. 4.1.5. ǡ ϐ Ǥ ϐ ϐ Ǥ ǡ Ǥ Ǥ. 4.2.2. Limited Involvement of Operators. ǡ Ǥ
(88) ͳ Ǥ ͷǤͶǤͳǤ. ͺ. Challenges with ImplemenƟng a Touch Screen.
(89) ȋ Ȍǡϐ Ǥ ǡ
(90) ȋ
(91) ȌǤ. Ǥ Ǥ Ǥ. 4.3.1. Ǥ
(92) ϐͻͲǯ ʹͷǤ Ǥ Ǥ. Ǥ ǡ ϐǤ Ǥ ϐǤ. ǡ
(93) Ǥ ϐ Ǥ ϐ Ǥ Ǧ
(94) ȋ
(95) ȌǤ
(96) ǡ Ǥ. ǡ Ǥ ǡ ǡ Ǥ 4.2.3. The Touch Input Display (TID). Desired Feedback from PK. Ǥ Ǥ ǡ Ǥ ϐǡ Ǥ. 4.3.2. Benefits of a Touch Input Display (TID). Ǥ ǤǤ ǡ Ǥ Ǥ Ǥ Ǥ. ǡ ϐ Ǥ Ǧ Ǥ Ǥ ǡ Ǥ ϐ ǡ Ǥ ϐ Ǥ
(97) ϐǡ Ǥ
(98) Ǥ ǡ ϐ Ǥ. 4.3 Operator Consoles in CorveƩes. 4.3.3. ǯ Ǥ ǡǤǤ ͳͶǤǡ ǡ .
(99) ǡ Ǥ ǡ ϐ ǡ ϐ Ǥ ͻ. Drawbacks of a Touch Input Display (TID).
(100) ǡ Ǥ Ǥ ǡ Ǥ Ǥ ǡ Ǥ. 4.4.2. ǡ ϐ ϐǤ
(101) ǡ Ǥ ǡ ǡ ϐǤ Ǥ ǡ ϐ Ǥ. 4.4 ImplementaƟon of a Touch Screen in Gripen Ǥ ϐ ǡ Ǥ ϐ Ǥ. ǡ ϐ ϐ ϐǡǤ
Related documents
It compares the use of different tools in the available LMS by lecturers at the School of Engineering at the University of Borås in 2004 and in 2009 – 2010 with focus on
For designing a good UI that can represent the intended amount of information to the end user, it is very important to maintain the involvement of the intended user of the
ing and improve performance. It will only be possible when we complete all the planned studies and transform the microworld we developed into
During the operating time of Ole Hope, he attempted to neglect the previous management control and power relations at the academic institution in his
The volume can also test by pressing the ‘volymtest’ (see figure 6).. A study on the improvement of the Bus driver’s User interface 14 Figure 6: Subpage in Bus Volume in
Our project records the development process of the prototype and this is in rather early stage of the whole product development, so it is not necessary to make a formal
The analysis of KTH units’ efficiency in utilization of their resources for teaching and research purposes, based on the joint model with indicators of teaching and research outputs
Nielsen’s Ten Usability Heuristics for User Interface Design and Nielsen’s Severity Ratings for Usability Problems are applied to the interview answers for evaluating the usability