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Interactive  parrot  playgrounds  

 

 

 

 

Interaction  Design  Master’s  program  

Malmö  University  

 

 

 

 

Inge  van  Hoppe    

 

 

 

 

 

 

             Supervisor:  

Thesis  project  1    

 

 

 

 

 

 

   Jörn  Messeter  

 

 

 

 

2014  

 

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Abstract

 

It  is  a  challenging  interaction  design  task  to  design  for  and  with  animals,  especially  when  it   comes  to  parrots  as  users.  Not  only  because  working  with  parrots  requires  a  lot  of  patience,   but  also  because  there  is  very  few  related  work.  Parrots  are  highly  intelligent  and  that  is   often  the  problem  when  they  are  being  kept  as  companion  animal.  Parrots  need  a  lot  of   stimuli  to  trigger  their  intelligence  and  to  keep  them  busy,  to  avoid  serious  problems  such  as   bad  behaviour  or  self-­‐mutilation.  

The  body  language  and  the  needs  of  one  parrot  were  the  main  input  and  formed  the  basis   for  the  project.  Through  an  iterative  process  of  testing  a  variety  of  existing  applications,   small  experiments  and  prototypes  with  a  parrot,  a  couple  of  interactive  playgrounds  have   been  developed.

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Acknowledgements

 

I  would  like  to  show  my  gratitude  towards  Jörn  Messeter  who  helped  me  as  supervisor   through  this  slightly  unusual  project  by  providing  me  with  helpful  feedback  and  suggestions.   I  would  like  to  thank  my  parrot  for  his  participation,  as  he  gave  me  the  inspiration  to  conduct   this  project.  Special  thanks  go  to  Clara  Mancini  and  Franck  Péron  for  giving  valuable  

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Contents

  1.  Introduction  ...  5   1.1  Background  ...  5   1.2  Research  question  ...  6   2.  Methodology  ...  7   2.1  Literature  review  ...  7  

2.2  Observations  and  video  ...  7  

2.3  Research  through  Design  ...  8  

2.4  Iterative  prototyping  ...  8   2.5  Input  researchers  ...  9   3.  Research  framework  ...  10   3.1  Parrots  ...  10   3.2  Parrots  behaviour  ...  11   3.3  Animal-­‐Computer  Interaction  ...  13   3.4  Related  work  ...  14   4.  Exploring  interactions  ...  18  

4.1  Parrot  +  Existing  applications  ...  18  

4.2  Parrot  +  small  experiments  ...  22  

4.3  Parrot  +  prototypes  ...  27  

4.3.1  Interactive  box  ...  27

 

4.3.2  Controlling  screen  with  physical  object  ...  30

 

4.3.3  Video  player  ...  32

 

4.4  Feedback  from  experts  ...  34  

5.  Research  results  ...  37  

5.1  Discussion  ...  38  

6.  Future  work  ...  40  

7.  Knowledge  contribution  ...  42  

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1.  Introduction  

Since  November  2013  I  am  the  proud  owner  of  a  baby  parrot.  Within  the  past  months  we   worked  on  our  bond  and  by  now,  he  sees  me  as  his  partner.  Everyday  we  play  together  and   during  this  playtime  he  is  allowed  to  play  outside  his  cage.  Like  every  other  baby,  he  is   exploring  and  enlarging  his  environment  step  by  step  and  easily  distracted.  Because  of  our   bond  he  is  especially  interested  in  what  I  am  doing  or  what  I  am  using:  keyboard,  mouse  and   mobile  phone  are  not  safe  and  have  to  be  destroyed.  When  I  am  not  home,  he  entertains   himself  with  the  toys  in  his  cage.  

My  parrot  seems  to  be  particularly  obsessed  with  my  mobile  phone,  which  has  a  silicon  case   around  it  for  protection.  One  day  he  noticed  that  he  could  grab  this  case  at  certain  points   (e.g.  adaptor,  headphones)  with  the  desire  to  destroy  it.  

During  one  of  these  play  sessions  I  noticed  something  interesting.  When  he  jumped  on  my   hand,  to  have  a  better  grip  to  chew  on  the  mobile  case,  he  also  touched  the  screen.  It  

appeared  that  the  screen  responded  on  his  touch:  the  screen  swiped  to  the  right.  By  walking   on  it,  certain  applications  opened  or  he  created  new  words  when  walking  on  the  keyboard.     Because  of  his  interest  in  my  mobile  phone,  I  found  it  interesting  to  explore  these  

possibilities.  Can  I  enrich  my  parrot  with  the  use  of  a  touch  screen?      

1.1  Background  

“Interaction  Design  is  about  shaping  digital  things  for  people’s  use,”  according  to  Löwgren   (Löwgren,  2013).  Interaction  Design  is  a  discipline  that  focuses  on  creating  (interactive)   products  and  services  that  are  useful  and  meaningful  to  humans.  Interaction  design  is  part  of   the  Human-­‐Computer  Interaction  (HCI)  field:  the  interaction  between  humans  and  

computers.  But  what  if  we  focus  on  animals  as  users  instead  of  humans?  What  if  we  create   something  useful  and  meaningful  according  to  the  animals’  needs?  Can  we  still  call  it   Interaction  Design?  

According  to  Mancini  (Mancini,  2013),  an  increasing  number  of  HCI  researchers  is  interested   in  the  interaction  between  animals  and  computing  technology.  “The  main  question  is  

whether  interaction  design  research  which  does  not  primarily  focus  on  humans  is  relevant  to   HCI  and,  if  so,  in  what  way.”  Therefore,  a  new  discipline  called  Animal-­‐Computer  Interaction   (ACI)  has  been  introduced  within  the  HCI  field.  Mancini  (2013)  argues  “By  Animal-­‐Computer  

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Interaction  I  mean  the  explicit  and  systematic  application  of  design  principles  that  place  the   animal  at  the  centre  of  an  iterative  development  process  as  a  legitimate  user  and  design   contributor.  “  

One  of  the  aims  of  ACI  is  to  develop  user-­‐centred  technology  that  can  improve  animals’  lives   by  supporting  the  fulfilment  of  their  needs.  That  is  my  intention  with  this  project.  

Parrots  in  captivity  need  a  lot  of  love,  attention  and  enrichment  to  keep  them  and  their   minds  busy,  to  avoid  problems  such  as  bad  behaviour  or  even  feather  picking.  The  latter  is  a   serious  problem  that  can  cause  irreversible  damage.  This  gave  me  the  inspiration  to  explore   the  technological  possibilities  and  to  develop  a  playground  that  allows  my  parrot  to  enterain   himself  with.

 

1.2  Research  question  

Can  we  develop  an  interactive  playground  for  a  parrot  with  the  use  of  technological  input?   • How  to  get  a  parrot’s  attention  to  explore  touch  screen  possibilities?  

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2.  Methodology  

Animals  are  a  completely  different  and  somewhat  new  focus  group  within  Interaction   Design.  It  is  important  to  keep  in  mind  that  we  should  design  something  that  is  based  on  

their  needs  and  interests.  The  aim  is  to  design  something  that  improves  their  quality  of  life.  

Designing  for  and  with  animals  is  certainly  not  easy.  Their  attention  span  is,  in  general,   pretty  short,  which  makes  it  difficult  to  keep  them  interested  or  focussed.  Especially   designing  for  a  parrot  requires  a  lot  of  patience  and  creativity.  

 

2.1  Literature  review  

First  I  have  a  look  at  the  available  literature.  I  will  focus  on  parrots  in  captivity,  since  they   experience  the  most  problems.  What  are  the  risks  and  why  do  they  need  enrichment?   Furthermore,  I  have  a  closer  look  at  the  characteristics  of  my  parrot  species,  to  develop  a   playground  that  fits  his  needs.  Each  parrot  species  is  different  and  has  different  abilities.   Some  parrots  are  predisposed  to  speak  human  language,  while  others  have  a  talent  for   performing  tricks  or  being  very  active.  This  all  contributes  to  the  design.  I  will  look  at  his   body  language  to  determine  how  he  feels,  so  I  will  pay  a  lot  of  attention  to  his  behaviour.     Since  this  project  aims  to  combine  parrots  with  computing  technology,  I  also  look  at  Animal-­‐ Computer  Interaction.  What  does  it  stand  for  and  what  is  the  importance?  What  do  I  have  to   keep  in  mind  when  designing  for  animals?  At  last,  I  will  search  for  some  examples  that   correspond  to  my  project  to  find  out  what  has  already  been  done.    

 

2.2  Observations  and  video  

Close  observations  of  my  parrot’s  behaviour  during  the  project  are  the  main  input  to  collect   data.  Other  methods  that  are  normally  used  in  an  Interaction  Design  project,  such  as  

interviews  or  surveys  are  obviously  not  an  option.  Based  on  his  body  language,  I  will  be  able   to  tell  of  if  he  is  happy,  interested  or  annoyed  during  user  testing.  All  the  prototypes  will  be   made  according  to  his  interest  or  disinterest.  His  feedback  will  guide  me  through  the  project   and  it  will  lead  to  a  couple  of  different  project  outcomes.  

Testing  with  an  animal  requires  a  lot  of  attention:  I  will  need  to  keep  an  eye  on  the   prototype  or  device,  I  have  to  look  at  my  parrot  and  his  behaviour  and  I  will  record  the  

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testing.  That  is  a  lot  going  on  at  the  same  for  one  designer.  By  recording  the  testing,  I  create   the  ability  to  review  the  user  testing  at  a  later  time.  Thus,  during  the  test  I  can  focus  on  the   playground  and  review  his  behaviour  afterwards.  These  videos  will  play  an  important  role   during  the  whole  process,  as  they  will  guide  me  to  the  next  step  in  the  process.  

 

2.3  Research  through  Design  

In  this  project  I  use  a  Research  through  Design  (RtD)  approach  to  gather  my  knowledge.  In   my  opinion,  this  seems  the  most  appropriate  approach  to  perform  this  project.  Since  there   are  probably  not  much  related  projects,  I  have  to  create  my  own  research  by  testing   different  prototypes  in  an  iterative  process.  In  short  RtD  means  gaining  new  knowledge  by   creating  and  that  is  what  I  will  do  in  this  project.  

According  to  Zimmerman  (Zimmerman,  J.  et  al.,  2010)  “Research  through  design  is  a  

research  approach  that  employs  methods  and  processes  from  design  practice  as  a  legitimate   method  of  inquiry”.  Obrenovíc  (Obrenovíc,  Ž.,  2011)  argues,  “Design-­‐based  research  can   produce  knowledge  that  normally  could  not  be  generated  by  theoretical  analysis  or   traditional  empirical  approaches.”  

 

2.4  Iterative  prototyping    

During  the  whole  project  I  use  the  iterative  design  method  to  find  out  what  he  likes,  dislikes   or  what  he  prefers.  I  create  a  prototype,  introduce  it  to  him,  analyse  his  behaviour,  refine   the  prototype  based  on  the  expressed  behaviour  and  I  introduce  it  again.  Each  conducted   test  lead  to  new  questions  and  to  new  prototypes.  Performing  this  methodology  will  give  me   a  lot  of  insights  during  the  process  that  I  otherwise  will  not  find.  

“Iterative  design  is  a  design  methodology  based  on  a  cyclic  process  of  prototyping,  testing,   analysing,  and  refining  a  work  in  progress.  In  iterative  design,  interaction  with  the  designed   system  is  used  as  a  form  of  research  for  informing  and  evolving  a  project,  as  successive   versions,  or  iterations  of  a  design  are  implemented,”  according  to  Zimmerman  (Zimmerman,   E.,  2003).  

Nielsen  (Nielsen,  J.,  1993)  argues,  “Iterative  development  of  user  interfaces  involves  steady   refinement  of  the  design  based  on  user  testing  and  other  evaluation  methods.  Ideally,  each  

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iteration  would  be  better  than  the  previous  version,  but  this  is  not  always  true  in  practice.   Some  changes  in  an  interface  may  turn  out  not  to  be  improvements  after  all.”  

 

2.5  Input  researchers  

Because  this  project  focuses  on  a  relatively  new  area  within  animal  computing,  I  will   approach  two  researchers,  Dr  Clara  Mancini  from  Animal-­‐Computer  Interaction  and  Dr   Franck  Péron,  an  Animal  Scientist  that  performed  a  study  with  parrots,  later  in  this  project.   That  gives  me  the  opportunity  to  carry  out  my  project,  which  I  will  record  on  video,  and  ask   their  feedback  based  on  my  recordings.  That  will  give  us  a  better  basis  for  discussion  and   reflection  that  I  can  use  as  input  for  my  conducted  project.  This  discussion  will  probably  take   place  through  Skype.    

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3.  Research  framework  

Exploring  the  possibilities  between  parrots  and  computer  devices  seems  not  to  be  very   common  within  Interaction  Design.  Therefore,  there  is  not  a  lot  of  existing  research  in  this   particular  area.  In  order  to  understand  more  about  animals  and  technology,  I  will  have  a   closer  look  at  parrots,  Animal-­‐Computer  Interaction  and  a  few  touch  screen  related  projects.      

3.1  Parrots  

Keeping  a  parrot  as  a  companion  animal  is  not  that  easy  and  is  often  underestimated  by   people.  According  to  Dr.  Irene  Pepperberg,  adjunct  professor  of  psychology  at  Brandeis   University,  "People  often  buy  parrots  because  they  think  of  them  as  low  maintenance  pets.   They  think  they  can  put  them  in  a  cage,  hang  a  toy,  put  in  a  bowl  of  seeds  and  that's  it.  They   don't  realize  how  intelligent  these  birds  are  and  how  much  social  interaction  they  need"   (Yin,  2000).  

In  contrast  to  dogs  and  cats,  parrots  are  not  domesticated  animals.  Even  born  in  captivity   they  still  remain  wild.  By  taking  a  parrot  out  of  his  natural  habitat  and  into  our  homes,  we   take  away  a  lot  of  its  daily  activities;  he  has  a  safe  place,  food  at  regular  times  and  is  most  of   the  time  alone.    

With  the  lack  of  these  daily  needs,  boredom  sets  in  and  that  is  the  worst  thing  that  can   happen  to  a  captive  parrot.  Boredom  can  cause  many  behavioural  problems;  screaming,   biting  and  aggression  are  only  a  few  examples  of  problems  a  parrot  can  deal  with.  

On  the  more  extreme  side,  feather  plucking  and  self-­‐mutilation  can  been  found.  These  two   problems  are  often  compared  with  stress  and  fear  (Sweat,  2013).  This  is  very  heart  breaking,   because  this  is  not  natural  behaviour.  They  will  not  pluck  their  feathers  or  bite  off  their  own   limbs  in  nature.  The  main  reason  for  this  behaviour  is  a  desperate  call  for  attention,  although   poor  dietary  or  diseases  can  also  cause  feather  plucking.  

Parrots  kept  in  captivity  need  entertainment  and  enrichment  to  fill  their  days  and  keep  them   busy.  Unfortunately,  a  lot  of  parrots  end  up  in  rescues,  sanctuaries  and  adoption  because   their  guardians  are  unable  to  fulfil  their  needs.  

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Caiques  

My  parrot  belongs  to  the  species  ‘Caiques’  (pronounced  as  kai-­‐eeks):  medium-­‐sized  parrots   from  South  America  with  two  subspecies:  the  White-­‐bellied  Caique  and  the  Black-­‐headed   Caique.  My  parrot  is  a  White-­‐bellied  Caique.  

Caiques  are  very  playful,  energetic  birds  that  love  to  be  the  centre  of  attention.  They  are  not   considered  a  beginner  bird,  because  of  their  strong  personality  and  ability  to  become  

aggressive  when  timidly  handled.  They  can  be  stubborn,  beaky  and  dominant.  On  the  other   hand,  they  can  form  strong  bonds  with  their  human  guardians,  who  provide  them  with  love   and  affection  (Kalhagen,  2008).    

Caiques  are  very  intelligent  birds  and  like  to  learn  tricks.  On  Youtube,  a  variety  of  Caique   videos  can  be  found.  For  instance,  Daedalus  putting  rings  on  a  peg  (Caroline  Moore,  2007),   Heibel  showing  her  first  tricks  (TheKimages,  2012),  Daedalus  putting  coins  in  a  piggy  bank   (Caroline  Moore,  2008),  Caiques  playing  basketball  (tomirene2000,  2014)  and  even  a  Caique   shopping  with  a  basket  (onon642,  2010).  

They  need  a  lot  of  playtime  and  training  can  help  to  prevent  boredom.  Training  enriches   them  with  new  play  possibilities.  Because  they  are  so  energetic,  training  can  also  help  in   handling  these  birds.  They  are  known  as  ‘clowns’  among  parrots,  because  they  love  to  show   off  their  tricks  and  are  very  outgoing  birds.  A  unique  fact  is  that  Caiques  often  prefer  to  walk   or  ‘hop’  rather  than  to  fly.  They  are  not  known  for  being  good  talkers,  but  have  a  talent  in   mimicking  environment  sounds.  

3.2  Parrots  behaviour  

Parrots  do  not  only  use  vocalizations,  but  also  their  bodies  to  communicate  their  mood,   emotions  and  forthcoming  behaviour  to  humans.  By  having  a  closer  look  at  the  parrot’s   posture  it  is  possible  to  tell  what  the  parrot’s  feeling  is.  Reading  my  parrot’s  body  language   will  help  me  to  determine  how  my  parrot  feels  during  the  project.  His  behaviour  is  as   follows:  

 

Vocalizations  

• Talking,  singing  and  whistling  

These  are  signs  of  a  happy  and  content  bird.  When  my  parrot  does  this  he  is  in  a   good  mood  and  enjoys  what  he  is  doing  or  watching.  My  parrot  cannot  talk  in  

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‘human  language’  but  he  mimics  or  create  his  own  sounds.  He  communicates  with   me  by  talking  or  whistling  to  me.  Sometimes  he  tries  to  mimic  some  sounds  that  I   make.    

• Chattering  

Soft  chattering  means  my  parrot  is  content  and  has  a  good  time.  Sometimes  he  will   also  do  it  when  he  is  sleepy.  Loud  chattering,  on  the  other  hand,  is  a  form  of  

attention.   • Purring  

My  parrot  makes  purring  sounds,  although  it  sounds  more  like  a  soft  growl  than  a   cat’s  purr.  Purring  is  an  indication  that  he  is  really  happy  or  excited  about  something   he  sees,  hears  or  is  playing  with.  Purring  could  also  mean  that  he  is  annoyed,  but   until  now  he  never  seemed  annoyed  when  he  purrs.  

  Feathers  

• Fluffing  feathers  

If  my  parrot  feels  really  comfortable,  content  or  a  bit  sleepy,  he  will  fluff  up  his   feathers  a  bit.  This  usually  involves  sitting  on  one  foot  along  with  chattering.  He  will   lift  one  of  his  paws  into  his  feathers  and  sit  on  the  other  one.  Fluffing  up  the  feathers   helps  to  keep  him  warm  and  makes  it  easier  to  clean  them.  If  a  bird  has  its  feathers   fluffed  up  for  a  longer  period  of  time  and  is  very  quiet,  it  could  mean  he  is  cold  or  he   is  sick.    

 

Beak  and  head   • Grinding  

Grinding  his  beak  tells  me  he  is  content  or  sleepy.  Grinding  is  sliding  the  beak  over   the  other  and  mostly  from  side-­‐to-­‐side.  One  reason  of  doing  is,  is  to  maintain  the   condition  of  his  beaks.  

• Biting  

While  baby  parrots  can  be  beaky  and  explore  their  environment  with  their  beaks  like   a  little  child,  serious  biting  is  never  positive  sign.  It  is  not  always  easy  to  tell  why  a   parrot  bites,  since  it  can  be  caused  by  many  things.  The  parrot  can  be  scared  of   something  or  someone,  defend  his  territory  or  can  be  angry.  It  can  also  mean  ‘no’.  

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For  instance,  if  I  want  to  pet  my  parrot,  but  he  does  not  want  to  be  petted,  he  will   gently  bite  my  finger  to  tell  me  that.  He  can  also  bite  when  he  is  frustrated.     • Chewing  

Parrots  and  birds  like  to  chew  on  everything  and  is  a  form  of  entertainment.   • Pinpointing  

Birds  are  able  to  control  their  eye-­‐pupils.  Quickly  enlarging  and  shrinking  their  pupils   is  known  as  ‘pinpointing’  or  ‘flashing’.  Pinpointing  is  a  form  of  excitement  and  can  be   both  positive  and  negative.  It  is  important  to  look  at  other  body  signals  to  determine   what  the  bird  is  communicating.    

• Watching  with  one  eye  

If  my  parrot  is  very  interested  in  something,  he  will  turn  his  head  and  look  at  the   object  with  one  eye.  This  is  common  parrot  behaviour,  but  for  people  who  are  not   familiar  with  this,  it  could  be  a  bit  confusing  because  it  can  look  like  he  is  not   interested  or  that  he  is  looking  at  something  else.    

 

3.3  Animal-­‐Computer  Interaction  

What  is  the  aim  of  Animal-­‐Computer  Interaction  and  what  does  it  stand  for?  According  to   Mancini  (Mancini,  C.,  2011)    “ACI  aims  to  understand  the  interaction  between  animals  and   computing  technology  within  the  contexts  in  which  animals  habitually  live,  are  active,  and   socialize  with  members  of  the  same  or  other  species,  including  humans”.    

When  it  comes  to  development  of  interactive  technology  for  animals,  ACI  has  three  aims.   First,  the  technology  should  improve  the  animals’  life  quality  and  expectancy  by  fulfilling   their  physiological  and  psychological  needs.  The  second  aim  is  for  technology  to  give  farm   animals  control  over  the  process  without  producing  any  side  effects.  Last,  they  aim  for   technology  that  enables  communication  between  companion  animals  and  their  guardians   and  to  promote  understanding  between  them.  

In  particular,  ACI  aims  to  develop  a  user-­‐centred  approach  to  design  technology  that  is   meant  for  animal  use.  This  approach  is  based  on  the  animals’  needs  and  preferences.    

From  an  ethical  view,  there  are  a  couple  of  principles  when  design  for  animals.  All  species   should  be  respected  for  their  characteristics  and  nonhuman  participants  should  be  seen  and  

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treated  as  individuals.  Human  or  nonhuman  participants  should  be  protected  from  

physiological  or  psychological  harm  or  from  any  harm  at  all.  During  a  research,  there  should   always  be  a  possibility  to  withdraw  from  the  interaction  and  human  or  nonhumans  should   never  be  forced.  One  should  only  work  with  a  particular  species  if  the  intent  is  to  create   knowledge  or  develop  technology  that  is  beneficial  or  related  to  that  species.  

 

Furthermore,  Mancini  believes  that  developing  ACI  as  a  discipline  could  have  multiple   benefits  for  both  animals  and  humans.  It  could  strengthen  the  interspecies  relationship  and   give  a  better  understanding  of  the  animals  we  share  our  lives  with  or  work  with  closely.   Finally,  “ACI  could  expand  the  horizon  of  user-­‐computer  interaction  research  by  pushing  our   imagination  beyond  the  boundaries  of  human-­‐computer  interaction”.  

 

Most  articles  within  the  area  of  ACI  seem  to  focus  on  domesticated  animals:  dogs,  cats,   poultry  and  hamsters.  Unfortunately,  there  is  very  few  when  it  comes  to  birds  or  parrots   within  computing  technology.  When  I  asked  Dr  Mancini  about  this,  she  said  it  has  probably   to  do  with  the  fact  that  people  test  with  the  source  that  is  available  and  that  drags  their   attention.  In  most  cases,  those  are  dogs  or  cats.  However,  I  was  able  to  find  a  few  examples   of  touch  screen  use  among  animals.    

 

3.4  Related  work    

Orang-­‐utan  play  on  and  beyond  a  touchscreen    

TOUCH  is  a  project,  which  aims  to  ease  meaningful  interactions  between  humans  and  organ-­‐ utans  through  touch  technologies  (Wirman,  2013).  TOUCH  is  focused  on  play,  which  is  an   important  form  of  enrichment  for  animals  in  captivity.  With  this  project  they  try  to  “explore   how  play  can  serve  as  a  basis  for  cross-­‐species  communication  between  humans  and  orang-­‐ utans”.    

However,  this  study  is  more  focused  on  cross-­‐species  communication  and  play  between   humans  and  orang-­‐utans  rather  than  the  interaction  with  the  touch  screen  device.  It  does   mention  the  risk  of  boredom  in  captivity  and  how  they  used  play  as  enrichment.  

Furthermore  it  mentions  designing  for  the  ‘Other’,  which  can  be  seen  as  useful  in  designers’   self-­‐reflection  and  development  as  it  leads  to  new  way  of  interaction  possibilities.  

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Parrots  have  personal  music  tastes  

Dr  Franck  Péron  conducted  a  study  that  focused  on  the  personal  music  tastes  of  parrots   (Copping,  2012).  Two  male  African  Grey  parrots  took  part  in  a  trial  where  a  touch  screen  was   placed  in  their  cage  for  about  a  month.  The  screen  showed  two  buttons  that  could  be  

activated  by  the  parrot’s  beaks  and  would  play  a  15  second  fragment  of  a  popular  song:   either  ‘I  Don’t  Feel  like  Dancing’  by  the  pop  group  Scissor  Sisters,  or  the  ‘La  Petite  Fille  de  la   Mer’  by  Vangelis.  

 

Because  the  touch  screen  was  placed  in  their  cage,  the  parrots  could  press  the  buttons   whenever  they  liked.  It  turned  out  that  both  parrots  had  a  different  preference.  One  

consistently  chose  for  the  Scissor  Sisters,  the  other  for  Vangelis.  The  researchers  noticed  the   parrot’s  dancing  (by  bobbing  their  head  and  feet)  and  singing  along  with  the  music.  

I  contacted  Dr  Péron  to  ask  about  the  choices  for  a  touch  screen  device,  the  shapes  and  the   colours  of  the  buttons  on  the  screen.  He  said  they  chose  for  a  touch  screen  so  that  the  birds   could  interact  with  it  even  if  the  researchers  were  not  there.  It  would  allow  the  birds  to  have   control  over  the  broadcasted  music.  The  idea  was  to  use  it  as  enrichment  device  for  the   weekend.  He  said  they  knew  interaction  with  touch  screens  was  possible,  since  another   research  group  used  a  touch  screen  device  in  Vienna,  with  a  focus  group  of  pigeons  and  keas   (a  parrot  species).    They  did  not  control  for  colour  or  shape  bias,  since  the  focus  of  the  study   was  to  see  if  the  birds  where  selecting  a  shape  /  colour  or  the  piece  of  music.    Unfortunately,   the  study  has  not  been  published  yet.  

 

Pigeons  use  touch  screens  to  solve  challenging  problems  

Dr  Edward  Wasserman  used  a  ‘string  task’  in  his  study  of  the  intelligence  of  pigeons  (Prigg,   2013).  The  ‘string  task’  is  a  standard  intelligence  test  and  is  used  to  see  if  pigeons  were  able   to  pull  at  the  right  string  to  receive  the  treat.  The  computer  screen  displayed  square  buttons   (white)  that  are  attached  to  dishes  (squares  at  the  top)  that  are  either  full  with  food  or   empty.  If  the  birds  peck  at  the  right  button,  the  virtual  bowl  of  food  would  move  closer  to   them  until  it  reached  the  point  where  the  pigeons  would  be  rewarded  with  real  food.      

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'The  pigeons  proved  that  they  could  indeed  learn  this  task  with  a  variety  of  different  string   configurations—even  those  that  involved  crossed  strings,  the  most  difficult  of  all  

configurations  to  learn  with  real  strings,'  said  Professor  Wasserman.  During  experiments  the   researchers  found  out  that  the  pigeons  chose  the  correct  string  between  74%  and  90%  of   the  time.    

Pigeons  are  not  the  same  species  as  parrots,  but  this  study  shows  that  birds  are  indeed   intelligent  and  that  they  are  able  to  interact  with  a  touch  screen.  They  used  a  touch  screen   as  input  device  for  physical  output:  real  food.  The  reward  of  real  food  probably  triggered  the   pigeons  to  complete  the  tasks  again.  

Acquisition  of  the  same/different  concept  by  an  African  Grey  parrot  (Alex)  

Pepperberg  (Pepperberg,  1987)  conducted  a  study  with  an  African  Grey  parrot  to  train  the   concept  of  same/different.  In  earlier  studies,  this  parrot  named  Alex,  was  learned  to  use   English  vocalizations  to  label  objects  based  on  ‘colour’  and  ‘shape’.  Based  on  that  knowledge   and  his  ability  to  speak  the  correct  labels,  the  parrot  was  now  trained  to  answer  the  right   label  (e.g.  ‘colour’,  ‘shape’  or  ‘mah-­‐mah’  [matter])  on  the  questions  “What’s  same?”  or   “What’s  different?”.  

Alex  had  an  accuracy  of  69,7%  -­‐  76,6%  for  pairs  of  familiar  objects  that  were  not  trained  with   and  82,3%  -­‐  85%  for  pairs  of  objects  whose  combinations  of  colours,  shapes  or  materials   were  unfamiliar.  

In  order  for  Alex  to  answer  the  question,  he  first  had  to  attend  to  multiple  aspects  of  the   shown  objects.  Second,  he  had  to  determine  if  the  shown  objects  were  the  same  or  

different.  Then  he  had  to  decide  based  on  what  they  were  the  same  or  different  (e.g.,  where   they  both  blue,  or  triangular,  or  made  of  wood?).  Finally,  he  had  to  vocally  produce  the  right   label  for  the  specific  category.  

 

This  study  shows  (as  some  of  her  previous  studies)  that  her  subject  Alex  was  able  to   understand  abstract  concepts  such  as  colour,  shape  and  material.  Not  only  he  was  able  to   understand,  he  was  also  able  to  use  the  English  language  to  respond  to  a  question.  An   African  Grey  is  a  different  parrot  species  than  a  Caique.  Therefore  it  is  hard  to  tell  how  far   the  similarity  goes.  However,  it  does  show  that  parrots  can  see  colours  and  shapes,  that  they  

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see  them  as  separate  objects  and  that  there  is  even  the  possibility  that  they  can  understand   different,  abstract  concepts.  

This  is  the  only  example  that  does  not  involve  technology,  but  is  nevertheless  interesting   when  it  comes  to  interface  elements  as  it  gives  a  glimpse  of  their  cognitional  ability.    

Pepperberg  and  Alex  the  parrot  are  quite  known  in  the  avian  world,  since  they  worked   together  for  30  years.  Pepperberg  has  written  several  papers  based  on  studies  with  Alex.   A  video  of  Alex  can  be  found  by  the  following  URL:  

https://www.youtube.com/watch?v=ldYkFdu5FJk  

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4.  Exploring  interactions  

4.1  Parrot  +  Existing  applications

 

To  find  out  what  the  interaction  possibilities  and  limitations  are  of  a  parrot  as  user,  I  tested  a   variety  of  existing  mobile  applications.  I  decided  to  use  my  iPad  mini,  because  it  has  a  slightly   larger  screen  than  my  mobile  phone.  It  is  important  to  keep  in  mind  that  I  only  tested  with   one  parrot  of  8  months  old,  which  means  he  is  still  a  baby  /  little  child.  Therefore,  it  is   possible  that  some  actions  are  not  possible  for  him  at  this  point  in  life.  The  video  of  the   testing  can  be  found  here:  https://www.youtube.com/watch?v=00OaAgz-­‐WGI  

 

Tablet  games  for  animals  

My  parrot  was  a  bit  insecure  when  he  was  allowed  to  play  with  the  iPad  for  the  first  time.  He   approached  the  tablet  very  carefully,  afraid  of  the  moving  objects  on  the  screen.  He  

immediately  sought  for  the  safety  of  my  hand.  While  sitting  on  my  hand,  he  had  more   confidence  and  became  inquisitive  about  the  device.  I  am  aware  of  the  fact  that  my  parrot   needs  some  time  to  adjust  when  he  is  confronted  with  something  new.  Sometimes  he  needs   a  few  minutes,  other  times  he  needs  a  few  days.  That  is,  because  he  has  to  determine  if  it  is   dangerous  for  him.  After  all,  parrots  are  preys.  

 

Although  applications  and  in  particular  games  for  animals  on  mobile  devices  seem  to   increase  in  popularity,  the  number  of  available  games  is  very  low.  On  the  Internet  I  found  a   few  lists  with  games  suitable  for  animals.  I  noticed  that  these  games  are  usually  designed  for   cats.  However,  I  was  not  able  to  download  the  games  from  the  website  of  Friskies  

(https://gamesforcats.com),  while  they  present  a  reasonable  amount  of  games  on  their  

website.  From  the  available  animal  games  I  tested  Game  for  Cats  (by  Little  Hiccup  LLC),  Best   Game  for  Cats  (by  Xilva)  and  Games  for  Cats  (by  Jaboston).  

 

The  ‘Chase  the  Laser’  game  from  Game  for  Cats  by  Little  Hiccup  LLC  worked  very  well.  See   figure  1.  This  is  the  only  game  I  tested  which  did  not  need  any  explanation.  It  was  obvious   for  my  parrot  what  he  had  to  do.  As  soon  as  the  laser  beam  moved  over  the  screen,  it  

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then  tried  to  chase  the  laser  to  grab  it.  Perhaps  the  laser  moves  a  little  bit  too  fast  over  the   screen,  but  that  did  not  discourage  my  parrot  from  playing.  

       

Figure  1.  ‘Chase  the  Laser’         Figure  2.  ‘Games  for  Cats’    

My  parrot  rated  the  Games  for  Cats  from  Jaboston  as  okay.  See  figure  2.  The  movement  of   the  objects  is  slightly  lower  then  in  other  games,  but  he  did  not  really  seem  to  be  interested   in  these  games.  The  objects  on  the  screen  are  quite  big,  which  scared  him  at  first.  The   background  has  different  colours,  which  could  also  distract  him.  The  sounds  are  quite  hard   and  perchance  it  does  not  please  him.  

 

By  the  lack  of  available  games  for  animals,  I  searched  for  others  games  to  test  with  my   parrot.  Caique  parrots  are  considered  as  highly  intelligent.  Since  my  parrot  is  still  a  baby,  I   looked  at  some  games  for  babies.  The  interaction  in  these  games  is  less  complex  and  focuses   more  on  colours  and  sounds,  which  I  found  suitable  for  my  parrot.  Furthermore,  I  also  tried   some  general  games  that  I  considered  as  doable.    

 

Interaction  possibilities  

To  control  or  rather  play  with  the  touch  screen,  my  parrot  used  his  beak  to  touch.  For   parrots  that  is  a  natural  thing  to  do;  they  always  use  their  beaks  to  explore  new  things  in   their  environment.  Besides  his  beak,  he  also  used  his  tongue.  With  his  tongue  he  was  able  to   click  or  tap  on  certain  figures  to  make  them  disappear  or  to  trigger  the  interaction.  Not  only   he  was  able  to  use  the  touch  screen  with  his  head,  but  also  with  his  paws.  By  walking  over   the  screen  he  interacted  with  the  application:  objects  appeared  on  the  screen,  sound  files   started  to  play  and  he  could  even  swipe  between  the  iPad  applications.  

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Applications  with  moving  objects  are  way  more  interesting  than  applications  with  non-­‐ moving  objects.  For  instance,  the  application  ‘Cat  piano’  from  Games  for  Cats  shows  seven   cats  on  the  screen.  See  figure  3.  Nothing  happens  until  you  or  your  cat  touches  one  of  the   cats.  The  cats  represent  seven  keys  of  a  piano.  When  a  cat  is  being  touched,  it  sings  a  note   for  1,5  seconds  at  most.  My  parrot  tried  it  for  a  few  minutes,  but  was  not  impressed  at  all  by   the  lack  of  movements  and  animations  in  the  application.    

 

I  noticed  that  my  parrot  has  a  very  good  view  and  is  even  able  to  see  little  details  on  the   screen.  For  instance,  the  application  Pocket  Pond  (by  TriggerWave  LLC)  shows  a  pond  filled   with  water  and  koi.  See  figure  4.  Somewhere  in  the  water  lay  two  small  red  shapes  that  are   not  interactive.  During  the  research  he  made  his  own  game,  trying  to  grab  the  red  shapes   out  of  the  virtual  water.  He  could  spend  hours  with  this  particular  application,  trying  to   achieve  his  goal.  

 

     

Figure  3.  ‘Cat  Piano’                Figure  4.  ‘Pocket  Pond’          Figure  5.  ‘Giggle  Gang’    

Perhaps  the  most  valuable  insight  gained  by  testing,  is  the  importance  of  sound.  The  first   time  I  noticed  was  when  he  played  with  the  application  Giggle  Gang  (by  Fisher  Price).  He   touched  the  figure  on  the  screen  and  immediately  heard  a  short  sound  clip  of  a  giggling   baby.  See  figure  5.  He  was  surprised  and  looked  up.  When  he  did  not  hear  it  anymore,  he   touched  the  screen  again  and  the  figure  started  to  giggle  again.  After  a  few  times,  my  parrot   started  purring,  like  a  cat.  When  he  does,  it  means  that  he  likes  it.    

The  biggest  response  I  got  from  the  application  Pocket  Pond,  as  mentioned  before.  The  first   time  I  started  the  application,  he  immediately  purred  by  hearing  the  sound  of  water.  He  ran  

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to  the  screen  to  have  a  look  and  puffed  out  his  feathers  and  shaked  like  he  was  going  to   wash  himself.  He  carefully  walked  over  the  screen,  hearing  the  movements  of  the  water.  At   that  point,  he  started  to  explore  the  area  around  the  iPad,  looking  for  the  water  to  appear.   There  is  continuous  background  music  of  nature  sounds,  when  the  water  is  not  being   touched.  My  parrot  sat  and  listened  for  a  few  minutes,  enjoying  the  sounds  of  nature.   The  same  happened  with  Piano  Pals  (by  BigStack  Studios).  He  did  not  understand  the  

purpose  of  the  application  at  all,  but  he  liked  the  nature  sounds  as  background  music.  Again   he  purred  and  concentrated  on  the  music,  which  seemed  to  give  him  a  calm  state  of  mind.    

Interaction  limitations  

Besides  the  possibilities  I  also  noticed  a  couple  of  limitations  for  my  parrot  as  a  user.  As   mentioned  before,  he  likes  to  walk  or  sit  on  the  screen  of  the  iPad.  The  screen  responds  to   his  beak,  tongue  and  paws,  which  has  led  to  activating  multitasking  gestures.  Sometimes  he   accidentally  swiped  between  the  applications  on  the  iPad  or  between  different  screens.  This   interrupted  his  play  and  I  had  to  switch  back  to  the  right  application.  So  now  and  then  he   was  a  little  inpatient  and  jumped  back  on  the  screen,  while  I  was  still  trying  to  find  back  the   application.  Fortunately,  the  iPad  has  a  setting  to  activate  or  deactivate  the  use  of  

multitasking  gestures.  This  problem  was  easily  solved.    

By  far,  most  applications  that  are  tested  make  use  of  the  drag  interaction.  For  humans  this  is   not  a  problem  and  even  babies  swipe  with  their  little  fingers  over  the  screen.  Cats  and  dogs   are  able  to  perform  some  sort  of  swipe  movement  when  they  try  to  catch  the  objects  on  the   screen  (CompilarizTVi,  2013).  My  parrot  was  unable  to  swipe  in  the  tested  games.    I  do  not   think  he  is  incapable  to  do  so,  but  these  games  are  not  optimized  for  him.  

At  first,  Fruit  Ninja  (by  Halfbrick  Studios)  seemed  to  be  a  doable  game  for  my  parrot.   However,  the  fruits  fly  too  fast  for  him  to  catch  them.  Because  he  used  in  particular  his   tongue  for  clicking,  he  was  not  fast  enough.  Almost  all  games  for  babies  use  dragging  and   swiping  interactions,  with  sound  and  small  animations  as  instant  feedback.  The  giggles  in   Giggle  Gang  rotate  at  their  place  when  the  iPad  lays  flat.  This  makes  it  easier  to  drag  them   over  the  screen,  but  my  parrot  does  not  know  yet  how  to  do  so.  With  some  training  he  could   be  able  to,  but  I  am  not  sure  if  that  is  possible  within  the  given  time.  

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There  is  huge  difference  between  games  developed  for  animals  or  babies  and  general   applications.  It  is  the  use  of  advertisements  in  games.  The  applications  for  animals  and   babies  did  not  have  advertisements  in  the  actual  game.  General  applications  that  are  for  free   make  often  use  of  in-­‐app  purchases  to  still  earn  some  money.  However,  my  parrot  does  not   know  that  this  is  advertisement  and  thinks  it  is  part  of  the  game.  Especially  moving  banners   or  pop-­‐ups  are  interesting  to  him,  but  most  of  the  time  the  activation  happened  accidentally   by  walking  on  the  screen.  This  became  a  little  annoying  for  both  of  us,  because  the  play  was   regularly  interrupted.  

Another  distinction  is  that  games  for  animals  or  babies  implemented,  what  I  would  call,   some  sort  of  safety  button.  These  buttons  require  different  forms  of  interaction  to  go  back   to  the  menu,  such  as  pressing  it  for  10  seconds,  tapping  twice  or  three  times  on  a  particular   button  or  clicking  on  multiple  buttons  in  a  specific  order,  so  these  special  users  can  not   accidentally  close  the  game.  There  is  only  one  exception  and  that  is  pressing  the  home   button  on  the  iPad.  

 

Sometimes  my  parrot  becomes  a  bit  greedy  about  the  iPad.  In  particular  it  starts  when  he   plays  with  the  Pocket  Pond  application  for  more  than  10  minutes.  When  he  thinks  I  want  to   take  the  iPad  away  from  him,  he  bites  my  fingers  to  warn  me.  As  a  parrot  owner,  I  am  not   afraid  of  being  bitten  and  it  has  no  effect  on  me.  But  besides  greedy,  it  could  also  mean  that   he  is  frustrated.  I  think  that  he  tries  to  drink  the  virtual  water  and  becomes  frustrated   because  he  is  unsuccessful  every  time.  This  is  definitely  something  to  keep  in  mind,  because   frustration  is  not  something  I  aim  for  within  the  project.  

 

4.2  Parrot  +  small  experiments  

In  order  to  create  a  parrot-­‐appropriate  interface,  more  testing  was  required.  The  goal  of  this   second  testing  phase  was  to  look  for  interface  parameters  that  he  got  exited  about.  From   previous  testing,  I  learned  that  rewarding  is  a  very  important  aspect  for  him.  But  what  kind   of  reward  works  best  for  him?  

The  testing  took  place  in  an  iterative  process;  I  presented  a  prototype,  made  notes,  refined   the  design  and  repeated.  This  gained  me  the  most  insights  and  gave  the  possibility  to  play  

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with  the  parameters  for  the  best  outcome.  The  video  of  the  testing  can  be  found  here:  

https://www.youtube.com/watch?v=wq2tNl1nPGg  

 

First,  two  simple  prototypes  in  Processing  were  created.  The  first  prototype  had  six  squares   with  each  a  different  colour.  See  figure  6.  The  purpose  of  this  prototype  was  to  find  out  if  he   is  able  to  see  the  squares  as  separate  objects  and  which  colours  he  likes  and  dislikes.  

The  second  prototype  had  three  different  objects:  a  rectangle,  circle  and  triangle,  all  with  a   different  colour.  See  figure  7.  In  the  beginning,  all  the  objects  were  fixed  but  after  a  day  I   decided  they  should  be  rotating,  to  find  out  if  he  is  more  attracted  to  moving  objects  rather   than  fixed  objects  and  if  there  is  a  particular  shape  he  is  interested  in  the  most.  

The  testing  was  done  over  a  couple  of  days.  Not  only  to  see  if  my  parrot  is  consistent  in  his   choices,  but  also  because  there  were  days  he  did  not  wanted  to  test  but  play  with  different   things.  The  prototypes  also  slightly  changed  over  these  days,  based  on  received  results.     I  played  with  colours,  sizes  and  shapes  to  find  out  what  triggers  his  attention  the  best.    

           

Figure  6.  Prototype  1             Figure  7.  Prototype  2    

Evaluation  

In  the  first  prototype,  he  explored  each  square  and  colour.  He  is  definitely  able  to  see  the   separate  objects  since  he  inspected  the  shapes  precisely.  He  seems  to  have  a  clear  

preference  for  the  colour  orange.  He  spends  more  time  at  the  orange  object  or  he  chose  to   explore  the  orange  object  first  before  moving  on  to  the  other  colours  and  objects.  

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Despite  the  fact  that  he  is  able  to  see  the  objects,  he  was  easily  bored.  There  was  no   feedback  for  him  when  he  touched  he  squares.  Nothing  changed  on  the  screen:  no   movements,  no  colour  changing  and  no  audio  feedback.    

I  learned  that  working  with  Processing  on  iPad  is  quite  challenging.  The  prototypes  were   created  on  a  laptop  with  Processing  where  I  was  able  to  use  a  keyboard  for  programming.   They  were  tested  on  the  laptop  and  provided  with  short  audio  files  that  would  start  playing   when  a  certain  shape  was  touched.  However,  when  I  transferred  the  code  to  iPad,  problems   occurred.  For  some  reason,  iPad  does  not  seem  to  support  all  functions.  Some  objects  were   not  rotating  and  the  sound  files  did  not  work.  I  haven’t  been  able  to  figure  out  what  caused   these  problems  between  iPad  and  Processing.  To  solve  the  sound  problem,  I  used  a  Wizard   of  Oz  approach  in  the  second  prototype.  

 

The  second  prototype  was  based  on  shapes  and  movements.  When  it  came  to  different   shapes,  he  found  the  circle  more  interesting.  Even  when  I  changed  the  prototype  from  fixed   objects  into  rotating  objects,  he  still  found  the  circle  more  attractive  than  the  moving  

objects.  After  this  observation,  I  gave  all  three  objects  an  orange  colour  to  see  if  this  affected   his  choice.  Again,  the  circle  was  preferred.  I  think  this  is  because  a  circular  shape  is  more   related  to  nature,  where  a  lot  of  fruits,  vegetables,  nuts  and  seeds  have  a  circular  or  oval   shape.  Probably  the  same  goes  for  the  orange  colour.  

I  used  the  Wizard  of  Oz  approach  to  provide  the  prototype  with  feedback  in  the  form  of   sound.  When  my  parrot  touched  one  of  the  shapes,  I  pressed  a  specific  key  on  my  keyboard   to  activate  one  of  the  sound  files.  He  immediately  looked  up  and  listened  to  the  sound.  It   definitely  made  the  testing  more  interesting  for  him.  

 

Another  important  observation  during  these  conducted  tests  is  the  lack  of  physical  objects.   More  than  once  he  took  one  of  his  toys  and  placed  it  on  the  screen  to  start  playing  with  it,  or   he  preferred  to  play  with  his  toys  rather  than  with  the  iPad.  See  figure  8.  

Also,  he  was  more  interested  in  the  case  around  the  device  than  in  the  screen  itself.  After   only  a  couple  of  days  he  noticed  that  the  iPad  has  a  case  around  it  that  he  is  able  to  grab.   Especially  the  openings  in  the  case  (for  the  adaptor  or  headphones)  are  attractive,  because  it   is  easier  to  destroy  the  case  at  that  specific  place.  Only  a  few  days  after  that,  he  found  out  

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that  the  screen  has  a  screen  protector  that  he  can  lift  up,  because  there  is  a  small  hole  in  the   protector  where  the  front  camera  is  located.  

 

  Figure  8.  Placing  a  ball  on  the  screen.  

 

Overall,  he  had  a  bigger  interest  in  physical  objects  than  in  the  screen.  This  has  probably  to   do  with  the  fact  that  he  is  unsuccessful  to  grab  the  objects  from  the  screen.  Therefore,  it   does  not  trigger  his  attention  for  more  than  a  couple  of  minutes.  I  realised  that  I  needed   some  sort  of  box  where  I  could  lay  the  device  in,  so  he  would  not  be  distracted  by  the   hardware  and  at  the  same  time  I  can  protect  my  iPad  from  being  destroyed.  

 

What  are  the  interface  parameters?  

Based  on  these  results,  I  have  found  some  parameters  to  create  a  parrot-­‐appropriate   interface  design.  These  parameters  are  as  follows:  

  Colour  

The  use  of  colour  is  necessary.  He  seems  to  have  a  strong  preference  for  the  orange  colour.   He  can  definitely  see  colours  and  I  believe  he  finds  them  attractive  since  he  always  comes  to   explore  them  on  the  screen.  I  also  noticed  this  in  the  baby  or  toddler  application  that  we   have  tested  before.  These  applications  contain  a  lot  of  colour  and  he  seems  to  like  that.    

Figure

Figure	
  1.	
  ‘Chase	
  the	
  Laser’	
   	
   	
   	
   Figure	
  2.	
  ‘Games	
  for	
  Cats’	
   	
  
Figure	
  3.	
  ‘Cat	
  Piano’	
   	
   	
  	
  	
  	
  	
  	
  Figure	
  4.	
  ‘Pocket	
  Pond’	
   	
  	
  	
  	
  Figure	
  5.	
  ‘Giggle	
  Gang’	
   	
  
Figure	
  6.	
  Prototype	
  1	
  	
   	
   	
   	
   	
   Figure	
  7.	
  Prototype	
  2	
   	
  
Figure	
  9.	
  Box	
  closed	
   	
   	
  	
  	
  	
  Box	
  opened	
  	
   	
   	
  	
  	
  	
  	
  	
  	
  	
  Box	
  contains	
  rewards	
   	
  
+2

References

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