IN
DEGREE PROJECT ARCHITECTURE, SECOND CYCLE, 30 CREDITS
STOCKHOLM SWEDEN 2020 ,
Game Complex
New type of game center in Tokyo JIN GU
KTH ROYAL INSTITUTE OF TECHNOLOGY
SCHOOL OF ARCHITECTURE AND THE BUILT ENVIRONMENT
TRITA TRITA-ABE-MBT-2085
www.kth.se
Project: GAME COMPLEX
Name: Jin Gu
Tutors: Leif Brodersen, Maria Therese Selberg
TOKYO
2 /78
TOKYO
3 /78
Anime Cosplay Game ACG
4 /78
CONCERNS
5 /78
TRADITIONAL GAME
CENTER NEW GAME CENTER
?
6 /78
2D, ACG culture, virtual
world's developemnet Big social stress in Japan's society
Social Background
7 /78
OTAKU CULTURE
Stay at home, soaked in virtual entertainment Avoid social activities
Get everything from virtual world
8 /78
Negative
Redefine Game Center Game, Game center
9 /78
RESEARCH
GAME HISTORY
10 /78
hopscotch
Players toss a small object into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces to retrieve the object.
Kickball
Physical Game
(Real world)
Virtual Reality Game
(virtual and real overlap world)
Video Game
(Virtual world)
It was also called Kick-Baseball and Soccer-Base. Its accessibility as an organized sport for even small and uncoordinated children was quickly recognized.
43 to 410 AD 1000
Croquet
Croquet (croquêt) is a sport that involves hitting wooden or plastic balls with a mallet through hoops (often called "wickets" in the United States) embedded in a grass playing court.
206 B.C.—220 A.D.
Game Development History
11 /78
Causing the Otaku culture
Tend to stay still and stare at screen Rare physical movement
1952 1967-1983 1983-1989 1989-1995 1995-2005
-I- The early days -II-
Dawn of the home console -III-
Video game crash -IV-
First console war -V-
The rise of 3D gaming
Start in the research labs of scientists, British professor A.S. Douglas created OXO, also known as noughts and crosses or a tic-tac-toe.
Ralph Baer, invented a prototype multiplayer, multi-program video game system that could be played on a television. It was known as “The Brown Box.” Video games began to be able to paly at home.
In 1983, the North American video game industry experienced a major
“crash”, the video game home industry began to recover in 1985 when the Nintendo Entertainment System. Home console became popular,
Sega and Nintendo launched the first real “console war.”In response to the violent game , Sega created the Videogame Rating Council in 1993 to provide descriptive labeling for every game sold on a Sega home console.
With a leap in computer technology, the fifth generation of video games ushered in the three-dimensional era of gaming. Sony dominated the video game market and would continue to do so into the next generation.
Physical Game
(Real world)
Virtual Reality Game
(virtual and real overlap world)
Video Game
(Virtual world)
12 /78
Physical
Virtual Reality Game
(virtual and real overlap world)
Video
2005-now
Modern age of gaming
In 2011, Spyro’s Adventure brought video games into the physical world.
Pokemon Go
Augmented reality game that explores, captures, fights and exchanges pokemon in the real world. Players explore different places in real world to find pokemon.
Ring Fit Adventure
Players need to use ring-con and leg fasteners to match the in-game action required to defeat monsters and overcome obstaclesworld.
Bizarre Barber
Virtual reality game. Play as a barber providing haircuts for eccentric clientele, clients move chaotically through the world, pass player very fast.
Players will move body and make perfect cuts.
NEW
+
Physical Game
(Real world)
Virtual Reality Game
(virtual and real overlap world)
Video Game
(Virtual world)
13 /78
hopscotch
Players toss a small object into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces to retrieve the object.
Kickball
It was also called Kick-Baseball and Soccer-Base. Its accessibility as an organized sport for even small and uncoordinated children was quickly recognized.
43 to 410 AD 1000
Croquet
Croquet (croquêt) is a sport that involves hitting wooden or plastic balls with a mallet through hoops (often called "wickets" in the United States) embedded in a grass playing court.
206 B.C.—220 A.D.
Causing the Otaku culture Tend to stay still and stare at screen
Rare physical movement
1952 1967-1983 1983-1989 1989-1995 1995-2005
-I- The early days -II-
Dawn of the home console -III-
Video game crash -IV-
First console war -V-
The rise of 3D gaming
Start in the research labs of scientists, British professor A.S. Douglas created OXO, also known as noughts and crosses or a tic-tac-toe.
Ralph Baer, invented a prototype multiplayer, multi-program video game system that could be played on a television. It was known as “The Brown Box.” Video games began to be able to paly at home.
In 1983, the North American video game industry experienced a major
“crash”, the video game home industry began to recover in 1985 when the Nintendo Entertainment System. Home console became popular,
Sega and Nintendo launched the first real “console war.”In response to the violent game , Sega created the Videogame Rating Council in 1993 to provide descriptive labeling for every game sold on a Sega home console.
With a leap in computer technology, the fifth generation of video games ushered in the three-dimensional era of gaming. Sony dominated the video game market and would continue to do
so into the next generation.
Physical Video
Modern age of gaming
Pokemon Go
Augmented reality game that explores, captures, fights and exchanges pokemon in the real world. Players explore different places in real world to find pokemon.
Ring Fit Adventure Players need to use ring-con and leg fasteners to match the in-game action required to defeat monsters and overcome obstaclesworld.
Bizarre Barber
Virtual reality game. Play as a barber providing haircuts for eccentric clientele, clients move chaotically through the world, pass player very fast.
Players will move body and make perfect cuts.