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IN

DEGREE PROJECT ARCHITECTURE, SECOND CYCLE, 30 CREDITS

STOCKHOLM SWEDEN 2020 ,

Game Complex

New type of game center in Tokyo JIN GU

KTH ROYAL INSTITUTE OF TECHNOLOGY

SCHOOL OF ARCHITECTURE AND THE BUILT ENVIRONMENT

TRITA TRITA-ABE-MBT-2085

www.kth.se

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Project: GAME COMPLEX

Name: Jin Gu

Tutors: Leif Brodersen, Maria Therese Selberg

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TOKYO

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TOKYO

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Anime Cosplay Game ACG

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CONCERNS

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TRADITIONAL GAME

CENTER NEW GAME CENTER

?

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2D, ACG culture, virtual

world's developemnet Big social stress in Japan's society

Social Background

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OTAKU CULTURE

Stay at home, soaked in virtual entertainment Avoid social activities

Get everything from virtual world

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Negative

Redefine Game Center Game, Game center

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(11)

RESEARCH

GAME HISTORY

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(12)

hopscotch

Players toss a small object into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces to retrieve the object.

Kickball

Physical Game

(Real world)

Virtual Reality Game

(virtual and real overlap world)

Video Game

(Virtual world)

It was also called Kick-Baseball and Soccer-Base. Its accessibility as an organized sport for even small and uncoordinated children was quickly recognized.

43 to 410 AD 1000

Croquet

Croquet (croquêt) is a sport that involves hitting wooden or plastic balls with a mallet through hoops (often called "wickets" in the United States) embedded in a grass playing court.

206 B.C.—220 A.D.

Game Development History

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(13)

Causing the Otaku culture

Tend to stay still and stare at screen Rare physical movement

1952 1967-1983 1983-1989 1989-1995 1995-2005

-I- The early days -II-

Dawn of the home console -III-

Video game crash -IV-

First console war -V-

The rise of 3D gaming

Start in the research labs of scientists, British professor A.S. Douglas created OXO, also known as noughts and crosses or a tic-tac-toe.

Ralph Baer, invented a prototype multiplayer, multi-program video game system that could be played on a television. It was known as “The Brown Box.” Video games began to be able to paly at home.

In 1983, the North American video game industry experienced a major

“crash”, the video game home industry began to recover in 1985 when the Nintendo Entertainment System. Home console became popular,

Sega and Nintendo launched the first real “console war.”In response to the violent game , Sega created the Videogame Rating Council in 1993 to provide descriptive labeling for every game sold on a Sega home console.

With a leap in computer technology, the fifth generation of video games ushered in the three-dimensional era of gaming. Sony dominated the video game market and would continue to do so into the next generation.

Physical Game

(Real world)

Virtual Reality Game

(virtual and real overlap world)

Video Game

(Virtual world)

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(14)

Physical

Virtual Reality Game

(virtual and real overlap world)

Video

2005-now

Modern age of gaming

In 2011, Spyro’s Adventure brought video games into the physical world.

Pokemon Go

Augmented reality game that explores, captures, fights and exchanges pokemon in the real world. Players explore different places in real world to find pokemon.

Ring Fit Adventure

Players need to use ring-con and leg fasteners to match the in-game action required to defeat monsters and overcome obstaclesworld.

Bizarre Barber

Virtual reality game. Play as a barber providing haircuts for eccentric clientele, clients move chaotically through the world, pass player very fast.

Players will move body and make perfect cuts.

NEW

+

Physical Game

(Real world)

Virtual Reality Game

(virtual and real overlap world)

Video Game

(Virtual world)

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(15)

hopscotch

Players toss a small object into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces to retrieve the object.

Kickball

It was also called Kick-Baseball and Soccer-Base. Its accessibility as an organized sport for even small and uncoordinated children was quickly recognized.

43 to 410 AD 1000

Croquet

Croquet (croquêt) is a sport that involves hitting wooden or plastic balls with a mallet through hoops (often called "wickets" in the United States) embedded in a grass playing court.

206 B.C.—220 A.D.

Causing the Otaku culture Tend to stay still and stare at screen

Rare physical movement

1952 1967-1983 1983-1989 1989-1995 1995-2005

-I- The early days -II-

Dawn of the home console -III-

Video game crash -IV-

First console war -V-

The rise of 3D gaming

Start in the research labs of scientists, British professor A.S. Douglas created OXO, also known as noughts and crosses or a tic-tac-toe.

Ralph Baer, invented a prototype multiplayer, multi-program video game system that could be played on a television. It was known as “The Brown Box.” Video games began to be able to paly at home.

In 1983, the North American video game industry experienced a major

“crash”, the video game home industry began to recover in 1985 when the Nintendo Entertainment System. Home console became popular,

Sega and Nintendo launched the first real “console war.”In response to the violent game , Sega created the Videogame Rating Council in 1993 to provide descriptive labeling for every game sold on a Sega home console.

With a leap in computer technology, the fifth generation of video games ushered in the three-dimensional era of gaming. Sony dominated the video game market and would continue to do

so into the next generation.

Physical Video

Modern age of gaming

Pokemon Go

Augmented reality game that explores, captures, fights and exchanges pokemon in the real world. Players explore different places in real world to find pokemon.

Ring Fit Adventure Players need to use ring-con and leg fasteners to match the in-game action required to defeat monsters and overcome obstaclesworld.

Bizarre Barber

Virtual reality game. Play as a barber providing haircuts for eccentric clientele, clients move chaotically through the world, pass player very fast.

Players will move body and make perfect cuts.

+

Physical Game

(Real world)

Virtual Reality Game

(virtual and real overlap world)

Video Game

(Virtual world)

physical

Physical Physical

virtual

Virtual Virtual

Inconvenient, limited No exercise, no true contact

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Games have developed into Combining physical and virtual together, so game center should conbine the game with physical movement again, not just stare in front of the screen

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(17)

RESEARCH

GAME CENTER

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(18)

Traditional Game Center Layout

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(19)

Game type analysis

Prize game

Lower floor Bright, cheerful

Higher floor Dark, lively

Middle floor Colorful, lively

Higher floor

Dark, tedious space

Virtual game Arcade

Music game

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SITE

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Akihabara

Map Image

Akihabara

Akihabara

Ikebukuro

Shijuku

Shibuya

Tokyo Tower Tokyo Dome

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(22)

Site Surroundings

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STRATEGY

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Old Game Center

Isolated programs Mixed programs

New Game Complex

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Physical Movement

+

Games

Make more interesting space, encourage them to get out from their virtual fantasy world

New Space Game

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(26)

CIRCULATION

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Horizontal circulation

On the conveyor belt

Customer

picking sushi by hand

KAITEN SUSHI

Stay at the place

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GAME CENTER

Customer

picking game by jumping

Autowalk

Conveyor belt

Horizontal circulation

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Vertical circulation

Pater Noster Elevator

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(30)

PROGRAM

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(31)

Prize game

Bright, cheerful, relatively quiet.

the corridor's width is about1.5- 2m. Female spend most time

Music game

Dark, cheerful, has stage feeling space, can gather people to watch.

Music everywhere, a little noisy.

Around the dance arcade very spacious.

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(32)

Virtual game

Custimized room

Dark, to enhance the virtual reality

More interactive with space

Trading card game

Dark, simple and regular, a little negative.

people focus on their own screen.

not very spacious.

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Space Game

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(34)

ARCADE

VIRTUAL

SPACE

MUSIC

PRIZING

HALL

VIR TUAL

GALLERY

GALLERY

Program Layout Diagram

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Program Diagram 3D

40m

21m 18m

ARCADE

VIRTUAL

SPACE

MUSIC

PRIZING

HALL

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Facade Openness

CLOSE

OPEN

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Arcade Game

M o s t l y p l a y e d b y professional game-lovers with enclosure space, gamer focus on screen

Virtual Game

High-tech brings virtual game to the real world

Fun to play with Some interaction with space

Gallery

A p a s s a g e w h i c h g o e s through from different games, experience game a t m o s p h e r e f r o m t h e outside.

Leisure

Opposite to the green rooftop of next building.

Enjoy nice daylight and the livestream screen, feel the overlapping of virtual and real.

Music Game

Lively and cheerful game space, full of music and dance You can enjoy dancing and watching and the same time.

Space Game

Games have more interaction with space.

A combination of old physical game and new video game.

Prizing Game

Most casual game, provide recreation and leisure at the same time.

Most popular and relaxing place.

Big entry lobby space, with Hall some popular characristics's holographic projection Events can be hold here, which attracts more people

Conceptial Axon

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(38)

DESIGN

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(39)

Horizontal Axon Gif 38 /78

(40)

Vertical Axon Gif 39 /78

(41)

Arcade 1

Selfie spot Music Game

Leisure Prizing 2 Prizing 1

Toilet Hall

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(42)

Slide

Music

Dance Game Trampoline

Locker

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(43)

Bubble Tea Arcade 2

Leisure Dance Game

Virtual Game

Trampoline

Technique

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(44)

First Floor

1 2

1 2

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(46)

First Floor 45 /78

(47)

Hall Perspective Gif 46 /78

(48)

Arcade 1

Selfie spot Music Game

Leisure Prizing 2 Prizing 1

Toilet Hall

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(49)

Second Floor

Prizing Game

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(50)

Third Floor

Prizing Game

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(51)

Fourth Floor Leisure

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(52)

View From East Building 51 /78

(53)

Slide

Music

Dance Game Trampoline

Locker

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(54)

Fifth Floor Trampoline

Dance Game

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(55)

Dance and Trampoline Gif 54 /78

(56)

Gallery View 55 /78

(57)

Arcade 1

Selfie spot Music Game

Leisure Prizing 2 Prizing 1

Toilet Hall

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(58)

Sixth Floor

Music Game Music

Game

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(59)

Seventh Floor

Selfie Spot

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(60)

Selfie Spot Gif 59 /78

(61)

Bubble Tea Arcade 2

Leisure Dance Game

Virtual Game

Trampoline

Technique

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(62)

Seventh Floor Virtual Game

Bubble Tea

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(63)

Arcade 1

Selfie spot Music Game

Leisure Prizing 2 Prizing 1

Toilet Hall

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(64)

Eighth Floor

Arcade 1

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(65)

Arcade Slide Gif 64 /78

(66)

Ninth Floor Arcade 2

65 /78

(67)

Roof View 66 /78

(68)

Section 1-1

& Ventilation

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(69)

Section 2-2

& Ventilation

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(70)

Front facade (West) 69 /78

(71)

Perspective from bridge 70 /78

(72)

Street View Gif

71 /78

(73)

STUCTURE

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(74)

Elevator Structure Cores 73 /78

(75)

Roof Structure Truss 74 /78

(76)

Roof Structure Truss + wires 75 /78

(77)

Facade Structure 76 /78

(78)

Structure System 77 /78

(79)

THANK YOU

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References

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