• No results found

Chasing Chords

N/A
N/A
Protected

Academic year: 2022

Share "Chasing Chords"

Copied!
2
0
0

Loading.... (view fulltext now)

Full text

(1)

Chasing Chords

Introduction

In essence, the idea is a musical game that asks a drummer and a piano player to guess and to play in sync with randomly events generated by the software: a bass drum hit and a piano chord respectively. The purpose was to create a musical texture consisting of virtual and live bass drums and piano chords that is made up of four random processes; where two was generated by the software, and the other two by a piano player and a percussionist struggling to play in sync with the computer generated events. For the drummer the instruction is simple: try to hit the next computer-generated bass drum simultaneously as it appears. For the pianist the task is to guess and to play the next randomly generated chord, out of three possible, in sync when it occurs.

Figure 1: Chasing Chords

Figure 1 shows a screen dump of the Max patch Chasing Chords.

Musical Inspiration

Among sources of inspiration however, one may mention American experimentalists such as John Cage and Morton Feldman, rather then free jazz artists. A point of departure is a cornerstone in John Cage’s music, namely that one important structural parameter in music is the relation between sound and silence. In No Thing Such as Silence Kyle Gann writes, a propos structure in Cage’s music: “a rhythmic structure was en empty stretch of time to be filled with sounds, or with sounds and silences” [1]. The empty structure in Chasing Chords is the double random-based re-play mechanism; a structure eventually filled with sounds and silences. Moreover, Cage’s so-called Number Pieces, and e.g. Feldman’s Intersection 3 are also regarded important sources of inspiration. Cage’s number pieces [2] consist of predefined time windows where the performers have to play one or several predefined notes, without specifying exactly when to play, except within given time window. Feldman’s Intersection 3 divides three participating instruments in three registers, low, mid and high, and asks the performer to play, e.g. a low note during a predefined time window. The resulting audible outcome, in both refereed pieces, displays recognizable musical identity in different performances and with different performers, despite relatively big interpretative freedom for the participating musicians.

Conclusion

Chasing Chords is created and used within a free jazz context, but borrows ideas and concepts from the experimental music tradition as e.g. Michael Nyman discusses in his book Experimental Music [3].The perceived free jazz flavor in the musical result, I will argue, has rather to do with the participating players idioms and pre-suppositions, than the software, since the structure of the random generation of sound events is genre neutral. According to my point of view, the interest Chasing Chords may creates is the perceived uncertainty when the next event will occur, and weather any of the players will succeed to hit them. Another crucial and significant concept in this tradition is task; to perform is to solve a series of tasks rather than self-expression and/or expressing concepts. Michael Nyman argues with respect to experimental music: “for each experimental composition presents the performer with a task or series of tasks which extend and re- define the traditional (and the avant-garde) performance sequence of reading-comprehension-production”

[4]. In this context, solving the task is meaningless in itself; it rather functions as a method to move and

(2)

change the player’s attention, from expressing something to solve the given task. To play, or rather to interact with the Chasing Chords reminds of playing a simple FPS video game, which is intentional, however the audible outcome shows a musical identity, which, I will argue, would not be possible to achieve without the software. A recent update of Chasing Chords features implementation of a listener that counts hits, and first to achieve a fixed number of hits, e.g. five, is declared winner, and play is terminated.

This feature risks to drain the musical quality of the software, which rather is to act as a starting point for improvisation, than becoming a game by its own means.

[1] Gann, K. No Such Thing as Silence 2010. p. 54.

[2] The number in each number piece mirrors the number of participant players.

[3] Nyman, M. Experimental Music 1999. p.2 [4] (Ibid p. 15)

References

Related documents

spårbarhet av resurser i leverantörskedjan, ekonomiskt stöd för att minska miljörelaterade risker, riktlinjer för hur företag kan agera för att minska miljöriskerna,

46 Konkreta exempel skulle kunna vara främjandeinsatser för affärsänglar/affärsängelnätverk, skapa arenor där aktörer från utbuds- och efterfrågesidan kan mötas eller

Chasing Chords is a musical game that asks a drummer to hit the next audible bass drum sound in sync when it is heard; and similarly asks a piano player to guess and to hit the

In essence, it asks a drummer and a piano player to guess and to play in sync with sounds randomly replayed by the software: a sampled bass drum hit and a piano chord

You suspect that the icosaeder is not fair - not uniform probability for the different outcomes in a roll - and therefore want to investigate the probability p of having 9 come up in

• What kind of play solutions could amuse and entertain chil- dren in a retail surrounding as the IKEA store, and how will these solutions be incorporated in the existing

When we go on to define the stochastic differential equation and the stochastic integral, we will think of the white noise ξ as the time derivative of a wiener process, ξ(t) = dW dt

This does affect the volume of money spent on the game as money spent on cosmetics or extra content in all cases were more that the amount of money spent by those who