• No results found

Efter att ha tagit fram en prototyp som kan presenteras och visa de grundliga funktioner som s¨okts i projektet beh¨over vi se vad som kan g¨oras b¨attre. Av de gjorda funktionerna ¨ar det mesta det grafiska som kan g¨oras b¨attre, att kunna

f˚a en mer grafisk prototyp som har f¨arger som ¨ar v¨anliga mot ¨ogat och kan ge en mer intressant interaktiv prototyp. Sedan ut¨over f¨orb¨attring av de redan gjorda funktioner g˚ar det ¨aven l¨agga till nya digitala objekt, som till exempel animeringar och filmklipp. Detta f¨or att skapa en mer sprid funktionalitet av prototypen samt roligare reklam, som till exempel Universalapplikationen som visade en animering ur en film p˚a ett DVD-omslag. Sedan g˚ar det med hj¨alp av positionshantering ¨oka funktionerna ytterligare, d¨arf¨or att med positionering g˚ar det ge plats specifik information eller reklam. Med alla dessa funktioner g˚ar det att g˚a flera steg som b¨orjar rikta in sig i vad den k¨anner av f¨or typer av m¨onster d˚a denna prototyp bara k¨anner av referensm¨osnster. Vilket ¨aven innefattar igenk¨anning av personer eller vad de har p˚a sig. Sedan f¨or att minnas alla digitala objekt och de olika platserna som ger olika h¨andelser, kan en egen databas utvecklas f¨or att spara all information och f¨or att inte g¨ora prototypen f¨or stor i den mobila enheten. De sista stegen av m¨ojliga f¨orb¨attringar ¨ar att b¨orja rikta in sig p˚a andra operativsystem f¨or den mobila enheten, till exempel Apples iOS. Trots den st¨orre m¨angd funktioner som redan finns och deras m¨ojligheter, finns det plats f¨or ytterligare arbeten och f¨orb¨attringar.

Referenser

[1] Tron. [Online]. Tillg¨anglig: IMDB, www.imdb.com/title/tt0084827/. [Bes¨oktes senast: 2014-11-15].

[2] Ocolus Rift. [Online]. Tillg¨angling: Oculusvr, www.oculusvr.com/rift/. [Bes¨oktes senast: 2014-11-15].

[3] “Hur fungerar 3D,” Illustrerad Vetenskap, 7 Nov, 2011. [Online] Tillg¨anglig: Illvet, illvet.se/fraga-oss/3d-hur-fungerar-3d. [Bes¨oktes senast: 2014-11-15].

[4] R. Azuma, Y.Baillot, R. Behringer, S..Feiner, S. Julier, B. MacIntyre, “Recent Advances in Augmented Reality,” i Computer Graphics and Applications, IEEE, Vol 21, Issue 6, Nov/Dec 2001, pp. 34-47.

[5] L. Madden, Professional Augmented Reality Browsers for Smartphones: Programming for Junaio, Layar and Wikitude. John Wiley & Sons, 2011.

[6] Android Sensorer. [Online] Tillg¨anglig: Android, http://developer.android.com /guide/topics/sensors/sensors position.html. [Bes¨oktes senast: 2015-02-21].

[7] Android Positionering. [Online] Tillg¨anglig: Android, developer.android.com /guide/topics/location/strategies.html. [Bes¨oktes senast: 2015-02-21].

[8] L. Story, “Anywhere the Eye Can See, It’s Likely to See an Ad,“ The New York Times, 15 Jan, 2007. [Online] Tillg¨anglig: NYTimes, www.nytimes.com/2007/01/15/business/media/15everywhere.html. [Bes¨oktes senast: 2014-11-15].

[9] Facebook Annonsering. [Online] Tillg¨anglig: Facebook, www.facebook.com /advertising/. [Bes¨oktes senast: 2015-02-12].

[10] “Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update 2014–2019 White Paper,“ Cisco, 3 Feb, 2015. [Online] Tillg¨anglig: Cisco, www.cisco.com/c/en/us/solutions/collateral/service-provider/visual-networking- index-vni/white paper c11-520862.html. [Bes¨oktes senast: 2014-11-15].

[11] V˚ardguiden - Om dyslexi. [Online] Tillg¨anglig: 1177 V˚ardguiden, www.1177.se/Stockholm/Fakta-och-rad/Sjukdomar/Dyslexi/. [Bes¨oktes senast: 2014-11-15].

[12] B. Giddings, B. Hopwood, G. O’Brien, “Enviornment, Economy and Society: Fitting them together into sustainable development,” in Sustainable Development, Vol 10, Issue 4, Nov 2002, pp. 187-196.

[13] Nationalencyklopedin. [Online] Tillg¨anglig: NE, www.ne.se/. [Bes¨oktes senast: 2015-02-21].

[14] A. H˚akansson, “Portal of Research Methods and Methodologies for Research Projects and Degree Projects,” i International Conference on Frontiers in Education: Computer Science and Computer Engineering FESC’13, Las Vegas USA: CSREA Press U.S.A, 2013, pp. 67-73.

[15] Android. [Online] Tillg¨anglig: Android, www.android.com/. [Bes¨oktes senast 2015-02-21].

[16] “What is Augmented Reality,” Layar. [Online] Tillg¨anglig: Layar, www.layar.com/augmented-reality/. [Bes¨oktes senast: 2014-06-19].

[17] Lester Madden. [Online] Tillg¨anglig: Lester Madden, www.lestermadden.com /tag/augmented-reality/. [Bes¨oktes senast: 2015-02-21].

[18] Morton Heilig. [Online] Tillg¨anglig: Morton Heilig, www.mortonheilig.com/. [Bes¨oktes senast: 2014-11-15].

[19] Morton Heilig, “Sensorama Patent,” 28 Aug, 1962. [Online] Till¨anglig: Morton Heilig, www.mortonheilig.com/SensoramaPatent.pdf. [Bes¨oktes senast: 2014-11-15].

[20] Ivan Sutherland. [Online] Tillg¨anglig: ACM, amturing.acm.org/award winners/sutherland 3467412.cfm. [Bes¨oktes senast: 2015-02-21].

[21] Head-mounted display. [Online] Tillg¨anglig: Gartner, www.gartner.com/it- glossary/head-mounted-displays-hmd. [Bes¨oktes senast: 2015-02-21].

[22] EyeTap. [Online] Tillg¨anglig Eyetap, www.eyetap.org/papers/docs/ first step.pdf. [Bes¨oktes senast: 2014-11-15].

[23] Patent f¨or Google Glasses, “WEARABLE DEVICE WITH INPUT AND OUTPUT STRUCTURES, “ i US Patent & Trademark Office, Publikationsnummer: US20130044042 A1. [Online] Tillg¨anglig Google, www.google.com/patents/US20130044042 [Bes¨oktes senast: 2014-11-15].

[24] T. Mullen, Prototyping Augmented Reality. John Wyle & Sons Inc, 2011. Sida 3.

[25] C. Reans, B. Fry. Processing: A Programming Handbook for Visual Designers and Artists. Massachusetts Institute of Technology, 2007, pp 547.

[26] L. Rosenberg, “Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation, “ i Virtual Reality Annual International Symposium, IEEE, Sep 1993, pp. 76-82.

[27] S. Feiner, B. Macintyre, D. Seligmann, “Knowledge-based augmented reality,” i Communications of the ACMs specialutg˚ava Computer Augmented Environments: Back to the Real world, Vol 36, Issue 7, Jul 1993, pp 53-62.

[28] B. Buxton, G. Fitzmaurice, “HMDs, Caves & Chameleon: A Human-Centric Analysis of Interaction in Virtual Space,” i ACM SIGGRAPH Computer Grahpics, Vol 32, Issue 4, Nov 1998, pp 69-74.

[29] Y. Matsushita, Designing Communication and Collaboration Support Systems. Gordon and Breach Science Publishers, 1999, pp 119.

[30] ARToolKit. [Online] Tillg¨anglig: HITLab, www.hitl.washington.edu/artoolkit/. [Bes¨oktes senast: 2014-11-15].

[31] Om QR-kod. [Online] Tillg¨anglig: QRShop, qrshop.se/om-qr-koder.asp. [Bes¨oktes senast: 2014-11-15].

[32] URL. [Online] Tillg¨anglig: Oracle, docs.oracle.com/javase/tutorial/networking /urls/definition.html. [Bes¨oktes senast: 2014-11-15].

[33] R. Sood, Pro Android Augmented Reality. Apress, 2012.

[34] Objects Tracking from Natural Features [Online] Sciencedirect, www.sciencedirect.com/science/article/pii/S1877042813037427/. [Bes¨oktes senast: 2015-02-21].

[35] Aurasma. [Online] Tillg¨anglig: Aurasma, www.aurasma.com/. [Bes¨oktes senast: 2014-11-15].

[36] Junaio. [Online] Tillg¨anglig: Junaio, www.junaio.com/. [Bes¨oktes senast: 2014-11-15].

[37] Metaio. [Online] Tillg¨anglig: Metaio, www.metaio.com/. [Bes¨oktes senast: 2014-11-15].

[38] Wikitude. [Online] Tillg¨anglig: Wikitude, www.wikitude.com/. [Bes¨oktes senast: 2014-11-15].

[39] Wikitude SDK. [Online] Tillg¨anglig: Wikitude, www.wikitude.com/products /wikitude-sdk/. [Bes¨oktes senast: 2015-02-21].

[40] Layar. [Online] Tillg¨anglig: Layar, www.layar.com/. [Bes¨oktes senast: 2014-11-15].

[41] Layar Creator. [Online] Tillg¨anglig: Layar, www.layar.com/creator/. [Bes¨oktes senast: 2015-02-21].

[42] Layar SDK. [Online] Tillg¨anglig: Layar, www.layar.com/documentation/ layar-sdk/. [Bes¨oktes senast: 2015-02-21].

[43] Google. [Online] Tillg¨anglig: Google, www.google.se/intl/sv/about/. [Bes¨oktes senast: 2015-02-21].

[44] Android. [Online] Tillg¨anglig: Android, developer.android.com/reference/ android/package-summary.html. [Bes¨oktes senast: 2014-11-15].

[45] RecognizerIntent. [Online] Tillg¨anglig: Android, developer.android.com/ reference/android/speech/RecognizerIntent.html. [Bes¨oktes senast: 2014-11-15].

[46] Universal Studios. [Online] Tillg¨anglig: UniversalStudios, www.universalstudios.com/. [Bes¨oktes senast: 2015-03-28].

[47] Universal Studios 100 ˚ars jubileum. [Online] Tillg¨anglig: Seenit, www.seenit.co.uk/universal-marks-centenary-by-bringing-blu-ray-sleeves-to-life/ 418916/. [Bes¨oktes senast: 2014-11-15].

[48] Aurasma. [Online] Tillg¨anglig: Aurasma, www.aurasma.com/. [Bes¨oktes senast: 2015-03-28].

[49] Lego. [Online] Tillg¨anglig: Lego, www.lego.com/. [Bes¨oktes senast: 2014-11-15].

[50] Lego Digital Box. [Online] Tillg¨anglig: Metaio, www.metaio.com/customers/ case-studies/lego/. [Bes¨oktes senast: 2014-11-15].

[51] Microsoft. [Online] Tillg¨anglig: Microsoft, www.microsoft.com/sv-se/ om-oss/default.aspx. [Bes¨oktes senast: 2015-02-21].

[52] Apple. [Online] Tillg¨anglig: Apple, www.apple.com/. [Bes¨oktes senast: 2015-02-21].

[53] Cortana. [Online] Tillg¨anglig: Windowsphone, www.windowsphone.com/ en-us/features-8-1#Cortana. [Bes¨oktes senast: 2014-11-15].

[54] Google Now. [Online] Tillg¨anglig: Google, www.google.com/landing/now/. [Bes¨oktes senast: 2014-11-15].

[55] Siri. [Online] Tillg¨anglig: Apple, www.apple.com/ios/siri/. [Bes¨oktes senast: 2014-11-15].

[56] W. W. Royce. [Online] Tillg¨anglig: ACM, dl.acm.org/author page.cfm?id= 81408597714/. [Bes¨oktes senast: 2015-03-28].

[57] I. Sommerville, “Software Process Models,” i ACM Computing Surveys, Vol 28, Issue 1, Mar 1996, pp 269-271.

[58] W. W. Royce, “Managing the development of large software systems, “ i 9th International Conference on Software Engineering ICSE’87, IEEE Computer Society Press Los Alamitos, CA, USA, 1987, pp 328-338.

[59] G. R. Gladden, “Stop the life-cycle, I want to get off,” i ACM SIGSOFT Software Engineering Notes, Vol 7, Issue 2, Apr 1982, pp 35-39.

[60] Iterativ utveckling. [Online] Tillg¨anglig: Techtarget,

searchsoftwarequality.techtarget.com/definition/iterative-development. [Bes¨oktes senast: 2014-11-15].

[61] Scrum. [Online] Tillg¨anglig: Mono, tscherning.mono.net/upl/10004/ 110224ScrumAndXpFromTheTrenches.pdf. [Bes¨oktes senast: 2014-11-15].

[62] Extreme Programming. [Online] Xprogramming, xprogramming.com/xpmag/ whatisxp/. [Bes¨oktes senast:2015-02-21].

[63] K. Beck, Extreme Programming Explained: Embrace Change. Addison- Wesley, 2000. pp 204.

[64] J. Rudd, K. Stern, S. Isensee, “Low vs High-Fidelity Prototyping Debate,” i Magazine interactions, Vol 3, Issue 1, Jan 1996, pp 76-85.

[65] Wireframe. [Online] Tillg¨anglig: Usabilitybok, www.usabilitybok.org/node/ 26/. [Bes¨oktes senast: 2015-02-21].

[66] A.M. Davis, E. H. Bersoff, E. R. Comer, “A Strategy for Comparing Alternative Software Development Life Cycle Models,” i IEEE Transactions on Software Engineering, Vol 14, Issue 10, Okt 1988, pp 1453-1461.

[67] Think aloud testing. [Online] Tillg¨anglig: Usabilitybok, www.usabilitybok.org/ think-aloud-testing/. [Bes¨oktes senast: 2015-02-21].

[68] Android SDK. [Online] Tillg¨anglig: Android, developer.android.com/sdk/ index.html. [Bes¨oktes senast: 2014-11-15].

[69] Eclipse. [Online] Tillg¨anglig: Eclipse, www.eclipse.org/. [Bes¨oktes senast: 2015-02-21].

[70] Android API. [Online] Tillg¨anglig: Android, developer.android.com/reference/ packages.html. [Bes¨oktes senast 2015-03-01].

[71] Android Virtual Device. [Online] Tillg¨anglig: Android, developer.android.com/ tools/devices/index.html. [Bes¨oktes senast: 2014-11-15].

[72] Android Emulator. [Online] Tillg¨anglig: Android, developer.android.com/ tools/help/emulator.html. [Bes¨oktes senast: 2014-11-15].

[73] Android Studio. [Online] Tillg¨anglig: Android, developer.android.com/sdk/ installing/studio.html. [Bes¨oktes senast: 2014-11-15].

[74] IntelliJ. [Online] Tillg¨anglig Jetbrains, www.jetbrains.com/idea/. [Bes¨oktes senast: 2015-02-21].

[75] NDK. [Online] Tillg¨anglig: Android, developer.android.com/tools/sdk/ ndk/index.html. [Bes¨oktes senast: 2015-02-21].

[76] Maven. [Online] Tillg¨anglig: Apache, maven.apache.org/what-is-maven.html. [Bes¨oktes senast: 2014-11-15].

[77] Github. [Online] Tillg¨anglig: Github, github.com/about/. [Bes¨oktes senast: 2014-11-15].

[78] Git. [Online] Tillg¨anglig: Git-scm, git-scm.com/book/en/v2/Getting-Started- A-Short-History-of-Git/. [Bes¨oktes senast: 2014-11-15].

[79] Linux. [Online] Tillg¨anglig: Kernel, www.kernel.org/linux.html. [Bes¨oktes senast: 2014-11-15].

[80] AndAR. [Online] Tillg¨anglig: Google, code.google.com/p/andar/. [Bes¨oktes senast: 2015-03-28].

[81] ArToolKit Marker Generator. [Online] Tillg¨anglig, Tarotaro, flash.tarotaro.org/ ar/MGO2.swf. [Bes¨oktes senast: 2014-11-15].

Appendix

Appendixfigur 1: Bild tagen med applikationen och visar en roterande bild.

Appendixfigur 3: Bild tagen med applikationen och visar en st˚aende bild av google.

Appendixfigur 4: Bild tagen med applikationen och visar en kub med bild av google.

Appendixfigur 5: Bild tagen med applikationen och visar en roterande st˚aende med bild av google.

Appendixfigur 6: Bild tagen med den mobila enhetens sk¨armdupning och visar text n¨ar textm¨onstret ¨ar framf¨or den mobila enheten fr˚an en textfil i applikationen.

Appendixfigur 7: M¨onstret f¨or att skapa en digital kub.

Appendixfigur 9: M¨onstret visar en st˚aende roterande bild.

Appendixfigur 11: M¨onstret visar en digital text.

Related documents