• No results found

mind games extended

N/A
N/A
Protected

Academic year: 2021

Share "mind games extended"

Copied!
2
0
0

Loading.... (view fulltext now)

Full text

(1)

Link¨oping Studies in Science and Technology Dissertation No. 1359

mind games extended

Understanding Gameplay as Situated Activity

by

Jana Rambusch

Department of Computer and Information Science Link¨opings universitet

SE-581 83 Link¨oping, Sweden Link¨oping 2010

T

his thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two pro- cesses are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. An important step towards an understanding of these key factors and their interaction is the consideration of gameplay as situated activity where players who actively engage with games are situated in both the physical world and the virtual in-game world. To analyse exactly how players interact with both worlds, two case studies on two different games have been carried out, and three different levels of situatedness are identified and discussed in detail in this thesis, on the basis of existing theories within situated cognition research.

Sk¨ovdes logga Link¨opings logga

ISBN 978-91-7393-252-3 ISSN 0345-7524

Jan a Ramb usc h

MIND GAMES EX TENDED – Und er st anding Game pl ay a s Sit u at ed A ct iv it y

(2)

Link¨oping Studies in Science and Technology Dissertation No. 1359

mind games extended

Understanding Gameplay as Situated Activity

by

Jana Rambusch

Department of Computer and Information Science Link¨opings universitet

SE-581 83 Link¨oping, Sweden Link¨oping 2010

T

his thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two pro- cesses are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. An important step towards an understanding of these key factors and their interaction is the consideration of gameplay as situated activity where players who actively engage with games are situated in both the physical world and the virtual in-game world. To analyse exactly how players interact with both worlds, two case studies on two different games have been carried out, and three different levels of situatedness are identified and discussed in detail in this thesis, on the basis of existing theories within situated cognition research.

Sk¨ovdes logga Link¨opings logga

ISBN 978-91-7393-252-3 ISSN 0345-7524

Jan a Ramb usc h

MIND GAMES EX TENDED – Und er st anding Game pl ay a s Sit u at ed A ct iv it y

References

Related documents

The teachers at School 1 as well as School 2 all share the opinion that the advantages with the teacher choosing the literature is that they can see to that the students get books

compositional structure, dramaturgy, ethics, hierarchy in collective creation, immanent collective creation, instant collective composition, multiplicity, music theater,

"Body is an Experiment of the Mind" is an intimation of corporeality; a thought that describes the self as a socially and environmentally vulnerable concept of body and

Medium Awareness relates to when the game in question explicitly acknowledges being a digital game. Usually used for comedic effects, acknowledging that the world and the

area step by step becomes more and more dominated by low income immigrant households with a weak relation to the Swedish labour market and the Swedish society in

Constantino, med fler (2011), samt Price och Anderson (2012) diskuterar i sina studier huruvida BTUF påverkan på behandlingsutfallet är avhängigt faktorer som

The Binary State Speciation and Extinction (BiSSE) model is a branching process based model that allows the diversification rates to be controlled by a binary trait. We develop

This paper can however be of use if one is planning on creating a digital version of a game and would like to see what different people think about different features that can