Connecting Tech Startups to Users: An Explorative Case Study of Dubble on Social Media Through the Duration of an
Accelerator Program
Master’s Programme in Social Sciences: Digital Media and Society May 2015
Hekla Goodman
Advisor: Florencia Enghel
Department of Informatics and Media
Abstract
Tech startups use social media in an idiosyncratic way. Dubble, a tech startup, inducted into an accelerator program to grow their company, and potentially acquire investment. In a short period of time, Dubble grew their social media following exponentially. The engagement on Dubble social media channels helped to expand its brand community to a global audience of potential users. The concepts of social media, engagement, and brand communities enlighten the study.
Through interviews, observation of the twoway engagement on social media, and document analysis, this explorative study seeks to investigate what expression tech startups and users create on social media. The findings include engagement strategies, as well as the sources of growth through the duration of an accelerator program. In a practical manner, this research answers questions many startups are seeking regarding their engagement on social media, and how to grow their brand community.
Social Media, Engagement, Brand Community, Tech Startup, Users, Accelerator Program, Tech Ecosystem
Contents
Figures………...4
Preface………...5
1. Introduction………6
1.1 Definitions………..8
2. Background………....9
2.1 Case Study on Dubble: A Tech Startup That Successfully Completed Ignite100 Accelerator Program………....9
2.1.1 Dubble App Growth During the Accelerator Program…....………...10
2.1.2 Dubble as a Social Media Platform………..11
2.1.3 Dubble Sharing to Social Media Platforms………..13
2.1.4 Dubble as a Subject of Study………..………..15
3. Literature Review and Conceptual Framework………...16
3.1 What is Social Media………...16
3.2 What is Engagement………....17
3.3 Understanding Brands on Social media………...18
3.3.1 Brand Marketing Through Social Media………..19
3.3.2 Building Brand Communities………...20
3.4 Summary of Literature Review………....21
3.5 Conceptual Framework………....21
3.5.1 Levels of Engagement via Social Media………...22
3.5.3 Nurturing BrandUser Relationships Online………...24
3.6 Breaking Down the Framework………..26
3.7 Summary………..27
4. Methods………...28
4.1 Methodological Basis of the Case Study……….28
4.2 Data Collection and Analytical Process………...30
4.2.1 Interviewees………..31
4.3 Epistemological and Ontological Viewpoint………...…32
4.4 Reliability and Validity of the Research………..33
4.5 Ethical Considerations………...33
4.6 Limitations of Methodological Approach………....34
4.7 Summary………..34
5. Analysis and Results………36
5.1 How is Social Media Useful To Tech Startups………....36
5.1.1 Social Media Engagement Strategy………..38
5.1.2 Sources of Growth On Social Media………41
5.2 How Users Connect With Tech Startups on Social Media………..45
5.3 Results………..47
6. Conclusion………...….49
6.1 Study Relevance………...49
6.2 Limitations………...50
6.3 Further Research………..50
Bibliography……….51
Appendices………....60
Appendix A: Interview Guide…………...………....60
Appendix B: Information Sheet and Consent Form……..………63
Appendix C: Thematic Analysis………....………65
Appendix D: Online Observation…..………....67
Figures
Figure 1 User Profile………...11
Figure 2 Icons and ReDubble Options………....12
Figure 3 Dubble Stream and Activity………..13
Figure 4 Sharing to Other Social Media Platforms………...14
Figure 5 ‘Levels of Engagement’ Adapted from Delahaye Paine (2011: 80)...25
Figure 6 ‘Loyalty Ladder’ Adapted from De Pelsmacker et al. (2007: 403) .....28
Figure 7 Conceptual Framework……….26
Figure 8 New Update to App………...38
Figure 9 Update on Company Journey………....39
Figure 10 Tutorial Content……….40
Figure 11 Sharing UserGenerated Content………...40
Figure 12 Feature for Publicity with 1.1K Shares………..43
Figure 13 Publication of Dubble Online (Lomas, 2015)………44
Figure 14 Customer Service Content………..45
Figure 15 User Feedback Content………..46
Figure 16 User Appreciation Content………46
Preface
While in Sweden I was working remotely for a technology (tech) startup based in London, UK.
In an attempt to find funding we applied for an accelerator program funded by the United Kingdom Trade and Investment (UKTI). Coming to Ignite100, and after working for several tech startups as a Marketing Specialist, inspiration began to form for a case study on this interesting phenomenon. Founders would give up their comfortable livelihood for the pursuit of an unknown future of success or failure. Their passion became the building blocks for their potential of a sustainable company in an industry full of competition. Social media practices for the tech startups was unique to its own culture. This tech social bubble created a set of rules for negotiating digital media practices. The experience captivated my attention and fueled this thesis.
First and foremost I must thank the Ignite100 and Dubble staff for paving the way for my research. I would also like to thank Professor Jakob Svensson for his many selfless hours as the Digital Media and Society Program Director. A special thanks to my advisor, Florencia Enghel, for her direction and wisdom through the rigorous process of thesis writing. Finally, my greatest appreciation goes out to my family for listening to me ramble and encouraging me to achieve what seemed impossible at times. I could not have completed this thesis without each of these individual people, for them I am eternally grateful. I have been challenged but endlessly enriched by this experience.
Hekla Goodman May 2015
1. Introduction
Technology (tech) startups move at a rapid pace. According to a study by Tech Nation (2015: 6), tech startups are, ‘disrupting traditional industries, forging new innovative sectors and creating new ways of doing business.’ Entrepreneurs open and close companies either having left a mark on the young businesses or failing due to lack of publicity (Stelzner, 2014: 4). Accessibility to consumers, provided by Web 2.0, has created a competitive network for companies to excel (Castells, 2002: 64).
In the early stages, tech startups are creating their brand from scratch and remain as new entrants in the market. The tech companies, who have not yet acquired monetary investment, rely on social media to grow their brand. Social media provides a way to engage users and establish a sustainable relationship between the consumer and the company (Fuchs, 2014: 36; Van Dijck, 2013:4). Tech entrepreneurs thus utilize social media as a platform to build their brand and to prove value to consumers.
Furthermore, a twoway engagement with the user on social media (Aitken and
Campelo, 2011; Davis, Piven and Breazeale 2014) enables valuable networks to grow that were once nonexistent (Ballantyne and Aitken, 2007: 365; Brian Solis, 2010: 37; Morgan and Peters, 2009: 1416). The attempt of tech startups is to build the brand on social media, to create a community around their product or service. Brand communities carry out specific functions for the company and user relationship, which provide benefits to both sides (Muniz, Jr. and O’Guinn 2001: 412). Tech startups negotiate their relationship with users in the brand community in a distinct way. Through the company and users’ engagement, one can understand the role social media plays for tech startups, as well as for the user.
This thesis analyzes the social media engagement of Dubble , a tech startup, admitted into Ignite100 accelerator program to grow their company. Through the threemonth intensive program, Dubble’s social media activity, with their established brand community, provides a further understanding how social media is plays a role for a tech startup and its users. Few studies have focused specifically on the the communication social media enables for tech startups. Therefore, the aim of this explorative case study is to contribute to the development of
concepts regarding social media, engagement, and brand communities. Starting with the social media profiles of Dubble and the content they posted within their brand community, the analysis of content online and the messages between Dubble and the users provided what social media content was interesting to users by their engagement. The purpose of this case study is to answer the proposed research questions:
RQ1: How do tech startups express the company on social media? expression of tech startups on social media?
RQ2: How do users express themselves through engagement with tech startups on social media?
The research questions situate the study within the boundaries of concept building and development. The research will enhance the academic understanding of the concept of
engagement but also what brand communities establish for tech startups. This relates the study to further development of communication studies through social media and technology. It is notable to see the unique engagement that the users have with the tech startup, as relationships with the users are what fuel the existence of the company on social media, and potential for the future growth of brand equity for the company. Without the users, the company would not be able to exist. Without the company, the users would also not be provided a way to create their meanings or the specific type of content produced on the Dubble app.
1.1 Definitions
Accelerator Program is a fixedlength program (14weeks for Ignite100) which accelerates the success or failure of a company. Typically this is an attraction for firsttime entrepreneurs who haven’t raised investment before. The program is to facilitate an increased probability to grow by providing: coaching and mentoring, workshops, and networking opportunities.
Brand Community is created when users focus their attention towards brands and interact with the brand (Arvidsson, 2005: 95; Van Dijck, 2009: 45).
Engagement can be defined as, “a means for customers or stakeholders to become participants rather than viewers” (Evans, 2010).
Social Media can be defined as, “a group of internetbased applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of usergenerated content” (Kaplan and Haenlein, 2010: 60).
Technology (tech) Startup in this case study, is a business younger than two years who are building a product or service which is primarily based on technology.
Technology Ecosystem is a buzzword referring to the, “ dynamic, dependent nature of the various players and resources involved at the local level, such as entrepreneurs, funding, talent, mentoring and physical space” (Watkins and Motoyama, 2014).
Users refers to the active contributors who offer creative efforts on platforms without professional guidance. Can also refer to one who is a consumer or customer of a company or their content. (Livingstone, 2004; Van Dijck, 2009:41).
2. Background
2.1 Case Study on Dubble: A Tech Startup That Successfully Completed Ignite100 Accelerator Program
Dubble is a tech startup company of professionals who wanted to bring techniques of photo processing from analog photography to digital applications (apps). The selfnamed Dubble app features its own social media platform whereby users, or individuals who download the app, can mix their uploaded photos with anyone in the world through a method similar to film swapping of the past. Comparable to Instagram as a social media platform, Dubble has a community of photography content creators who are inclined to engage with one another through the photos they produce together. Dubble is active on most popular social media sites: Twitter, Facebook, Instagram, and Tumblr, and has spread in a viral way among a creative community of app users.
Dubble, as a tech startup, has grown at an accelerated rate, and its connectivity with a cocreation of photos has cultivated some uproar from its subcommunity of fans online. As a social media platform in itself, the study of their use of other social media platforms to drive users to their app, is an interesting phenomenon.
The founder of Dubble, prior to forming the company, experimented with his own side projects, mainly smartphone photography. In research for Dubble competitors, the team found that all of the latest photo editing apps for iPhone such as: VSCO Cam, Afterlight, and other apps focused on double exposures like Diana Photo and Fuse, which rendered poor quality photos, lacking what photographers admired about analog photography. The Apple App Store offered a limited variety of photography apps that allowed one to merely change filters, which alters the coloring of photos. There was a gap in the market for an app who could amalgamate both new and old techniques of photo processing.
The Dubble team’s main interest was film swapping, a more indie hardcore analog style of photography, which was lost with the digital age. Film swapping is a process whereby one photographer shoots a layer of film, then sends it to another photographer from another culture or part of the world. That second photographer would shoot their layer and take it to a film lab to
develop the film, creating a double exposure. Seeing the results, the second photographer would send the prints back to the first photographer. Film swapping was an already existing unique sharing community of photographers without the digital aspect. Dubble jumped at the opportunity to bring back the element of serendipity and randomness of film swapping to the social sharing digital world.
After developing the Dubble app, the founders realized they needed more expertise in business, as well as guidance on how to earn profits from their app. The company runs on the founders’ own monetary investment as well as a small sum of investment from third parties. For the founders to continue to build the Dubble app as well as the company, they needed a bigger sum of investment in order to keep in operation fulltime. The team knew how to create a unique user experience with features that people would share with others, but running a tech startup came with challenges outside of their skill set. At 272 thousand downloads of the app, it had plateaued and Dubble needed more resources to carry it to the next level. The founders of Dubble applied for Ignite100, a 3month accelerator program in Newcastle, UK, in hopes of solidifying key partnerships for business, publicity through the media channels, and the ability to either become a selfsustaining company or secure investment from investors. The accelerator provides a series of business coaching, mentoring the startup teams, workshops on various aspects of tech business, and networking opportunities with a group of investors.
2.1.1 Dubble App Growth During the Accelerator Program
The Dubble app has been available as a free app in the Apple App Store since October 24, 2013.
Before the Ignite100 accelerator program, Dubble had 272thousand downloads with 170thousand active users of the app. Specifically for the case of Dubble, their goal for entering the accelerator program was primarily to grow exponentially in the number of users and to either acquire investment or find a way to monetize their app. After the accelerator program, which provided them with a threemonth time period to focus solely on the company, the number of downloads increased to 348 thousand downloads. The amount of monthly active users from total downloads increased from 170thousand to 223thousand in merely three months. There have been over twomillion Dubble photos made in 187 countries (Lomas, 2015).
2.1.2 Dubble as a Social Media Platform
Each user who downloads the app is prompted to create a username and profile. When uploading a picture, the backend development of the app is an algorithm that calibrates each single photo, then pairs photos together to create a double exposure (dubble).
Users create their own content which is posted to their user profile. Every individual photo the user has uploaded will be viewable in their singles tab. However, in the photo mixing process, the app automatically creates a double exposure that is viewable to the first photographer’s profile as well as the second photographer whose photo was sourced for the dubble (Figure 1).
Figure 2 Icons and Redubble Options
Underneath the photo is icons representing: the amount of likes, comments, share options to other platforms, and a redubble button. The caption is situated underneath the icons. The redubble process can be done as many times as the user would like, pairing the same picture with another random picture in the Dubble photo community. Unique to this app, you can choose to Dubble with 1) random users around world, 2) users on your favorites list, or 3) the pictures you have uploaded.
Figure 3 Dubble Stream and Activity
Created for mass appeal, the intent was to enable a sharing community of creatives to connect to each other. Similar to Instagram, you can follow other users, who then become your
“favorites”. The usernames of the photographer sourced for the dubble is posted at the top of the photo. Your “favorites” dubble’s are viewable on your “stream”, and users can like the picture by double tapping the picture or leave a comment. In the “activity” tab one can find: what users have added them to their favorites, what dubbles have been liked on own’s own profile by other users, and who has commented on one of your dubble.
2.1.3 Dubble Sharing to Social Media Platforms
Not only are cocreated photos viewable within the Dubble app, but the dubbles are also exportable. Dubble, photos can be easily shared to your photo library, Instagram, Facebook, Twitter, Tumblr, and other social sharing platforms.
Figure 4 Sharing to Other Social Media Platforms
By selecting one of the social media platforms available for sharing, immediately that app is launched on your phone to create a post with the imported dubble created from the Dubble app. Within the launched app, the picture is automatically signed with links, hashtags and @ mentions which lead one back to Dubble profiles for that social media platform, depicted here as Instagram. The signature includes, “#dubble by [second photographer username] & [first photographer username] @dubbleapp #dubbleapp #doubleexposure”. By clicking the one of the hashtags or @ mentions one is brought to the community of other dubblers on that existing social media platform. In this instance from Figure 4, one would be taken to the community of dubblers on Instagram. The same would be for sharing to Twitter, Facebook, and Tumblr, or any other social media platform.
Dubble has active company accounts on many social media platforms; however,
Facebook, Twitter, Instagram and Tumblr, are the main means of mass social media communication and also the only platforms linked on their website. As part of the case study of this case, I will analyze the active profiles of Dubble on: Facebook, Twitter, Instagram and Tumblr, to observe what relevance social media plays for the Dubble to engage with its users and for the users to engage back with Dubble.
2.1.4 Dubble as a Subject of Study
The reason Dubble was used as the subject in this case study was due to their amount of activity on social media. Within the accelerator program, not all companies are as proficient at adapting to a strategy on using social media to drive traffic to their website or app. Dubble had put a lot of time and effort into making sure that their messaging was coherent and engaging for the user. It is also important to note that many tech startups who come through Ignite100 do not have as much user engagement in a twoway conversation. While it would provide an interesting study, including a case study on a failed startup would be too broad for an explorative case study of this nature. Since there has been few studies on tech startups, I felt it was important to study one startup company indepth.
3. Literature Review and Conceptual Framework
3.1 What is Social Media
Social networking sites, otherwise known as social media, have attracted greater usage than search engines (Garnett, 2011). Businesses have had to change the way they interact with consumers online to appeal to customers. Social media has provided users with global communication channels to share and distribute information by collaborating through social networking sites and other social platforms (Zheng et al., 2015). People use platforms such as Facebook, Twitter, Instagram, and Tumblr, to connect with the world around them (Garnett, 2011). But what is the definition of this phenomenon which enables user participation with brands? Social networks have been defined by Boyd and Ellison (2007: 211) as:
Web-based services that allow individuals to construct a public or semi-public profile within a bounded system, articulate a list of other users with whom they share a connection, and view and traverse their list of connections and those made by others within the system.
This is a practical definition of what is included on social networks, and how they work. Users in this definition by Boyd and Ellison (2007: 211) refers to, “active contributors who offer creative efforts on platforms without professional guidance” (Livingstone, 2004; Van Dijck, 2009: 41).
However, users can also refer to a consumer or customer of a company. Users connect to their friends, family, or brands they support.
Social media was created based around the capabilities available through Web 2.0.
Originally conceptualized by O’Reilly (2005), Web 2.0 describes how the online world transformed into a peoplecentric and participative platform (Aghaei, 2012: 3). Users were empowered to interact with other users in their networks, as well as businesses, and create relevant content. Focused more on the content creation and technology side of social media, Kaplan and Haenlein (2010: 60) define social media as:
...a group of internetbased applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of usergenerated content.
This definition explains the capabilities of exchange of content, which is more closely related to the focus of social networks and what it offers to the user. However, due to the relational nature of social media, it is important to provide a definition that focuses on the use of social media to build community. Morgan and Peters (2009: 1416), explains social media as:
...anything that allows for the sharing of information online between two or more
people.[...]The goal of social media is inevitably to build relationships with a community.
The reference to a community in the above definition reflects how social media is a facilitator in building relationships between users. Similar to Morgan and Peters definition, Brian Solis (2010:
37) also expounded the concept of social media as:
...the democratization of information, transforming content readers into publishers. It is the shift from a broadcast mechanism, onetomany to a manytomany model, rooted in conversations between authors, people and peers.
This choice of definitions from communications focused academic literature provides the a wellrounded scope of what social media is, provides, and how it continues to advance. Social media has unlocked the capability for messages to be sent to a manytomany audience. Solis’
(2010: 37) perspective of the manytomany model of mass communication involves those within a network, giving a voice to everyone.
Together the definitions emphasize a community of individuals who are exchanging information without a hierarchy, for users who want to connect with other users, and content creators as well. All are passing information from one to the next as a collective. Brands, through the adaptations of Web 2.0, can communicate with customers in a personalized way.
3.2 What is Engagement
Engagement on social media has created a forum for businesses to interact with users. According to Evans (2010), engagement can be defined as, “a means for customers or stakeholders to become participants rather than viewers”. Participation with the brand, allows them to gather the wants and needs of the consumer. Users becoming more confident in their engagement with brands are willing to take the time to communicate in a twoway conversation. Consumers not
only communicate with the brand but also share the brand with their networks. This type of activity, which is capable through social media, directly impacts the business.
Usergenerated content (UGC) is a type of engagement in which, “users express themselves and communicate with others online” (Boyd and Ellison, 2007). Broadening the definition of UGC, according to Moens, Li and Chua (2014: 7) usergenerated content is,
...any form of content such as blogs, wikis, discussion forums, posts, chats, tweets, podcasting, pins, digital images, video, audio files, and other forms of media that was created by users of an online system or service, often made available on social media websites.
Another type of engagement that is pertinent to this study is cocreation. In collaboration with the brand, cocreators are users who engage by actively: uploading, tagging, organizing and categorizing photos, videos, or some type of weblog (Banks and Humphreys 2008; Jenkins, Ford, and Green, 2013: 49; Van Dijck, 2009: 44). The creators are those who are producing the content and posting it on social media. Their activity is labeled usergenerated content ( Moens, Li, and Chua, 2014: 7) . It would be naive to think that accessibility to technology equals the engagement of interested users. Many feel comfortable consuming what is readily available and already created by those on social media. Though there are differing levels of engagement to be deciphered on social media.
3.3 Understanding Brands on Social media
Social media and how online engagement is changing has become an essential part of brand’s evolving and connecting with the customer (Hollebeek, Glynn and Brodie, 2014). Ballantyne and Aitken (2007: 365) define a brand as, “a shared reality, dynamically constructed through social interaction”, and branding as, “a form of communicative interaction” (ibid., 2007: 366). Whether a consumer or a brand, every action is viewable by others. According to Hallam in ‘The Social Media Manifesto’ (2013), the increase of consumer contact to a brand has drastically changed its meaning created on social media, and the meaning research can draw from messages between the brand and the customer. Every action performed by a brand on social media is a reflection of the messages it is sending to consumers. The brand profile, the pictures uploaded, likes and
comments, engagement with users, and groups joined, is all public information for users to see.
What the brand is can be depicted through all of these activities representing the brand (Ginman, 2011: 11; Solis and Breckenridge, 2009: 165).
The brand itself builds a relationship with the consumer by communicating through the brand on social media in a twoway dialog (Aaker, 2004; Aitken and Campelo, 2011; Kotler, 2002). This twoway communication between the brand and the user brings multiple
perspectives into creation processes, and replicates and recreates the meaning of the brand (Aitken and Campelo, 2011; Davis, Piven and Breazeale 2014). This has resulted in an increased complexity of meaning a business can draw from social media. Furthermore, tech startups are unique in that they are creating the brand from scratch, without a user's perception already formulated. Thus their meaning and potential market value is created with the user. This is has been defined by Prahalad (2004) as cocreation. Essentially, cocreation is a process of
integrating users around a shared identity or image (Aitken and Campelo, 2011). Consumers are enabled an element of control over the brand expression (Brodie and de Chernatony, 2009;
Fisher and Smith, 2011). Creating a brand as a company is easy; however maintaining the values of the brand with users in the picture is a harder task. Cocreators seek experience and a certain level of interactivity (Davis, Piven and Breazeale 2014). Once available to communities on social media, where users can actively contribute, or view how the startup engages online, the real test of marketing the brand begins. Brands need engagement to be beneficial for them, or their brand marketing efforts on social media are a waste of time and effort (ibid., 2014).
3.3.1 Brand Marketing Through Social Media
A global market of consumers and the ability to connect with them for free has incentivized tech startups to use social media as a marketing channel. A survey conducted by Stelzner (2014: 4) of over 2800 marketers revealed that 97 percent of businesses participate on social media. Of that figure, 92 percent of those marketers found social media as an important part of growing their brand. Attributed to this growth is the way social media provides access to businesses to find out:
what is trending on a global scale, an education of what their competition is offering, a discovery of what consumers want, and access to expert or consumer opinions (GarrigosSimon et al.,
2012; Morgan and Peters, 2009: 15). This access can be what separates one company from the next in a saturated market of tech companies who may provide a similar product or service online Furthermore, Tech startups have realized their need to be on social media in order to connect to larger networks of users. Once connected to the user, social media then operates as a discovery tool to find what the user like about your brand, but also to find what could be changed about the brand (Morgan and Peters, 2009: 15). By engaging with the users, businesses are able to find what consumers are interested in and formulate their marketing efforts in that manner, to build even larger brand communities.
3.3.2 Building Brand Communities
Social media driven communities, where users feel a sense of belonging, can refer to groups of users who congregate around specific meaning creation activities. When users focus their attention towards brands and interact with the brand, that is known as a “brand community”
(Arvidsson, 2005: 95; Van Dijck, 2009: 45). If meaningful engagement is the currency of social media, it would be in the best interest of a tech startup to accommodate the needs of the user within the brand community. Especially, due to the need for a tech startup to make a good first impression on the user. Every user counts. According to Muniz and O’Guinn:
Brand communities carry out important functions on the behalf of the brand, such as sharing information, perpetuating the history and culture of the brand, and providing assistance. They provide social structure to the relationship between marketers and consumer (Muniz, Jr. and O’Guinn 2001: 412).
The function of the brand community on social media is multifaceted. Brand communities improve the relationship between users and the brand (Meister, 2012: 139; Pletikosa Cvijikj et al., 2013), and can affect users’ perception and actions within the collective of members (Muniz, Jr. and O’Guinn 2001: 419). When users engage with the brand on social media It allows a further extension of the brand to each user’s network, which enables even more users to connect with the brand. Thus if users can build a strong relationship with the brand, then the primary aim
of a brand should be to focus on nurturing relationships with users rather than focusing on the monetary value of creating a customer (Carlsson 2010: 35; Pletikosa Cvijikj et al., 2012).
Building a sense of trust through engagement is more important than the sale for the company, as it is easier to get a customer to buy a product before they become a fan or follower via social media, initiating their satisfaction with the brand (Pletikosa Cvijikj et al., 2012; Renfrow, 2010).
3.4 Summary of Literature Review
Summing up the literature review, social media, engagement, and brand communities are key concepts to guiding this study. Social media provides the platform for brands to connect and engage with the user. A brand’s aim is to build customer trust and loyalty over time, which in return would make them a brand advocate providing a twoway connection needed to further maintain the relationship. Brand communities facilitate this relationship, and can support its growth. By reviewing the levels of engagement, a greater meaning can be drawn from actions users perform on social media. Without the engagement of users or a twoway communication between tech startup and user, there would be no incentive for both to utilize social media for marketing purposes.
3.5 Conceptual Framework
On social media, the basic elements that a tech startup needs to focus on is their engagement, and furthering their reach through the brand community. For this study, social media for tech startups can be defined as similar to Morgan and Peters (2009: 1416) explanation:
...anything that allows for the sharing of information online between two or more
people.[...]The goal of social media is inevitably to build relationships with a community.
However, I would offer an addendum that community, for this study, is in actuality the brand community. Through social media, the messages sent by the tech startup are seen by many in the network (Solis, 2010: 37). This extends as far as the user’s reach of each social media following and beyond. When they perform activities such as commenting, liking, and sharing content, this enables the tech startup’s content to be shared amongst a thriving network of individuals. If Dubble’s engagement with users creates twoway communication, their network will grow.
3.5.1 Levels of Engagement via Social Media
Greenberg (2010: 217) has observed a 9091 rule in terms of user engagement online. The 90 percent group are those who lurk, 9 percent of users will occasionally respond on posts or like them, and 1 percent are those who contribute the most activity on social media.
According to Delahaye Paine (2011: 80) engagement on social media lends itself to five distinct levels: lurkers, casual, active, committed, and loyalist.
“Lurkers”, who exemplify the first level of engagement, are those, “who read or watch but choose to remain invisible” (Ginman, 2011: 21; Greenberg, 2010: 216). Some establishment of relationship occurs at this level. However, lurkers remain relatively inactive in terms of engaging with the brand in meaningful content, and without any loyalty to the brand. The assumption in a
participation culture, with the advances of social media platforms, is that many would be engaging in activities of content creation. This is not always the case.
The next level, “casual”, is one who has a desire for further connection (De Pelsmacker et al., 2007). These users are those who, “watch or download content distributed by others”, or engage with content by “clicking” (Jenkins, Ford, and Green, 2013: 154; Van Dijck, 2009: 46).
They may perform activities such as following the brand on Twitter, or liking them on Facebook.
Though seemingly insignificant, this casual level of engagement, deemed as clicking users, is well sought after by advertisers and website owners (Jenkins, Ford, and Green, 2013: 154). The only deterrent is that these users may become passive, moving back down to the functions of a lurker, by just observing what the brand does on social media. This is where most businesstoconsumer relationships end.
“Active” users build a communicative relationship with the brand (De Pelsmacker et al., 2007). This user is willing to provide marketing benefits even when receiving nothing in return.
Active users will be inclined to: be more forgiving of company mistakes, contribute to helping
with the product, recommend the product or service to their friends, and even pay for the product (Delahaye Paine, 2011: 82). This can exemplified as a user contributing on Facebook posts, or retweeting brand messages on Twitter. Thus active users connect others to the company through their activity on their social media feeds.
At the “committed” level of engagement, the user is satisfied with the brand from positive interactions, which incentivizes them to register with the company, provide email details for a membership, or buy the product or service. In the perspective of the user the benefits outweigh the costs in the relationship ( ibid., 2007). The user is still active through their contribution on social media.
The top level, “loyalists”, are those who go even a step further than the committed group of users, in that they are interested in the growth of the brand ( ibid., 2007). They either donate their time or are a proponent by referring their friends to the product or service. All of this whilst their activity on social media is still active by contributing to posts, cocreating content, and sharing it to their network.
The foundational blocks to increase engagement from users is a process including:
consumption, curation, creation, and collaboration. Consumption is the idea that the users remain as lurkers or casual users. Curation is the phase where the users begin to share, like, or comment on the content posted by the brand, related more to the active users from the levels of
engagement model in Figure 6 (Delahaye Paine, 2011: 80). Creation is the part of the phase where users begin to cocreate with the brand, or produce usergenerated content, following the behaviour of actives and loyalists. Collaboration is similar to creation, however differs in that collaboration does not have to be in direct relationship with the brand. Collaborators can perform these engagement activities with other users on social media and not solely with the brand, which is the highest level of engagement.
Levels of engagement are essential in figuring out: what is relevant to a tech startup’s user base, how to communicate with them, how to continue to nurture the brand community, and build it over time. More practically this is a way tech startups can measure the type of users who engage with them online. The idea here is to progress all users to loyalists to further promote the brand outside of the it’s network; hence, all social media engagement should be regarded as
valuable tool for the business. These terms used in the tech ecosystem help the startup qualify how a user is differentiated from the next. Startups aim to encourage users through their social media content to consistently move up the ladder until they reach the level of loyalist. But what does a brand engagement on social media look like? Understanding a brand on social media and their connection with users to build a brand community is important to grasp why tech startups focus their efforts on these channels of communication.
Covering social media, next is to determine what engagement on social media means.
Engagement for this research is a means for customers or stakeholders to become participants rather than viewers”. Practical ways to increase engagement are determined through
consumption, curation, creation, and collaboration. With the levels of engagement analyzed by Delahaye Paine (2011: 80), five distinct categories exist to define the users: lurkers, casual, active, committed, and loyalist. Through the practical ways of engagement, this case study uncovers the ways Dubble converts lurkers to loyalists through their engagement. When the company can perform this task, their brand loyalty comes into play.
3.5.3 Nurturing BrandUser Relationships Online Connection to consumers through social media provides
valuable information to marketers on how to get the attention of specific groups and create a sense of trust and loyalty for
businesses (GarrigosSimon et al., 2012; Taylor, 2011; “Web 3.0 Technology”, 2013). Groups of users engage with each other as well as with companies about their: interests,
knowledge, vision, and behaviors (Jenkins, 2006: 222). Those who are engaging with the brand are more likely to become loyal followers. Brand loyalty is defined by Aaker (2009) as the, “measure of attachment that a customer has to a brand”.
This can be seen at different levels which are closely related to accumulating brand equity.
Brand equity is the perceived value of a brand, which can be qualified by five
characteristics: how well known the brand is in the community, its reputation with customers, its differentiation from the competition, its relevance in the current market, and lastly its loyalty to customers (McLoughlin and Aaker, 2010: 276).
Concentrating on brand loyalty, the Loyalty Ladder conceptualized by De Pelsmacker et al. (2007: 403) categorizes the user’s relationship with a brand. The brand’s goal is to build enough brand loyalty with customers to move a “prospect”, who is a potential customer, from the bottom of the ladder to the top as an “advocate”. The advocates, represented at the top of the ladder, are the customers who actively support and tell others of the brand. Each person who engages with a brand’s content is further promoting the brand to their network, or social media following. Furthermore, a brand’s engagement within the brand community has a direct
correlation to their reputation among users (Weinburg, 2009: 26).When a user becomes an advocate, they are more likely to be the committed to the brand and help drive brand growth through their activity on social media (Ginman, 2011; Greenberg, 2010: 566), adding even greater economic value of this type of follower (Jenkins, Ford, and Green, 2013:123). Thus it is the objective of a brand to create a loyal following of advocates on social media, if they want to grow the brand in a sustainable way. But how does this become possible? Brand loyalty cannot exist without the user first experiencing the brand or product firsthand.
According to Pletikosa Cvijikj (et al., 2012), people who are members of the brand community become more interested in connecting to the brand and receiving brand updates.
Users who feel like an active contributor will be more inclined to share, like, and comment on brands social media profiles (ibid., 2012). The company’s response to comments, likes and dislikes, in turn, hold more weight. Responding and engaging with users show them that the company values its customers, further moving them up the loyalty ladder, and rooting them into the brand community (De Pelsmacker et al., 2007). This bottomup process, of listening to the users and engaging with them, is the most important resource for a tech startup (Weinburg, 2009: 23). Furthermore, user engagement helps offer an understanding of the wants and needs of the community for marketing purposes (Davis, Piven and Breazeale, 2014; Morgan and Peters, 2009). The insights of consumers who are directly interested in the company are valuable.
Through establishing an engagementbased relationship with these users, the company promotes loyalty. The users who are loyal to the brand then have incentive to further endorse the brand to others (Weinburg, 2009: 24).
3.6 Breaking Down the Framework
Users in the brand community grow in their inclination to connect to the brand and receive brand updates (Pletikosa Cvijikj et al., 2012). This brand loyalty, which is the measure of attachment one has to a brand (Aaker, 2009), can be seen through the loyalty ladder (De Pelsmacker et al., 2007: 403). The conceptual lens of the loyalty ladder aids in assessing the relationship between the tech startup and the user. I observed Dubble aim to convert the brand prospect to a brand advocate, by their social media engagement strategy. Therefore, a model to illustrate the relationship between social media, engagement, and brand communities for this study is necessary.
In Figure 7, this model shows that all communication begins and flows from the facilitation of social media. The model explains how messages from the tech startup are passed from social media, engagement between the users and the company occurs, then the brand community is built. When the content is engaging, first from the tech startup, the brand community is more
likely to engage with the company. This then enables the brand community to grow, as well as brand loyalty. This negotiation provides benefits for both sides of the relationship.
3.7 Summary
This conceptual framework discusses the lens I will use to explore the expression of tech startups on social media. With the engagement between Dubble and their users, I gained a further understanding of what social media provides for the brand. I also determined a more clearer role social media plays for the users through their expressions on social media channels.
4. Methodology
The approach to research and collection of empirical data for the case study is qualitative (Boeije, 2010:11; Bryman, 2008:36). The aim of this study is to qualitatively explore the phenomenon of how tech startups are using social media, and what is occurring in the engagement between tech startup and user, finding an empirical pattern of behavior (Boeiji, 2010:5). The chapter will discuss the methodological basis for the case study.
4.1 Methodological Basis of the Case Study
Primary to the qualitative approach is inductive reasoning, which entails the exploration of a social phenomenon to uncover empirical patterns which present the foreground of a theory (Boeiji, 2010: 5). The exploration of tech startups on social media positions itself as a case study methodology in how it, “is used to explore a single phenomenon in a natural setting using a variety of methods to obtain indepth knowledge” (Bryman, 2012: 52; Collis and Hussey, 2009;
Yin, 2003). However, the intent of this thesis is not to specifically produce theory in the context of tech startups on digital media. Rather it is to explore a phenomenon currently taking place on digital media specifically for the case of tech startups and add to the concepts of social media, brand communities and engagement. Therefore, inductive reasoning, and utilizing a bottomup approach has been applied to this case.
Adapted to case study design, I have selected Dubble, a tech startup, as a single case to gain a deeper understanding, thus also noting that the study is dependent upon a particular set of variables (Bryman, 2012: 52). Since Dubble was in an accelerator program at the time of the study, this may or may not have influenced the company’s visibility to other: businesses, investors, marketing channels, and users.
I followed a semistructured interview model. Prior to the interviews, I drafted an interview guide which included a series of core thematic standardized questions and interviewee specific questions to gain more depth of understanding (Corbetta, 2003: 284). Questions were focused around pulling from their past social media experiences for tech startup companies, as well as instances through the accelerator program on social media (see Appendix A) This enabled me to focus the interviewees around the study but also provide room for broader
discussion and language to come forth (Boeije, 2010: 8). Due to my involvement with the company in an office setting, the questions may have unintended leading questions. In a small environment it is difficult to remain completely unbiased. Interviewees were simply briefed that their information would be used for research and they would be contacted if their responses would be used in any future publications. Stated in the information sheet was the freedom to discontinue the interview and participation in the study at any time (see Appendix B).
The online observation was utilized as a way to notice what was said between Dubble and the users, as well as to recognize the context in which both were using this means of communication. This type of method offers a powerful approach to exploring human interactions and the recorded experiences or instances that occur online. I used this method to gain understanding by recording fieldnote data of the social media sites that Dubble uses on a regular basis. This method allows the researcher to be conscious of reflexivity, and to gather the data without being obtrusive to the online community (Hooley, Wellens and Marriott, 2012: 8689).
Due to the online nature of the tech industry, document analysis namely publications from online editorials or publicity online involving Dubble was observed. This method of research is necessary because it provides two clear advantages for the case study. First, it is outside of the power of the subject or the researcher to distort the information provided. Second, the publications exist online, which is outside of the capability of researcher manipulation for the study (Corbetta, 2003: 28788). Particular messages can inform reasons why users were willing to connect with Dubble as a company over social media, or resulted in app downloads.
Furthermore, these documents are easily accessible and act as a good source of background information on Dubble. Through document analysis the researcher has the ability to observe what editorials are saying about the company. It is also possible that topics not covered in the interviews or through online observation are seen in these publications (Bowen, 2009).
The last method which cannot be discounted is participant observation. Working in close proximity with the company, I have gained more intimate knowledge of Dubble and their habits, as well as of the interviewees and their habits (Gregory, 2009). A researcher outside of the Ignite100 tech ecosystem would not necessarily have the established relationship with the subjects, and may not have had the same ability to gather as much indepth information from the
respondents. Through participant observation I was able to get an inside pointofview to the company, how it operates with the users in mind, as well as their thought process when executing tasks via social media.
4.2 Data Collection and Analytical Process
The data was collected in three distinct periods. The first, an online observation of Dubble on social media, was gathered from the 1st of January to the 19th of February. The selected period was the last 6weeks of the accelerator program. This is the stage of the program when the tech startups are attempting to build their numbers of users or customers on their apps to appeal to potential investors by the end presentation. The data collection resulted in hours of logging field notes of Dubble activity on Facebook, Twitter, Instagram, and Tumblr. Messages from both Dubble and the users were analyzed to observe what was being said in twoway communication between the company and users. The analytical process began to take shape as conversations formed the context for themes to analyze throughout the second period of data.
The second period was the 6th of March when the interviews were conducted.
Interviewees were free to select the time, date and location of the interviews to ensure participants were at ease. Subsequently, they occurred on the same day, and in the same office, Campus North, where Ignite100 is in operation. One interview was conducted over Skype whilst I was in a meeting room in Campus North, due to the participants business meetings abroad. The interviews were recorded and notes taken during the interview. Questions that arose were noted and asked at the appropriate time. The duration of the interviews was 2530 minutes in total, which resulted in 12 pages of transcription. Adding to the online observation themes began to emerge through the interviews which coincided with the data collected on social media. Notes of these correlations were recorded.
The interviews were transcribed in totality. The process of transcribing enabled me to
see the data through a different lens and identify what was important from the point of view of the tech startups. Through a process of open coding, I deciphered themes in the text as a broad overview. Subsequently, I went through the texts more in depth and making comments in the margins, establishing categories from the themes, then amalgamated these into one accessible
document. Pertinent categories and responses from the participants helped to reveal relevance for the document analysis as well. Both were able to indicate sources who had published about Dubble, which would provide more insight to the case.
The third period, on the 9th of March, was dedicated to document analysis. By pinpointing where Dubble was featured on press publications, I was able to see what messages were communicated about the company. Outside of the company’s efforts, these document sources provided publicity for the company and reveal insight into how their users could connect to Dubble via social media.
4.2.1 Interviewees
When I primarily contacted Ignite100 to inform them of my study, the accelerator program was still in progress. Since I had been working in the Campus North office prior, where Ignite100 accelerator program is in operation, I had a preestablished rapport with the company. The mentors suggested a few tech startup companies who would be pertinent to the case study. I informed the potential candidates of the study and continued contact with them either via email or the internal communications system used at the Ignite100 campus. A few companies were interested in participating, but it was necessary to do a preliminary analysis of their social media activity to determine if the company would provide relevant data, engrossing enough evidence for the case study. The response from companies was rather intriguing, many were willing to offer their skills and expertise, according to their availabilities.
The chosen participants had a fairly diverse backgrounds in the tech industry. They were chosen based on their knowledge and experience within the industry in their specific fields. One as a mentor with experience in succeeded and failed startups, and the other as a founder of a tech company. Interviewee 1 came from a background of a failed and a succeeded startup and is now the founder and mentor of Ignite100. Interviewee 2 came from a career in photography, who had an idea for a photography app for the iPhone. Both are from different age brackets, Interviewee 1 between 3544 years old, and Interviewee 2 between 2534 years old, residing in different countries.
Though the tech community at Ignite100 is small, and a select audience may be able to gather who the interviewees are, it was still discussed prior to the interviews that their identity would remain anonymous. The participants were interested in the topic, which leads me to believe that the study has relevance in the field, by delving into a deeper understanding of social media use for tech startups. Questions answered provided substantial patterns throughout the interviews, which meant the interviews rendered sufficient data for the thematic analysis.
4.3 Epistemological and Ontological Viewpoint
Within the constructs of epistemology, the knowledge gained through theory, it is often argued whether research in social sciences should align with the same principles of natural sciences (Bryman, 2012: 27). However, due to the subjective nature of interpretivist research, a different logic is required to observe the phenomenon of tech startups on social media. Interpretivism is the belief that the researcher has been exposed to and influenced by their surroundings, which enables one to be able to grasp a greater understanding of the phenomenon (Bryman, 2012: 28).
As I was present with the community of entrepreneurs, it is reasonable to believe that valuable contextual data collection is possible. The researcher is a part of the knowledge production.
Meaning that is created by knowledge production is a social and relational construct. Inductive research begins with real world concepts and forms theory around those observations (Gummesson, 2000: 63). Therefore, the study lends itself to an inductive, or a conceptbuilding approach, is utilized.
The ontology of this study consists of the reality created by tech startups, and the basic elements it incorporates (Silverman, 2010: 109). The interpretivist epistemology works handinhand with the ontology by establishing a more wellrounded view of the startups engagement with their users. The company, Dubble, and the meaning it creates may shift over time. As the nature of the company is a tech startup, it is reasonable to deduce that their meanings are continually changing due to the outside social factors which may include: what customers want, what founders implement, or what Ignite100 suggests throughout the accelerator program. Social realities in social science research are treated constantly in flux (Silverman, 2010: 289). This position challenges the view that culture and organization is predefined.
Knowledge must explain the social world around it. Everything created by Dubble is subject to change, and what they have done throughout the accelerator program may not always define what they do after the accelerator program.
4.4 Reliability and Validity of the Research
By a triangulation of methods, constituting of primary sources of data, interviews and online observation, as well as a secondary source of data, document analysis, this research has been carefully examined. The ‘triangulation of methods’ otherwise known as a ‘triad’, strengthens the validity and reliability of the case study hence greatly increasing the chances of accuracy for social scientific research (Wellington and Szczerbiński 2007:11314). This process reveals an enhanced description and varied dimensions of a phenomenon being studied (Boeije, 2010: 176).
Though I am aware of the presented case study relevance to a specific set of variables, it is reasonable to say that replication of qualitative research is not prevalent within social research (Boeiji, 2010: 176; Bryman, 2012: 47). It has been proposed that research of qualitative nature should have a different means of evaluation in terms of validity. The proposed theory verifies that trustworthiness should be a set of criteria including credibility, transferability,
dependability, and confirmability (Bryman, 2012: 49; Lincoln and Guba, 2013: 82). The data collected was a representative sample of the position of many tech startups observed by the researcher. This research strives to provide as indepth of a case study as possible through the analysis of sufficient data collected.
4.5 Ethical Considerations
The identities of all participants in the interviews have been be kept confidential, as the information sheet and consent form clearly stated prior to their involvement with the interviews.
Consequently, as I was involved with the tech community in Newcastle, United Kingdom, and many were aware of my study. For this purpose, I changed the names of the participants to Interviewee 1 and Interviewee 2. However, some may be knowledgeable of the participants used in the study by connecting the dots (Lincoln and Guba, 2013: 75). All record of their full