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ICE HOCKEY PLAYERS’ UNDERSTANDING AND EXPERIENCES OF IMAGERY
Halmstad University
School of Social and Health Sciences Author:
Sport Psychology, 61 – 90p, Autumn 2008 Mikael Wallsbeck Supervisor: Fredrik Weibull
Examinator: Urban Johnson
Wallsbeck, M. (2009). Ishockeyspelares förståelse och upplevelse av visualisering.
(C-uppsats i psykologi inriktning idrott, 61 – 90p). Sektionen för Hälsa och Samhälle: Högskolan i Halmstad.
En föreställning kan ha flera olika funktioner för en individ (Nordin & Cumming, 2005).
Därför valdes ett kvalitativt angreppssätt för att studera följande syften: (1) undersöka ishockey spelares förståelse för visualisering, (2) undersöka ishockey spelares upplevda visualisering och (3) ishockey spelares upplevda vilja till att förbättra sin visualisering. Elva elit ishockeyspelare (m=23,09) deltog i studien, de intervjuades en gång med instrumentet IPIES. Resultatet visar att: (1) tio av spelarna hade en korrekt och begränsad förståelse för visualisering, (2) tio spelare använde visualisering och (3) alla spelarna ville på något sätt förbättra sin visualisering. Spelarna rapporterade att de upplever frivillig, ofrivillig och spontan visualisering. Ofrivillig visualisering visade negativ effekt vilket stödjer (Weibull, 2005), denna studie stärker vidare användandet av spontan visualisering (Cumming & Hall, 2002). Studien visar att visualisering används av några ishockeyspelare och att visualisering kan upplevas frivilligt, spontant och ofrivilligt.
Nyckelord: Visualisering, Visualiseringsmönster, Frivillig, Ofrivillig, Spontan, Ishockey .
Wallsbeck, M. (2009). Ice hockey players understanding and experiences of imagery.
(C– essay in sport psychology, 61 – 90p). School of Social and Health Sciences.
University of Halmstad.
One image can have various functions for one individual (Nordin & Cumming, 2005).
Therefore this study took a qualitative approach to examine the following purposes: (1) To examine ice hockey players’ understanding of imagery, (2) to examine ice hockey players imagery experiences and (3) to examine ice hockey players’ strategies to improve their imagery. Eleven elite ice hockey players (m = 23,09) participated in this study, they were interviewed using the instrument IPIES (Weibull, 2008). The result showed that: (1) ten players had a correct and limited understanding for the concept imagery, (2) ten players experienced imagery and (3) all players in some way wanted improve their imagery. The players experienced voluntary, spontaneous and involuntary imagery. Involuntary had a negative effect that support previous findings by Weibull (2005), further this study support Cumming and Hall (2002) that some athletes experience spontaneous imagery.
The results were discussed in relation to previous imagery research.
Key words: Imagery, Imagery pattern, Voluntary, Involuntary, Spontaneous, Ice hockey
Introduction
The concept of imagery is used in many different contexts (Khaled, 2004) and researchers have tried to understand athletes’ imagery use (Barr & Hall, 1992). Imagery is seen as a subjective experience because it involves only the performer’s personal cognitive activity (Kosslyn, Behrmann, & Jeannerod, 1995). Therefore studies have been carried out in order to see what functions imagery can serve for the individual (Hall, Mack, Paivio, & Hausenblas, 1998), and research have more recently focused on a qualitative approach with in depth interviews to better examine the function of the image (Munroe, Giabcobbi, Hall, &
Weinberg. 2000). Most research in this area has also been done on novice athletes or beginners (Morris, Spittle & Watt, 2005). How deliberate the imagery is to the individual has recently been seen as important and also study how spontaneous the imagery is (Nordin, Cumming, Vincent, & Mcgrory. 2006). Therefore this paper takes a deeper approach towards the voluntary, spontaneous and involuntary images effects and the use of imagery among elite athletes.
Definitions
Imagery
“Imagery, in the context of sport, may be considered as the voluntary or involuntary creation or re-creation of an experience generated from memorial information, involving quasi- sensorial, quasi-perceptional, and quasi-affective characteristics which may occur in the absence of the real stimulus antecedents normally associated with the actual experience and which may have physiological and psychological effects on the imager” Modified version of Morris, Spittle, and Watt’s (2005) definition by (Weibull, 2005, p. 1).
Definition of imagery use
Watt, Spittle and Morris (2002, p. 20; as cited in Morris et al., 2005) defined imagery use as
“the manner in which people imagine themselves in ways that can lead to learning and developing skills and can facilitate performance of those skills. It is normally assessed in terms of its cognitive and motivational attributes.”
Definition of imagery ability
“An individual’s capacity of forming vivid, controllable images and retaining them for sufficient time to effect the desired imagery rehearsal.” (Morris, 1997, p. 37).
Perspective
Either the individual use an internal perspective and imagine herself from the same perspective as when she visually perceives the world in real life (Cumming & Ste-Marie, 2001), or an external perspective, where the individual sees himself on the basis of someone else (Callow, Roberts, & Fawkes, 2006). The imager can also vary between using an internal and external perspective (Weibull, 2005).
Modalities
Imagery can involve one or more of the different sensory modalities: visual, kinesthetic, tactile, auditory, olfactory and gustatory (Suinn, 1976). Some researchers (e.g., Vealey, &
Greenleaf, 2001) recommend athletes to use all of them. Research has shown that athletes
primarily employ visual imagery (Gregg et al., 2007), also kinesthetic imagery have shown to
be used frequently (Murphy, et al., 2008). Callow and Waters (2005) defined kinesthetic
imagery as “imagery involving the sensations of how it feels to perform an action, including
the force and effort involved in movement and balance, and spatial location (either of a body
part or piece of sports equipment)” (pp. 444-445). Athletes also report using auditory images but not to the same extent (Salmon, et al., 1994; White., & Hardy, 1998).
Functional equivalence
Researchers using the neuro physiological approach suggest that motor images share the same pathways in the brain as real motor movements (Decety, 1996). Moran (1996) called this functional equivalence, furthermore Moran (2004) suggested that for imagery to be as real as possible we should use in the same way as real performance. Some athletes reported in a study conducted by Gregg et al. (2007) that they used video to help form the image.
Theoretical Framework
Triple code model
Ahsen, (1984) developed the Triple code model, where imagery is seen from three highly integrated components: the image itself, the emotional or somatic response and the meaning of the image, and that all of these components play a role in determining the imagery experiences. This is in contrast to Paivio’s (1985) model that didn’t consider the somatic response or the meaning of the image. Callow and Hardy (2001) stated “it may not be what content is imaged that influences the confidence, but the function of what is imaged”. Further, researchers support that one image can serve many different functions for individuals (Callow
& Waters, 2005: Evans, et al., 2004; Fish, Hall, & Cumming, 2004; Nordin & Cumming, 2005; Short, et al., 2002).
The four Ws of imagery use
The four Ws of imagery use: is developed by Munroe, Giacobbi and Weinberg (2000) and consist four types of Ws Where, When, Why and What. Where is divided into the categories training and competition, when is comprised of five categories: during practice, outside practice, pre competition, during competition and post-competition. The question Why was answered by dividing their imagery use into different imagery types based on Paivio’s (1985) framework, which was further developed by Hall, Mack, Paivio and Hausenblas (1998):
Motivational specific (MS; imagery that focus on different specific goals, such as imagine yourself scoring the last goal in a tight game); Motivational General-Mastery (MG-M;
imagery that represent different coping strategies like imaging having high confident in a game); Motivational General-Arousal (MG-A; imagery the feeling of stress, anxiety or arousal together with practice); Cognitive Specific (CS; imagery of specific sport skills, like imagine a good tackle on the ice or a nice shot); Cognitive General (CG; imagery of the strategies of the game, for example imagine how to play in box play different to power play).
Munroe, Giacobbi and Weinberg, (2000) also considered the term flow as an imagery type and it involves all the images that helps the athletes to get in their flow state. What involves following: Sessions (how often and for how long the athlete use imagery), Effectiveness (how effective the image is), Nature of imagery (positive, negative and the accuracy of the image), Surroundings (e.g., imaging spectators) and four senses were reported: visual, auditory, olfactory and kinesthetic.
Model of Key Elements of an Imagery Training Program
This framework focuses on the primary components to include in an individual’s imagery
training program (ITP) and was developed by Morris, Spittle and Watt (2005), and they
recommended this structure because imagery is a very individual experience and a training
program should therefore also be individualized and use the specific components that matches
the person’s needs. The following components are included in Morris, Spittle and Watt’s
framework: Prerequisites (e.g., age and previous experiences), Environment (where the athlete should use imagery), Content (e.g., vividness, control, perspective and to make the image as realistic as possible for the athlete), Rehearsal routines (e.g., scheduling practice sessions and the duration of each session), Enhancement (e.g., include triggers, video and modeling) the final component is evaluating, meaning that athletes should use verbal and written reports to self evaluate their work. Finally a full review of the program should be carried out.
Analytic framework of imagery experiences
An individual’s imagery experiences can be broken down into smaller units called imagery patterns. An imagery pattern is a concrete idiosyncratic imagery experience, which is multidimensional in terms of content, functions, modalities, perspectives, emotions, frequency and effect, related to a certain context and it is dynamic over time. An imagery pattern may be experienced either voluntary or involuntary (Weibull, 2008a, p. 64). Together the imagery patterns form the individual’s imagery profile. Imagery patterns can change over time, new can be created and they can disappear (Weibull, 2006). Imagery patterns are generally experienced individually but certain characteristics of imagery patterns can be shared by several individuals, e.g., context and purpose (Weibull, 2005).
Previous research
Deliberate imagery
Ericsson, Krampe and Tesh-Römer (1993) proposed that deliberate practice is a highly structured and purposeful form of practice, and they also suggested that performance is a result of time spent in deliberate practice, and several researchers (Helsen, Starked, &
Hodges, 1998; Hodges & Starkes, 1996; Young & Salmela, 2002) support the use of deliberate practice. Further on, studies have found that enjoyment plays an important role in deliberate practice (Cumming, et al., 2005; MacIntyre, et al., 2007). Ericsson et al. (1993) also found that this type of practice can be used in more cognitively-based practice such as chess players imagine the strategy of the game, Murphy and colleges (2008) further propose that many of the principles of physical practice can be applied in imagery. Studies conducted in this area support that imagery can be seen as deliberate practice (Cumming & Hall, 2002;
Cumming, Hall, & Starkes, 2005; Nordin, Cumming, Vincent, & Mcgrory, 2006). More specific cognitive types of imagery seem to be more deliberate than other types of imagery (Cumming, et al., 2005; Nordin, et al., 2006), and in a study by Hanrahan and Vergeers (2001) dancers mentioned the need to know the reason and the meaning of each movement in relation to the whole dance in order to create images.
Furthermore Nordin, Cumming, Vincent and Mcgrory (2006) found that athletes use MG-M type of imagery in a deliberate way, they also found that high level athletes use more deliberate images, furthermore Nordin and colleges (2006) found that deliberate imagery was significantly correlated with high concentration while spontaneous imagery (see below) was significantly correlated with low concentration.
Spontaneous imagery
Murphy, Nordin, and Cumming, (2008) suggest in their model A neurocognitive model of
imagery in sport, exercise and dance that imagery can be experienced for no specific reason
at all, and therefore experienced as spontaneous. Most images that are experienced on daily
bases are not deliberate, they are generated spontaneously (Kosslyn, Seger, Pani, & Hillger,
1990). Reported spontaneous imagery have been rated as effective by some athletes (Vecchio
& Bonifacio, 1997), and easy to control and to experience vividly by some (Starker, 1974).
In a study by Vergeer (2003) athletes reported that spontaneous imagery can interfere with deliberate imagery, furthermore dancers reported that they wanted to make their spontaneous images more deliberate in order to enhance their effect (Cumming, et al., 2002). Hanrahan and Vergeer (2001) found that dancers used motivational images spontaneously. More recently Nordin and colleges (2006) showed that MS and MG-A types of imagery was not used deliberately, furthermore Nordin, et al. (2006) proposed that this type of imagery fits the theory of deliberate play (Cote, 1999; Cote, Baker, & Abernethy, 2003). “Deliberate play activities are designed to maximize inherent enjoyment, are only loosely monitored, and lack focus in the immediate correction of mistakes” (Cote et al., 2003). Golfers (Smith & Holmes, 2004) reported some spontaneous images of themselves holding a trofè, and dancers (Cumming, et al., 2002) “taking a mental holiday”. In both examples they reported spontaneous images that fit in the definition of deliberate play, but also of spontaneous imagery (Nordin, et al., 2006; Smith, et al., 2004).
Furthermore Weibull (2005, 2007) showed that both promising and professional tennis players sometimes experienced involuntary imagery (a type of spontaneous imagery). Injured athletes have also reported to experience involuntary images (Driediger, Hall, & Callow, 2006). Professional dancers reported spontaneous images that were involuntary created (Cumming, et al., 2002). Skaters in Rodgers and colleges (1991) study reported that they experienced images of themselves skating incorrectly, and this was seen as involuntary by the authors.
In a study by Overby, Hall and Haslam (1998) dance teachers reported imagery that was spontaneously triggered. Other earlier studies have also reported triggered imagery (Franklin, 1996; Giacobbi, Hausenblas, & Penfield, 2005), and can be seen as spontaneous imagery (Murphy, et al., 2008).
Directions
Woolfolk, Parrish and Murphy (1985) wrote that imagery can have a positive direction or a negative direction. There are also studies suggesting that the direction doesn’t matter (e.g., Epstien, 1980; Mayers, Schleser, Cooke & Cuvillier, 1979), while others support Woolfolk and colleges (1985) with results demonstrating that performance was facilitated by positive images and debilitated by negative images (Powell, 1973; Short, et al., 2002; Hanton, Stephen
& Mellaalieu, 2004; Cumming, et al., 2005; Weibull, 2005; MacIntyre, et al., 2007). Bandura (1997) recommended individuals to imagine positive pictures to enhance self-efficacy because it blocks the negative images. More recent research have suggested that negative images can have an positive effect (Cumming, Nordin, Horton & Reynolds, 2006) therefore in summary directions should refer to the outcome not the image it self (Short et al., 2002), and that athletes posses a more complex use of direction than research previously have found (MacIntyre, et al., 2007).
Effect
A study by Weibull (2005, 2007a) showed that both promising and professional tennis players
sometimes experienced involuntary imagery with facilitative effect (a type of spontaneous
imagery) in several different contexts. The results from the study also showed that players
sometimes experienced the involuntary imagery to have very negative effects. Rodgers, et al.
(1991) found in a study conducted on figure skaters that the skaters saw themselves skating incorrectly. Dancers reported in Cumming and colleges (2002) study that they experienced some spontaneous images that had a negative approach, more specifically Epstien, (1980) found negative correlation between performance and spontaneous external imagery. Further Hanton, Mellalieu and Hall (2004) studied coping strategies in conclusion with anxiety and found that positive images leads to higher self-confidence and negative images decrease the self-confidence. Ramsey and colleges (2008) further found that even a small amount of debilitative image can have a negative effect on performance.
Imagery is very subjective and have different meanings for different individuals, an image can has have a facilitative effect for one individual and a debilitative effect for another individual (Short, Bruggeman, Engel, Marback, Wang, & Willadsen, 2002). Several imagery skills can be used for the same purpose (Nordin & Cumming, 2005), therefore the nature of the image for the individual (White & Hardy, 1998) and the importance to match the functions to the outcome (Martin, Moritz, & Hall, 1999; Denis, 1985). Should be considered to make the image as specific as possible for the individual (Gregg, et al., 2007). In summary everybody has the skills to use imagery but there are individual differences in how the images are created (Martin, et al., 1999).
Imagery use among athletes
In competition the use of imagery is more frequent than in practice (Salmon, Hall & Haslam, 1994; Gregg, Hall, & Hanton, 2007), though athletes that use imagery in conjunction with training report a positive effect (Gregg, et al., 2007). It has been reported that imagery is used by athletes before sleep, in training and that long sequences is unusual (Rodgers, et al., 1991).
The elite tennis players in Weibull’s (2005, 2007a) study used imagery before, during and after both training and competition and also outside training and competition (e.g., before going to sleep). Only one of the 15 athletes participating in Weibull’s study used imagery after practice. In the context of competition it has been found that the use of imagery is more frequent before than during and directly afterwards (Salmon, Hall, & Haslam, 1994).
Moritz, Hall, Martin and Vadocz (1996) found that high confident athletes’ use of imagery was more controlled and effective compared to low confident athletes’ imagery use. Athletes on a high competitive level use imagery more frequently than athletes on lower competitive levels (Cumming & Hall, 2002; Hall, Rodgers, & Barr, 1990). Athletes use imagery more frequently in the competitive part of the season than in the beginning of the season (Munroe, Hall, Simms & Weinberg, 1998). Munroe et al. (1998) also found that imagery use increased as the competitive season progressed. Athletes also use imagery in off season, predominantly to maintain their confident and to keep up positive thinking (Cumming & Hall, 2002).
Moreover Arvinen, Weigand, Hemmings and Walley (2008) failed to find any significant differences between competitive level and time of season and the use of imagery.
Recent research has shown that one imagery type can serve various functions (Cumming, et al., 2002; Gammage., Hall., & Rodgers., 2000; Weibull., 2007a). Athletes report using imagery for functions such as strategy, goal setting, enhance self-confidence, improve concentration, reduce anxiety and enhance quality of training (e.g., Orlick & Partington, 1988). Professional and promising elite tennis players reported technique, concentration, strategy and self-confidence as common purposes for their imagery use (Weibull, 2005;
2007). Furthermore, dancers reported that they used metaphorical images to help them to
perform at top level (Hanrahan & Vergeer, 2001 Nordin & Cumming, 2005). Morris and
colleges (2005) reported that athletes use imagery “to replay the whole performance” (p. 222).
This type of review imagery use has been supported (Janssen, et al., 1994), and found among athletes (McIntyre, et al., 2007; White, et al., 1998) and MacIntyre and colleges (2007) found that most athletes in their study used imagery for review.
Qualitative research has found imagery to be used as a strategy to remove involuntary thoughts (Krane & Williams, 2006) and negative images and replace them with positive images (Hanton, et al., 2004). Imagery has also been found to be used as a strategy to re- experience positive performances to enhance their performances (MaIntyre, et al., 2007 &
Janssen, et al., 1994). Furthermore Murphy and colleges (2008) suggest in line with previous research (Murphy, 1994; Rushall, 1988) that imagery helps athletes to change their thoughts and beliefs
Some differences between team and individual sports were found by Hall et al. (1998), they found that ice hockey players more frequently used the MS and MG-M functions of imagery than athletes in track and field. Hall and colleges (1994) stated that some skills can be easier to imagine than others. As support for this, studies have found that different movements have different imagery values and that easy images are better remembered (Hall, 1980; Hall &
Buckolz, 1982). A second view is that the task might influence the imagery effectiveness (Callow & Hardy, 2005), and that it would be easier to practice imagery in closed skill sports compared to open skill sports because the athlete do not get disturbed by external stimuli like an opponent (Highlen & Bennett, 1979).
As mentioned above more recent research has shown that one imagery type can serve various functions (Cumming, et al, 2002; Gammage, et al, 2000; Weibull, 2005, 2007a), therefore recent research have focused on interviews (Cumming, et al., 2002; Weibull, 2005, 2007a) and qualitative instruments have been developed (e.g., IPIES). The qualitative aspect gets support by researchers, Gregg, Hall and Hanton, 2007 suggests that one way to gain more information about why athletes use imagery differently in different situations is simply by asking them. Further the author of this study wants to develop the qualitative research and the understanding for imagery and have following objectives for this paper.
Objectives
1)
To examine ice hockey players’ understanding of imagery
2)To examine ice hockey players imagery experiences
3)